- Drift Scoring System (DSS) - 14 May 2018
Hello, Driftheads! For Today. Work is in progress, game is testing and improving. About Interesting. We are making a game with championships with new score systems. In the end of 2015, game was based on browser platform, there was an idea to make Global drift championship. In 2016 we start to test new score system, we called it Drift Scoring System (DSS). https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26495689%2F5a947cb64c0e4ee81a325397c8f845683ce308c4.png All worked fine, but were faced the problems: Bad game physics Not enough drift tracks etc. Game Physics. We went to the core and rebuilt it. We made physics more dynamic with more deeper interactions, more reliable and more realistic. "Fun to play, hard to master". We will hope that you will like it! It will be fun, but difficult enough. Not enough tracks. Our current tracks completely didn’t fit the new standards o…
- Quick Patch Notes 0.3.4.11 - 20 April 2018
Heey, driftheads! A little breakout forced us to make a series of patches in the last days. Nothing major except for gradual improvement of integrity. We advise you not to use any kind of third-party files to mod core gameplay, this could potentially corrupt player data. Anyway, we're getting ready post on new scoring system with some fancy images and such. Stay tuned, we're almost on the home straight now. Cheers!
- Servers maintenance - 20 April 2018
Hey, whatsup? We're putting our servers on maintenance for a couple of hours. Cheers!
- About update v0.3.4.10 - 3 April 2018
Hey, whatsup? Nah, it's not a major update, just a patch to fix one nasty bug we had with scoring system. Follow the news! Subscribe to our Discord-server!
- About update v0.3.4.10 - 3 April 2018
Hey, whatsup? Nah, it's not a major update, just a patch to fix one nasty bug we had with scoring system. Follow the news! Subscribe to our Discord-server!
- About the global update - 20 February 2018
Hello, Driftheads! It's been a while. Yup, we're working full-time to take High Octane Drift to a whole new standards. Written from a scratch more realistic physics, more details on tracks, better effects and more gameplay. In the course of getting it all together, we will publish more news updates on new aspects. You probably heard it before, but we didn't have special guys to take this over. Now we do. Meet Apro and CFW. These will take care on community activities and russian propoganda. We're moving towards more skilled and rewarding drifting within Drifting series. One of our official in-house series will be United Drift Championship (UDC). Drifting series will be covered in details in later posts. In the meantime, we are finishing tracks for UDC. Accidentally, they are the same as Formula Drift 2018 Pro Championship tracks with the same layouts. Long Beach, Orlando, Atlanta, NJ, M…
- About the global update - 20 February 2018
Hello, Driftheads! It's been a while. Yup, we're working full-time to take High Octane Drift to a whole new standards. Written from a scratch more realistic physics, more details on tracks, better effects and more gameplay. In the course of getting it all together, we will publish more news updates on new aspects. You probably heard it before, but we didn't have special guys to take this over. Now we do. Meet Apro and CFW. These will take care on community activities and russian propoganda. We're moving towards more skilled and rewarding drifting within Drifting series. One of our official in-house series will be United Drift Championship (UDC). Drifting series will be covered in details in later posts. In the meantime, we are finishing tracks for UDC. Accidentally, they are the same as Formula Drift 2018 Pro Championship tracks with the same layouts. Long Beach, Orlando, Atlanta, NJ, M…
- Brief announcement - 3 May 2017
Hey, driftheads! We're alive and rocking. Here is a short video we've put up together of a long beach drift course for our upcoming Drifting Series update: https://www.youtube.com/watch?v=uPNXShMLVrE We've almost finished updating models of our current cars. Along with a pack of new ones. And some kickass bodykits. And we're gonna get new additional features to customize your look and car dynamics. It's pretty awesome. Next thing for modeling will be a couple of new garages and car interiors. We've spent some time with controllers lately. More love for gamepads and steering wheels, yeah! Totally reworked input system which allows us to get different input axis and buttons values from almost any kind of input device. Force feedback is also refactored and became universal for all steering wheels* (using microsoft xinput, so whatever supports it), but needs to be polished a bit to have dif…
- Brief announcement - 3 May 2017
Hey, driftheads! We're alive and rocking. Here is a short video we've put up together of a long beach drift course for our upcoming Drifting Series update: https://www.youtube.com/watch?v=uPNXShMLVrE We've almost finished updating models of our current cars. Along with a pack of new ones. And some kickass bodykits. And we're gonna get new additional features to customize your look and car dynamics. It's pretty awesome. Next thing for modeling will be a couple of new garages and car interiors. We've spent some time with controllers lately. More love for gamepads and steering wheels, yeah! Totally reworked input system which allows us to get different input axis and buttons values from almost any kind of input device. Force feedback is also refactored and became universal for all steering wheels* (using microsoft xinput, so whatever supports it), but needs to be polished a bit to have dif…
- European server 2HR technical break - 6 April 2017
Hey, what's up, driftheads? First of all, we need to do some techincal stuff on european server for next couple of hours. It will be down from 06:00 GMT till ~ 08:00 GMT, if I read it correctly. Next thing. We're alive and working non-stop on a new update with new physics, improved graphics, better optimization and new content. It's almost a brand new game :D. Sorry for keeping low profile, just too many things to carry on. We're hoping to improve it with making new admins from player base, which will update you on current state of development. I will make a new post with details on stuff we're working on with some gifs and images and blackjack and stuff. Did you know you can already check first public beta of new client? You need to switch to beta in game preferences via steam: RIght mouse button on High Octane Drift in Steam Game Library -> Preferences -> Betas -> choose "test". It's…
- European server 2HR technical break - 6 April 2017
Hey, what's up, driftheads? First of all, we need to do some techincal stuff on european server for next couple of hours. It will be down from 06:00 GMT till ~ 08:00 GMT, if I read it correctly. Next thing. We're alive and working non-stop on a new update with new physics, improved graphics, better optimization and new content. It's almost a brand new game :D. Sorry for keeping low profile, just too many things to carry on. We're hoping to improve it with making new admins from player base, which will update you on current state of development. I will make a new post with details on stuff we're working on with some gifs and images and blackjack and stuff. Did you know you can already check first public beta of new client? You need to switch to beta in game preferences via steam: RIght mouse button on High Octane Drift in Steam Game Library -> Preferences -> Betas -> choose "test". It's…
- Happy New Year! Win 150G, WIP - 31 December 2016
Hey, driftheads! Late Merry Christmas and a Happy New Year! We've pushed a hotfix v0.3.4.5, fixing some blur rim bugs and other minor fixes. Also, there is a new free roam level. We decided to give it out for you to test the layout. Some bugs are expected. --- We're working on fine tuning our physics update and porting some libraries to Unity engine. Probably, we'll give it out for testing next month or so (crossing fingers). Also, actively modeling new tracks for our drifting series. There is a short dev video of early stages. Also, with our new e46 model in bodykit running new physics. Not the best video to showoff, but it's something. To make it more funny, here is the catch: track is being modeled after one famous real world drifting course. Name that course under youtube video to win 150Greens. Winner will be selected amongst youtube commenters using some random picker between 9th…
- Happy New Year! Win 150G, WIP - 31 December 2016
Hey, driftheads! Late Merry Christmas and a Happy New Year! We've pushed a hotfix v0.3.4.5, fixing some blur rim bugs and other minor fixes. Also, there is a new free roam level. We decided to give it out for you to test the layout. Some bugs are expected. --- We're working on fine tuning our physics update and porting some libraries to Unity engine. Probably, we'll give it out for testing next month or so (crossing fingers). Also, actively modeling new tracks for our drifting series. There is a short dev video of early stages. Also, with our new e46 model in bodykit running new physics. Not the best video to showoff, but it's something. To make it more funny, here is the catch: track is being modeled after one famous real world drifting course. Name that course under youtube video to win 150Greens. Winner will be selected amongst youtube commenters using some random picker between 9th…
- v.0.3.4, European server, Testing New Scoring System - 8 December 2016
Hey, driftheads! European server is online now. To select a server, hit cross ( X ) next to N.America at the starting screen. We're testing server, some issues might happen, be patient please. There are no transfers available between us and eu servers. New Scoring System is now available in free roam mode. We've added new speed multiplier. So if you are doing some slo-mo score grinding, you should gain less now. Tweaking is in the progress. Some changelog since.. last changelog, yeah. Anyway, major changes 0.3.1 - 0.3.4 Interface is now changing size if screen width is lower than 1200px. Notification system is on now. Collect your prizes, money from marketplace, trade offers update and different notifications on the right side of the screen in the garage. Hot news! Improved tuning kits interface, now it shows all the parts been used in the kit and those you already have; Basic shop viny…
- v.0.3.4, European server, Testing New Scoring System - 8 December 2016
Hey, driftheads! European server is online now. To select a server, hit cross ( X ) next to N.America at the starting screen. We're testing server, some issues might happen, be patient please. There are no transfers available between us and eu servers. New Scoring System is now available in free roam mode. We've added new speed multiplier. So if you are doing some slo-mo score grinding, you should gain less now. Tweaking is in the progress. Some changelog since.. last changelog, yeah. Anyway, major changes 0.3.1 - 0.3.4 Interface is now changing size if screen width is lower than 1200px. Notification system is on now. Collect your prizes, money from marketplace, trade offers update and different notifications on the right side of the screen in the garage. Hot news! Improved tuning kits interface, now it shows all the parts been used in the kit and those you already have; Basic shop viny…
- v0.3.1 and roadmap - 18 November 2016
Hey, driftheads! v0.3.1 brings new sponsor for levels 1 to 45. Easy greens, check it out. Full changelog is in its thread. We haven't heard of a crashing bug for some time already. People say it's working now. Nicely done! :D As far as general issues seem to be fixed, moving further. We heard you about pretty tight f2p system, with not so many opportunities to get cash. Starting to add new sponsors already with pretty generous prizes. Also, we're gonna introduce a new type of events, work name "Marcus challenges", where you will be awarded different custom stuff for your car, like suspension, gearbox and so on. Working to add more greens to the economy. Car models are in the process of changing their bodies to look more like real-world prototypes. Also, we're thinking of ways how steam workshop will operate. At the moment, we have curated workshop and we can sell cars directly for real-…
- v0.3.1 and roadmap - 18 November 2016
Hey, driftheads! v0.3.1 brings new sponsor for levels 1 to 45. Easy greens, check it out. Full changelog is in its thread. We haven't heard of a crashing bug for some time already. People say it's working now. Nicely done! :D As far as general issues seem to be fixed, moving further. We heard you about pretty tight f2p system, with not so many opportunities to get cash. Starting to add new sponsors already with pretty generous prizes. Also, we're gonna introduce a new type of events, work name "Marcus challenges", where you will be awarded different custom stuff for your car, like suspension, gearbox and so on. Working to add more greens to the economy. Car models are in the process of changing their bodies to look more like real-world prototypes. Also, we're thinking of ways how steam workshop will operate. At the moment, we have curated workshop and we can sell cars directly for real-…
- Beta build for loading screen crashes issue - 28 October 2016
Heya, We've made a beta build for those, who experience game crashes after loading screen "connecting to". Initial tests show that the issue was fixed. This beta *might* address "Not Responding" hang, but it's more of a performance issue. Anyway, beta is in a separate app branch. It will be merged with the default one after tests will show some results. How to run beta Please, report back if it solves a crash issue for you or not.
- Beta build for loading screen crashes issue - 28 October 2016
Heya, We've made a beta build for those, who experience game crashes after loading screen "connecting to". Initial tests show that the issue was fixed. This beta *might* address "Not Responding" hang, but it's more of a performance issue. Anyway, beta is in a separate app branch. It will be merged with the default one after tests will show some results. How to run beta Please, report back if it solves a crash issue for you or not.
- New Repair Policy, vinyls and fixes - 25 October 2016
Hey, driftheads. Finally, you should have self-repair fully operational. It was a rather stupid bug causing fullscreen to hide panels. Repair times and rates have now been changed. Self repair - 45 mins and 20% (was 150mins and 10%) Full paid repair - 10 mins Single Category paid repair - 5 mins If you feeling your car getting broken too often and "it's the engine again!", you should balance your engine parts to lower WEAROUT. Some parts give more torque but reduce durability. Best case scenario when your wear out index for engine somewhere lesser than 6-7. If you wish to discuss the need for repair at all, please do so in discussion and not in comments. Getting vinyl wraps fixed, seems like they should work now. If they don't for you, you can open a discussion and paste link here in comments, so we can solve all these problems. Other bugs are in the process of extermination. Still look…