- Update Notice: New Character Faye Has Arrived! - 12 September 2026
Hello, fellow Maken adventurers!In this update, our new playable character Faye officially joins the game! We’ve also improved enemy hit reactions and shop interactions, while fixing a number of issues related to weapon affixes, quests, and stages.1. New Character Faye Joins the Game· Added the new playable character Faye, who is now the default protagonist · Laila is still fully playable and can be selected by interacting with the Laila NPC in the main city · Improved Faye’s attack, movement, and skill animations · Added and refined multiple outfits, equipment icons, and localized content for Faye · Improved the physics and rendering of Faye’s clothing and hair · Fixed several character-switching issues, including a problem where players could not switch back to Laila2. Combat Presentation Improvements· Added new ragdoll death effects for multiple enemy types · Different weapon types n…
- This Week's Update — Multiplayer Is Here! - 29 August 2026
We've completed the core multiplayer flow, including creating and finding rooms, forming a party in the main city, entering battles together, handling party wipes, and allowing players to return to the city independently.We've also improved combat synchronization, expanded Arien's class skills and summon builds, and continued working on the models, animations, outfits, and visual assets for our upcoming new character, Faye.1. Multiplayer Is Now Available· Multiplayer is now available to players for the first time · Added support for creating and joining rooms using Steam room codes · Added support for dynamic room capacity and LAN room discovery · Completed the initial multiplayer interface and related system integration · Improved public room lists, room information, and the ability to remove players from a room · LAN rooms are now prioritized when searching for available rooms · Added…
- This Week’s Update(2026/8/10-8/15) - 15 August 2026
This Week’s UpdateThis week, we continued expanding the character combat experience, with a focus on improving Arien’s skills and animations. We also added more weapon evolution paths and expanded summon-based builds, while making a series of improvements to stages, interactions, and the overall UI experience.1. Improved Character Combat ExperienceYou can now switch to Arien in the main city.Arien now has a more complete set of dodges, Flash Attacks, weapon throws, and class skills, with further adjustments to skill power, attack range, animation transitions, and hit effects.2. More Weapon Evolution PathsThis week, we added multiple evolution special affixes for Sword, Katana, and Staff weapons, covering series such as Violet, Psychic Fang, Ymir, Ewen Starshine, Psychic Devourer, Demon Blade Mengji, Withered Root Demon Seed, Psychic Eye, Energy-Stealing Spike, and Heart of the Tree.We a…
- This Week's Update - 8 August 2026
This Week's Update1. Weapon Evolution & Special AffixesAdded new special affixes and special effects for multiple Greatsword and Staff evolution paths.Added configurations for Psychic Greatsword, Ancient Shining Blade, Light-Eroding Greatsword, Demon Sword · Summer Night, Demon Sword · Heart-Eater, and other weapon series.Added weapon evolution effects for Faris, Azure Steel, Prince of Fins, Astral Dye, Spirit Vision Regalia, Reforged Regalia, and more.Fixed damage values for Ancient Psychic weapons, as well as evolution paths and special affix effects for some high-tier weapons.Improved descriptions for weapon evolution paths, Moon Tide β, Tidal Strike, Moon Surge Debuff, and other build-related effects.2. Shop, Relics & UI InteractionAdded relics to the shop, expanded shop weapon and relic configurations, and added support for configuring weapon affixes in the shop.Added information p…
- Version 1.1.0 - Major Update - 1 August 2026
This update focuses on improving the first-time player experience, Random Start mode, and feature unlock progression. We've also rebalanced the entire Build system, introduced a new weapon affix framework, improved Relic progression and UI usability, refined combat feel across all weapon types, optimized enemy encounters, and delivered numerous stability and performance improvements.New Player Experience & Game FlowReworked the tutorial experience, including tutorial-exclusive enemies, player protection, and enemy death flow.Starting weapon changed to Daggers.Added a three-card reward selection after the tutorial.Improved tutorial instructions, combo guidance, input icons, and stamina warnings.Feature unlock progression now depends on stage progression and supports Random Start maps.Fixed inconsistencies between unlock progression and tutorial guidance.Simplified tutorials, NPC dialogue…