- Bug Fixes 9/22 - 22 September 2026
Fixed Ability to stack infinite items on top of each other using a combination of controller and mouse & keyboard controls Fixed the Hab 37 Key disappearing if leaving the dialogue area before triggering the next dialogue, leaving the door still locked Fixed Some Boss Music failing to stop playing, and looping forever until you fight the boss again. Added Missing Quest Complete Notification to Mr.Shasta's collect Grass Quest
- Bug Fixes, Cute Slime Censorship - 20 September 2026
Apparently no one wants to keep talking my cute slime over and over to slorp the fabricks, so now it will cut to the slorping. Fixed specific park miniboss being able to sometimes spawning way too many adds Fixed (Maybe) enemies attacking while they are leaving the room if they turned aggro as they were doing so. Fixed Bats constantly swinging their little wings instead of chilling. Made some player bullets bigger to hopefully minimize frame skip issues with collision.
- Quick Bug Fix & Minor Weapon Fix - 20 September 2026
Fixed getting stuck inside the medical boss room if you defeated it, left the room, then immediately went back inside. Added Loudness to Lance's Melee Ability. Now it should aggro enemies, like it probably should.
- Bug Fixes, Kio Quest Item Chance Increased - 19 September 2026
Fixed Controller Players from being able to have drones working from the safety of the stash! Also probably have as many of them running as they wanted at the same time. Fixed Rare scenarios where after your first medical boss fight, you could potentially leave the room after entering it, causing it to spawn double bosses or having it continue the fight while you aren't in the room anymore. Increased the chances for Kio's loot the dead bodies for their id cards quest.
- Bug Fixes, UI Change, Boss Balance~ - 19 September 2026
Slightly Nerfed the Boss in Hospitek. Fixed some quest items being able to stack on each other, giving one more charges and vice versa. Fixed a world boss from being able to spawn multiple at once in occasions. (Possibly) Fixed those same quest items spawning in at a weird angle? If you see an item that isn't correctly angled, make a report so I know my fix didn't do anything. Changed the background color of Text Console in the inventory to be darker to hopefully make it easier to read?
- Major Boss Bug Fix and Extraction Change - 19 September 2026
I accidentally deleted some logic off the bosses in the entertainment district, making them spawn forever and be an impossible fight. Should be fixed now! I also made the change so if the train leaves before your extraction wait time is up, it will still take you and extract you! Also fixed some fonts cuz they were all wobbly. Since this was quick emergency update, the previous update added fabrick storing by speaking to the cycler at base!
- Fabrick Banking, Colorblind Friendly Icons, and some fixies. - 19 September 2026
You can now talk to the cycler and it will give you an option to slorp up all the fabricks on the ground after you pampered it. Uh hopefully there's no bugs >.> I changed the icons for all the fabricks to let colorblind players to be able to distinguish them easier. Fixed Medical Drone reloading 1 charge at a time instead of 5. And probably some other changes I forgot.
- Bug Fix and Added Tutorial for Clarification - 18 September 2026
Fixed (Probably) a rare bug where the grabber slime's "grabbed" state could linger on you, preventing you from opening doors, or regenerating stamina. Fixed a possible hardlock that could maybe happen in the most fringe case that I figured could happen because some of you are sickos that just try everything. Added a little visual/audio cue to the tutorial with the painkiller to denote that the item is in on the floor, and help clarify the inventory space is not the floor but your inventory.
- Bug Fixes - 18 September 2026
Fixed Some Bosses's arenas not resetting properly on death. Applied a potential fix to gadgets/usable items disappearing on extract. If you had this happen to you in the past, see if it happens again! Altered the pixel font for the fabrick costs to be more readable between 6 and 8 and removed the scanline effect from it.
- Major Bug Fix - 17 September 2026
Fixed a hardlock bug that happens when certain rare conditions are met while using the abandon raid feature. Also fixed some typos and updated the target painter luxury gadget to cost and recycle into some luxury fabricks.
- Minor Setting Visual Bug - 16 September 2026
I edited the wrong sprite on the settings menu when I added the colorblind option. The top audio option should now correctly read "Sound Effects" instead of "Color Blind"
- Couple Bug Fixes - 16 September 2026
Fixed a rare major bug where triggering an NPC before having done a specific boss fight, caused the dialogue to soft-lock and the boss to not trigger. Fixed a minor visual bug with controller where if you dodged while aiming, you'd have your head and arms duplicated and floating above you as you dodge.
- Minor Single Button Dodge Bug Fix - 15 September 2026
Fixed the player's dodge roll being stationary when aiming a weapon and dodging using one-button dodge setting! Oops!
- HOPE 01 EARLY ACCESS OUT NOW! - 15 September 2026
HOPE 01 is out now! Have fun everyone and please don't hesitate to pop into the steam discussion forums or join the discord!
- DEMO ENDING* 9/14 - 30 August 2026
Hey everyone! The time is almost here! Early Access is just little over two weeks away! I will be bringing the demo down for the launch of Early Access! Mostly because I've updated the game quite a bit so there's some differences between the Demo and the Early Access Build! So now is a good time to "finish" your business in the Demo Version of the Hab Cluster! If I'm not too busy, I'll probably update the Demo and put it back in the future! BUT, if you've been playing the previous demo versions, I'd like to say: Thank you so much! Your feedback have been very valuable and I hope to see you at the Early Access Launch! I'll go into further detail closer to launch, but the focus of Early Access will be generally the difficulty of the game! From the amount of fabricks, enemy balance, boss fights, quests, and etc! At the Launch of Early Access, I'll make a steam forum post with my design phi…
- HOPE 01 brings spooky single-player pixel-art extraction gameplay on September 15 - 21 August 2026
HOPE 01 is a recent discovering that instantly jumped right into my wishlist for the interesting blending of genres with the horror-survival extraction theme. Read the full article here: https://www.gamingonlinux.com/2026/08/hope-01-brings-spooky-single-player-pixel-art-extraction-gameplay-on-september-15/
- DEMO UPDATE - 10 July 2026
The update for the DEMO is here!This is likely the final demo version aside from any crazy bug fixes that may be needed!What's New?New Items! (Some items will be unlootable in the demo but show in the fabricator for displaying what will be available in the full version of the game)New Boss!Bunch of QoL Features!New Mechanics!What's the Same?Same MapSame short NPC questlineNow I'll be working hard towards finishing the Early Access Build! Stay tuned for the date! And Finally... Thanks to everyone who has played the previous build and gave valuable feedback! The game would not have half these interesting features and QoL improvements without them. I never expected for my first solo project to be received so positively despite all its weaknesses, (It's nearly at 15,000 wishlists!), so thank you for powering through them to see the potential the game has to offer. I'll try my best to make H…
- Big Demo Update soon! Keybinds, Controller, and STEAM DECK?! - 7 July 2026
Hello! I'll be updating the Demo in preparation for Early Access date reveal! I'm targeting 7/10/2026 for the update! Unfortunately due to the amount of changes and added items, your save will not be compatible with the new build, so if you want to finish your demo playthrough, make sure you finish it soon! Or if you want, just wait for the new build :D What will be new?New Weapons and systems like better reticle stats, semi-auto, and other features.New Gadgets - They do stuff!Controller and Steam Deck Support!KeybindingsOne more boss for you Hab-warrior veterans.Bunch of other QoL features from Demo Feedback!As always, thanks for playing and helping me make HOPE 01 the best it can be!
- Playing on Linux? READ THIS! - 22 June 2026
You might have notice you were getting attacked by an invisible (or in reality, a very tiny enemy) For whatever reason, the big slime enemy renders very tiny when they get close enough to your character! A community member pointed out that if you make the following changes to your launch options it will fix the issue!: Change --ozone-platform=wayland to --ozone-platform=x11Thanks to the community for helping point this out!
- Steam Next Fest June 2026! - 15 June 2026
HOPE 01 is participating in the Steam Next Fest Now! I'll be streaming a pre-recorded developer's build on the store page all throughout the Festival and if you played the demo, you might see some upcoming changes you helped via giving feedback! I may hop on randomly for a real livestream here and there! For new visitors, please enjoy the stream or the demo and join us on discord! If the game seems like you're kinda jam, pop a wishlist! If you'd like more perspectives, here are some content creators who played the demo! Thank you to everyone who played so far and will play in the future!