Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4559090 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | Free to play |
| Free to play | Yes |
| Discount | 0% |
| Original price USD | — |
| Current price USD | Free |
| Release date | To be announced |
| Developer | OneDown |
| Publisher | OneDown |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/4559090/ |
Short description
Dispell is a third-person action experience shaped by the cultural fault lines of Taiwan and Malaysia—where rapid urbanization collides with deeply rooted spiritual worldviews.
About this game
Within “Anomalous Spaces,” reality fractures into responsive, interactive environments. These are not imagined worlds, but spatial distortions born from displaced ecologies, forgotten rituals, and silenced histories. What emerges are Thought Creatures—entities formed from environmental damage, collective memory, and unresolved presence. Players assume the role of a contemporary medium, navigating between technology and tradition. Through a ritual incense vessel, hostile presences are not destroyed, but absorbed, transformed, and reconfigured into totemic abilities—integrating interaction, movement, and combat into a continuous system of transformation. Drawing from Taoist, folk, and animistic traditions across Taiwanese and Malaysian cultures, Dispell reframes belief as an interactive system rather than representation. Each environment reacts, remembers, and evolves through player engagement. Dispell challenges the idea of progress as clean or linear. Instead, it reveals accumulation—of memory, damage, and the unseen. This is not a game of conquest, but of response. In Dispell, interaction becomes a form of listening.
Supported languages
English, Traditional Chinese
