SPSTEAMPULSELIVE ANALYTICS
Flag N Frag

Flag N Frag Steam metadata

EDEVOX | Apr 29, 2016 | game

Released

0players observed · 22 September 2026 - 23:28:53 UTC

ActionIndieSportsStrategy4 Player LocalSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)639
  • Revenue (VGI)$1,147
  • Review score36% positive

Flag N Frag metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)639
  • Revenue (VGI)$1,147
  • Review score36% positive
  • Total reviews11
  • Release dateApr 29, 2016
  • DeveloperEDEVOX
  • PublisherEDEVOX

Genres: Action, Indie, Sports, Strategy

Company pages: Developer: EDEVOXPublisher: EDEVOX

Top Steam chartsTop 100 gamesGame directorySteam Store page

Flag N Frag Steam metadata

Flag N Frag metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/456160/metadata
Steam Storehttps://store.steampowered.com/app/456160/
Steam Communityhttps://steamcommunity.com/app/456160
PCGamingWiki search
IGDB searchSearch IGDB for Flag N Frag

Reviews, pricing, and metadata

Review summary

Mostly Negative

36% positive, 4 positive, 7 negative

Price and discount

$1.99

Platforms

Windows

Categories

Single-player, Multi-player, Shared/Split Screen, Steam Achievements, Full controller support, Steam Trading Cards

Achievements

15

Platform releases
  • Steam 29 April 2016

Latest Steam announcements

  • Update #8 - Patch 1.6. (Fog of War, Random Turn Order, Updated HUD, Random Map Select) - 30 June 2017

    --- 1.6.2 CHANGES --- * 10/07/2017 1) GFX: - Updated half time show. (final) 2) GFX: - Updated slime tile sprite to connect better to other slime tiles and now have a shimmer/glow. 3) GFX - Added some more overall polish & updated some gfx/particle effects. 4) MENUS - Last map played and day/night settings are now remembered for next game. 5) CODE - Better pre-loading of sprite assets (only one loading screen at startup now.) 6) CODE - Fixed various bugs and worked on various optimizations. --- 1.6.1 CHANGES --- * 07/05/2017 1) MAPS: - Changed Dark Match to just pick a random map, and instead made fog of war into a Day/Night switch; allows players to play any map in the dark instead of being exclusive to Dark Match. 2) MAPS: - Added Half Day/Night feature that will play the first three rounds in the day and the last three rounds in the dark. (Fog of War) 3) CONTROLS - Touched up the bat…

  • Update #8 - Patch 1.6. (Fog of War, Random Turn Order, Updated HUD, Random Map Select) - 30 June 2017

    --- 1.6.2 CHANGES --- * 10/07/2017 1) GFX: - Updated half time show. (final) 2) GFX: - Updated slime tile sprite to connect better to other slime tiles and now have a shimmer/glow. 3) GFX - Added some more overall polish & updated some gfx/particle effects. 4) MENUS - Last map played and day/night settings are now remembered for next game. 5) CODE - Better pre-loading of sprite assets (only one loading screen at startup now.) 6) CODE - Fixed various bugs and worked on various optimizations. --- 1.6.1 CHANGES --- * 07/05/2017 1) MAPS: - Changed Dark Match to just pick a random map, and instead made fog of war into a Day/Night switch; allows players to play any map in the dark instead of being exclusive to Dark Match. 2) MAPS: - Added Half Day/Night feature that will play the first three rounds in the day and the last three rounds in the dark. (Fog of War) 3) CONTROLS - Touched up the bat…

  • Update #7 - Patch 1.5 (New Maps, Price, Difficulty Setting & League Rules) - 13 May 2017

    Happy (belated) 1yr anniversary to my first commercial game. :) Here's a new patch to hopefully fix the problems people had when the game first came out. (Mostly about the twitchy combat speed and how unforgiving the AI was.) I've been busy working on a racing game as my next project, but wanted to take time out to go back to FNF, take a look at the spaghetti mess of code I used to scribble, and try to learn from all the feedback I've received over the year. It's been a crazy year for me, both good and bad; but I wanted to take this time to also thank everyone for their support on here and on Twitter. I went into Flag N Frag with the mission of 1) Making the Ren & Stimpy/Blernsball of local-multiplayer indie games, and 2) Using Papa Vinny's Pizza Party as my main inspiration on what I thought friends sitting on a couch would play with a couple beers in hand. A true pizza party game, hen…

  • Update #7 - Patch 1.5 (New Maps, Price, Difficulty Setting & League Rules) - 13 May 2017

    Happy (belated) 1yr anniversary to my first commercial game. :) Here's a new patch to hopefully fix the problems people had when the game first came out. (Mostly about the twitchy combat speed and how unforgiving the AI was.) I've been busy working on a racing game as my next project, but wanted to take time out to go back to FNF, take a look at the spaghetti mess of code I used to scribble, and try to learn from all the feedback I've received over the year. It's been a crazy year for me, both good and bad; but I wanted to take this time to also thank everyone for their support on here and on Twitter. I went into Flag N Frag with the mission of 1) Making the Ren & Stimpy/Blernsball of local-multiplayer indie games, and 2) Using Papa Vinny's Pizza Party as my main inspiration on what I thought friends sitting on a couch would play with a couple beers in hand. A true pizza party game, hen…

  • Update #6 - Patch 1.4 (New Selectable Maps) - 2 June 2016

    1.4 Changes: 1) NEW - Map Selection screen created. Maps are now interchangeable between leagues and can be selected after choosing fireteams. 2) MAPS - Map 'Pro League' renamed to 'Default' and added to map selection screen. MAPS - Map 'Mutant League' renamed to 'Flagmania' and added to map selection screen. MAPS - NEW Map 'Rumble Ring' created and added to map selection screen. 3) GFX - Minor graphic adjustments to menus and fireteam's taunt/victory/defeat head animations. 4) BAT - Pausing - Fixed bug where player 1 couldn't pause a battle between two CPUs. 5) MENU - Fireteam Selection Screen - Fixed bug where player 1 couldn't back out to title screen when waiting for another controller's input. 6) LOADING - Improved loading at the 'Presents' screen. 7) BUG FIXES - Fixed some minor MAP & BAT bugs.

  • Update #6 - Patch 1.4 (New Selectable Maps) - 2 June 2016

    1.4 Changes: 1) NEW - Map Selection screen created. Maps are now interchangeable between leagues and can be selected after choosing fireteams. 2) MAPS - Map 'Pro League' renamed to 'Default' and added to map selection screen. MAPS - Map 'Mutant League' renamed to 'Flagmania' and added to map selection screen. MAPS - NEW Map 'Rumble Ring' created and added to map selection screen. 3) GFX - Minor graphic adjustments to menus and fireteam's taunt/victory/defeat head animations. 4) BAT - Pausing - Fixed bug where player 1 couldn't pause a battle between two CPUs. 5) MENU - Fireteam Selection Screen - Fixed bug where player 1 couldn't back out to title screen when waiting for another controller's input. 6) LOADING - Improved loading at the 'Presents' screen. 7) BUG FIXES - Fixed some minor MAP & BAT bugs.

  • Update #5 - Patch 1.3 (Mutant League Upgrade) - 16 May 2016

    Note: A lot of things have been changed for the Mutant League. I felt the way it was in its current state didn't feel like the "bizzaro" version of Pro League I always wanted it to be. I think it now plays and flows a lot better while bringing a whole new level of chaos with the new Mutant League map. 1.3 Changes: 1) MAP - Mutant League - Reconstructed entire map. Map now forces players into 1vs1 battles for 2 rounds, then turns into a battle royale. The 'Silver Wall' will jump from flag to flag on each new round. 2) BAT - Mutant League - Rebalanced combat flow. Ball starts at same speed as Pro League, but no longer increases speed by destroying peg blocks. Ball now increases speed with each strike/backflip and resets back to default speed after destroying a peg block. Players can still cross the center line and grab the ball. 3) BAT - CPU - AI improved to react faster in Mutant League…

  • Update #5 - Patch 1.3 (Mutant League Upgrade) - 16 May 2016

    Note: A lot of things have been changed for the Mutant League. I felt the way it was in its current state didn't feel like the "bizzaro" version of Pro League I always wanted it to be. I think it now plays and flows a lot better while bringing a whole new level of chaos with the new Mutant League map. 1.3 Changes: 1) MAP - Mutant League - Reconstructed entire map. Map now forces players into 1vs1 battles for 2 rounds, then turns into a battle royale. The 'Silver Wall' will jump from flag to flag on each new round. 2) BAT - Mutant League - Rebalanced combat flow. Ball starts at same speed as Pro League, but no longer increases speed by destroying peg blocks. Ball now increases speed with each strike/backflip and resets back to default speed after destroying a peg block. Players can still cross the center line and grab the ball. 3) BAT - CPU - AI improved to react faster in Mutant League…

  • Update #4 - Patch 1.2 - 12 May 2016

    Changes: 1) Loading - Improved overall game loading and removed loading splash screen from startup. Game now has an initial 10 second load, then everything else is loaded on demand while playing. 2) Battle - Hitboxes - Improved the hitboxes a little bit more. They are now finalized unless the majority of players are having problems making contact with the ball. 3) Battle - ill Curse - Fixed a bug where ill Curse couldn't cross the center line after the defender was destroyed. 4) Map - Targeting - Improved visibility of selectable adjacent targets. ---------------------------------------- edit: Updated to 1.2.1 1.2.1 Changes: 1) Re-added splash screen on startup for players on older computers where there might be a pre-loading wait before the loading screen appears. 2) Fixed bug with the Map's new targeting code. Unit's depth is now adjusted based on if they are being targeted, overlappi…

  • Update #4 - Patch 1.2 - 12 May 2016

    Changes: 1) Loading - Improved overall game loading and removed loading splash screen from startup. Game now has an initial 10 second load, then everything else is loaded on demand while playing. 2) Battle - Hitboxes - Improved the hitboxes a little bit more. They are now finalized unless the majority of players are having problems making contact with the ball. 3) Battle - ill Curse - Fixed a bug where ill Curse couldn't cross the center line after the defender was destroyed. 4) Map - Targeting - Improved visibility of selectable adjacent targets. ---------------------------------------- edit: Updated to 1.2.1 1.2.1 Changes: 1) Re-added splash screen on startup for players on older computers where there might be a pre-loading wait before the loading screen appears. 2) Fixed bug with the Map's new targeting code. Unit's depth is now adjusted based on if they are being targeted, overlappi…

  • Update #3 - Patch 1.1 (Better Hitboxes and More Gamepad Buttons) - 8 May 2016

    Changes: 1) Battle - Attack Hitboxes - Increased how long the hitbox stays on screen. (on button press) 2) Battle - Gamepad Controls - Players can now Backflip using B, LB or LT. 3) Battle - Gamepad Controls - Players can now Screwshot using X+A, Y, RB or RT. 4) Battle - Keyboard Controls - Players can now Screwshot using C+X, J+K or Spacebar. Will add more if suggested. 5) Battle - Gamepad Controls - Mutant League - Players can now grab the Bullet Ball by holding X+A, RB, or RT while neither the player nor the ball is charged/powered up. 6) Battle - ill Curse - ill Curse no longer respects the center line, regardless of league. Cheers, EDE

  • Update #3 - Patch 1.1 (Better Hitboxes and More Gamepad Buttons) - 8 May 2016

    Changes: 1) Battle - Attack Hitboxes - Increased how long the hitbox stays on screen. (on button press) 2) Battle - Gamepad Controls - Players can now Backflip using B, LB or LT. 3) Battle - Gamepad Controls - Players can now Screwshot using X+A, Y, RB or RT. 4) Battle - Keyboard Controls - Players can now Screwshot using C+X, J+K or Spacebar. Will add more if suggested. 5) Battle - Gamepad Controls - Mutant League - Players can now grab the Bullet Ball by holding X+A, RB, or RT while neither the player nor the ball is charged/powered up. 6) Battle - ill Curse - ill Curse no longer respects the center line, regardless of league. Cheers, EDE

  • Update #2 - Patch 1.0.3 - 7 May 2016

    Changes: - Keyboard (Battle) - Spacebar now executes a Screwshot . Players can still hit Strike up & down at the same time to execute a Screwshot. - Gamepad (Battle) - Y button now executes a Screwshot. Players can still hit Strike up & down at the same time to execute a Screwshot. Y button no longer performs a backflip. - Gamepad (Map) - Y button now taunts. Y button can no longer be used to buy Cheats. B button no longer taunts. -Hitbox Show/Hide setting- Finalized this "mode". Battle arena darkens so hitboxes are more visible. Walls removed. Bullet Ball hitbox visuals changed to be more visible. I created this to help players practice FNF and test both the hitboxes and their own reflexes.

  • Update #2 - Patch 1.0.3 - 7 May 2016

    Changes: - Keyboard (Battle) - Spacebar now executes a Screwshot . Players can still hit Strike up & down at the same time to execute a Screwshot. - Gamepad (Battle) - Y button now executes a Screwshot. Players can still hit Strike up & down at the same time to execute a Screwshot. Y button no longer performs a backflip. - Gamepad (Map) - Y button now taunts. Y button can no longer be used to buy Cheats. B button no longer taunts. -Hitbox Show/Hide setting- Finalized this "mode". Battle arena darkens so hitboxes are more visible. Walls removed. Bullet Ball hitbox visuals changed to be more visible. I created this to help players practice FNF and test both the hitboxes and their own reflexes.

  • Update #1 - Patch 1.0.2 - 6 May 2016

    Changes: - Tweaked the hitboxes when in battle. - Can now show/hide hitboxes when in battle from the Graphics menu. Good for practicing as this game requires quick reflexes. EDE

  • Update #1 - Patch 1.0.2 - 6 May 2016

    Changes: - Tweaked the hitboxes when in battle. - Can now show/hide hitboxes when in battle from the Graphics menu. Good for practicing as this game requires quick reflexes. EDE

  • Update #1 - Patch 1.0.2 - 6 May 2016

    Changes: - Tweaked the hitboxes when in battle. - Can now show/hide hitboxes when in battle from the Graphics menu. Good for practicing as this game requires quick reflexes. EDE

  • FNF Steam Trading Cards - 5 May 2016

    Card drops have been added! There are 8 cards in total; one for each Fireteam. Cheers, EDE

  • FNF Steam Trading Cards - 5 May 2016

    Card drops have been added! There are 8 cards in total; one for each Fireteam. Cheers, EDE

  • Flag N Frag is Released! - 29 April 2016

    A huge thank you to everyone that supported me through the public alpha and Greenlight. I plan on releasing new Fireteams and hopefully more modes/features through patches, so feel free to leave suggestions on what you would like added to the game. Cheers and thanks again! EDE

Patch notes and updates

S.noRelease datePatch nameGID number
17 May 2016Update #2 - Patch 1.0.34249665521684316945

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID456160
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$1.99
Free to playNo
Discount0%
Original price USD$1.99
Current price USD$1.99
Release dateApr 29, 2016
DeveloperEDEVOX
PublisherEDEVOX
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMostly Negative
Positive review percent36%
Positive reviews4
Negative reviews7
Total reviews11
Steam recommendationsNot available
Achievements15
Average playtime forever184 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/456160/

Short description

Cyber Canada's future lies in ruins after its national sport 'Flag N Frag' becomes sentient; destroying all remaining forms of sports entertainment. With only a handful of Fireteams surviving, they enter the Mega Sport to battle in perhaps the strangest fictional sports game ever conceived.

About this game

FLAG 'EM -N- FRAG 'EM Move your Fireteam across the map capturing (or "locking") flags, while attacking other players in hopes of unlocking and stealing theirs. Screwshot the Bullet Ball past enemy lines for a chance to backflip Cheat Coins out of your opponent's bouncing, bleeding head; then cash in your Cheat Coins for random powerups that have the potential to completely change the control over the map. It's a monster mashup of game mechanics that promises chaotic fun for both single player and local couch competition. Welcome to the Mega Sport. Welcome to Flag N Frag. Inspirations include: Bomberman, Advance Wars, Sanrio World Smash Ball, Mario Party, Ren & Stimpy, Blernsball, and anything arcade/Sega related. FEATURES: Full Gamepad Support (1-4 Player) CPU/Bot Support Multiple Leagues (Pro/Mutant/Team Defence) 8 Selectable Fireteams (Including pink prisoners, red-helmeted reptiles, biting space burgers and rogue robots) 8 Selectable Maps 7 Difficulty Levels (Max power for TURBO) Day/Night Cycle (Fog of War)

Supported languages

English

Steam categories

Category IDCategory
2Single-player
1Multi-player
24Shared/Split Screen
22Steam Achievements
28Full controller support
29Steam Trading Cards
44Remote Play Together
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $1.99
  • Highest observed: $1.99

Flag N Frag's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $1.99, the highest is $1.99, and the first visible tracked price is $1.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Flag N Frag's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $1.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $1.99. The latest run records $1.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $1.99
  • Current list price: $1.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Flag N Frag at $1.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$1.99$1.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $1.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$1.99$1.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $1.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$1.99$1.99No discountSteam Store

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Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Delta Force111,76722 September 2026 - 13:05:09 UTC246,418192,933Team Jade
Aniimo105,64022 September 2026 - 12:42:24 UTC111,475Not availablePawprint Studio
PUBG: BATTLEGROUNDS82,75823 September 2026 - 00:04:59 UTC3,236,0272,744,193PUBG Corporation
Marvel Rivals81,44922 September 2026 - 23:40:32 UTC642,333409,518NetEase Games
The Binding of Isaac: Rebirth76,26922 September 2026 - 14:56:02 UTC156,156391,633Nicalis, Inc., Edmund McMillen
Tom Clancy's Rainbow Six Siege69,21722 September 2026 - 21:32:24 UTC200,4761,547,383Ubisoft Montreal
Team Fortress 265,33722 September 2026 - 13:05:08 UTC253,2251,230,475Valve

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Bongo Cat168,45222 September 2026 - 15:18:21 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero60,80622 September 2026 - 23:54:25 UTC546,13043,714Nugem Studio, Tesseract Studio
Rust56,99922 September 2026 - 23:44:11 UTC259,6461,359,516Facepunch Studios
Project Zomboid53,78522 September 2026 - 20:05:07 UTC122,811467,999The Indie Stone
Slay the Spire 250,28122 September 2026 - 18:09:08 UTC574,638199,438Mega Crit
Palworld46,67922 September 2026 - 22:32:24 UTC2,101,535451,088Pocketpair
Wallpaper Engine42,89522 September 2026 - 21:12:53 UTC150,2711,008,495Wallpaper Engine Team
Stardew Valley42,53622 September 2026 - 18:00:02 UTC236,6141,016,067ConcernedApe
Geometry Dash37,02422 September 2026 - 22:22:31 UTC108,707590,977RobTop Games
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

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