- The Double-A Team: Flying jetpacks and strange cover in Dark Void - 30 August 2019
The Double-A Team is a newish feature series honouring the unpretentious, mid-budget, gimmicky commercial action games that no-one seems to make any more. Last week, Ed reminded us that Psi-Ops: The Mindgate Conspiracy is basically the best game ever . Today we're taking to the skies with Dark Void. (Oh, and we have an archive of the existing Double-A Team pieces now. Enjoy! ) Read more
- Capcom 30th Anniversary Character Encyclopedia available now!! - 12 December 2013
If you're a Capcom super-fan, be sure to check out the Capcom 30th Anniversary Character Encyclopedia, available now on Amazon for less than nine bucks! The book celebrates Capcom's thirty-year legacy of brilliant character design with more than 200 pages of lush art, character facts, statistics, and historical information. Characters major and minor, current and classic, all have representation, so there's something for just about every Capcom fan ever. Check it out !
- Capcom 30th Anniversary Character Encyclopedia available now!! - 12 December 2013
http://images.onesite.com/capcom-unity.com/user/gregaman/9f6046911b84e2fe9404f9344191c9be.jpg?v=156150 If you're a Capcom super-fan, be sure to check out the Capcom 30th Anniversary Character Encyclopedia, available now on Amazon for less than nine bucks! The book celebrates Capcom's thirty-year legacy of brilliant character design with more than 200 pages of lush art, character facts, statistics, and historical information. Characters major and minor, current and classic, all have representation, so there's something for just about every Capcom fan ever. Check it out!
- The Fate of the Breakaway Metroid Prime Studio, A Mysterious Square-Enix Adventure and More Gaming Secrets. - 9 January 2013
Editor's Note: The mysterious person known as Superannuation shows up every two weeks like a new paycheck, if you had a job that paid you in gaming rumors and secrets, all sourced to publicly available information. This time, he/she/it has info on the people who oversaw some Metroid Prime s, the people who made Dark Void , and Rome: Total War . On with it... Announced to much ballyhoo in fall 2008, Armature Studio, founded by principles from the Metroid Prime franchise, has fallen off the radar in a way that perhaps no other studio has this console cycle. In their first four years of existence, they very quietly released only one game: the Vita version of the Metal Gear Solid HD Collection , which came out last June. However, a handful of resumes provide some insight into the mysterious studio's activities over the past several years. Shorty after the studio's formation, Armature struck…
- Square picks up Portal co-creator's latest - 22 August 2011
Square Enix will release the latest game from former Valve designer and Portal co-creator Kim Swift, with an official unveiling due this weekend. The game, which Square's tease dubs "incredibly fascinating and quirky", is being developed at Dark Void developer Airtight Games, where Swift is now a project lead. We'll find out more about the title this Saturday at the PAX Prime show in Seattle. Swift joined Valve straight out of Washington tech college DigiPen in 2005, where she co-developed Narbacular Drop - the direct inspiration for Portal's basic mechanics. As well as Portal, she also worked on Left 4 Dead 2 before leaving for Airtight back in December 2009 . Airtight's last effort, Capcom-published jet-pack actioner Dark Void, missed the mark when it launched back in January 2010, picking up a scrappy 5/10 from Eurogamer's Dan Pearson.
- Dark Void dev making "triple-A" games - 15 October 2010
The developer behind last year's action game Dark Void is working on new games it reckons are triple-A quality. At least one of the games in development at Airtight Games, which has Portal developer Kim Swift on its books, is for the PC, PlayStation 3 and Xbox 360, a job listing on Gamasutra revealed. "We are now working on several new AAA titles for a variety of markets," reads the listings. "This is a chance to get on board a unique project with a quality focused development and publishing team." It also looks likely Airtight's new games will be created using Epic Games' Unreal Engine 3. Airtight was founded in 2004 by members of the team that produced flight game Crimson Skies. Dark Void, its debut game, was panned by critics and flopped at the till point. Dan Pearson awarded it 5/10 in Eurogamer's review. Kim Swift, one of the chief architects behind 2007 hit Portal, joined Airtight…
- Bionic Commando, Dark Void Last Straws For Capcom - 17 May 2010
After not one, but two Western-developed sales blunders, Capcom is planning to stick with its home turf. Capcom's president, Haruhiro Tsujimoto, tells the Financial Times that the company is giving up on developing new franchise titles in the West after the catastrophic sales of two of its attempts, Bionic Commando and Dark Void. Predicted to sell in the millions, neither did better than 750,000 copies. Now, Capcom wants out. We already knew back in December how upset Capcom was about Bionic Commando's less than average debut . However, Dark Void may have been the straw that broke the camel's back. Without the fan base or movie tie-in of, for example, its successful Street Fighter franchise, Capcom realized that original titles like Dark Void were too risky to keep investing in. From now on, the only reason the company will employ developers from outside of Japan is to build sequels or…
- Capcom Profits Plummet 73.1 Percent - 7 May 2010
Last year was a rough year. Just ask Osaka-based Capcom. The game company, which is best known for the Street Fighter series, sales profits down. Way down. According to an official statement, Capcom saw new sales down 27.3 percent to ¥66.8 billion. Net profit was down 73.1 percent from the previous year to ¥2.17 billion. Sales were strong in Japan for titles like Wii game Monster Hunter Tri and PSP game Monster Hunter Freedom Unite. Elsewhere, games like Resident Evil 5 and Street Fighter IV continued to do brisk business. "However, weak sales of some new titles besides the releases of Lost Planet 2, Super Street Fighter IV and Monster Hunter Tri for overseas were postponed to the next fiscal year significantly depressed sales compared to previous year," stated Capcom. Those "weak" selling titles, Capcom noted, were namely Bionic Commando, Resident Evil: The Darkside Chronicles…
- Culture Clash - 26 April 2010
The man behind Mega Man is very busy these days. Not because of his 1987 creation and the more than 50 games it spawned since. No, Keiji Inafune's work is sadly free of the blue humonoid robot and his endless battles. Nowadays Inafune spends most of his time traveling the world keeping an eye on Capcom's other creations. As the game maker's new head of global production, Inafune says he has only one goal: To make sure that all of Capcom's games have that, to borrow a French phrase, je ne sais quoi. "It's a common comment I hear that games created in Europe aren't really Capcom games, that games created in Japan are true Capcom games," Inafune recently told a gathering of journalists at their annual Captivate event in Hawaii. "I want to put an end to that, basically saying that whether games are created in America or Japan or anywhere in the world, I will be the one overlooking it and so…
- Mega Man Creator To Assure Capcom's Future - 22 April 2010