SPSTEAMPULSELIVE ANALYTICS
The Cradle of Life

The Cradle of Life Steam metadata

Garrett Mickelsen | Coming soon | game

Coming Soon

GameSteam Store content

RPG

  • Steam app typegame
  • Steam App ID4580240
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperGarrett Mickelsen

The Cradle of Life metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID4580240
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperGarrett Mickelsen
  • PublisherMilo's Games
  • Parent gameNot available

Genres: RPG

Company pages: Developer: Garrett MickelsenPublisher: Milo's Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

The Cradle of Life Steam metadata

The Cradle of Life metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4580240/metadata
Steam Communityhttps://steamcommunity.com/app/4580240
PCGamingWiki search
IGDB searchSearch IGDB for The Cradle of Life

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows, Mac

Categories

Single-player, Steam Achievements, Full controller support, Custom Volume Controls, Keyboard Only Option, #category_playable_at_your_own_pace

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Demo is 99% Complete - 29 August 2026

    The Demo Is Almost DoneLast update I said we were getting close. This time I actually mean it.The past few weeks have been less about adding brand new systems and more about going back through the demo and making everything feel cleaner, smoother, and more complete. A lot of this work has been the boring-but-important kind of development that nobody really notices unless it’s missing.The biggest change has probably been the opening of the game.I spent a lot of time tightening the early flow through Thornvale so the first hour feels more deliberate and less like the player is wandering around wondering what they’re supposed to care about. The castle opening has been reworked, the early NPC interactions are more useful, and the path toward the Wiseman and the Needle is much clearer without just throwing a giant glowing arrow on the screen and calling it a day. The goal is still to let pla…

  • The World is More Alive - 13 August 2026

    The World Feels a Little More AliveWell, this ended up being a bigger update than I initially anticipated. In the last devlog, I said the next major goal was making the world feel more alive and filling it with more things to actually discover. That has been the focus of the last few weeks, along with an ungodly amount of bug fixing and polish. Side QuestsThe biggest addition is side quests. I added the new questlines and NPCs throughout the demo, giving players a lot more reasons to actually explore Thornvale instead of just following the main story from point A to point B. Some are small encounters, others open up larger stories, and several can be found simply by wandering around and talking to people.This was something the demo desperately needed. The world was there, the lore was there, but there weren’t enough reasons to stop and interact with it. Hopefully now there’s a little mo…

  • Localizations and Future Events - 1 August 2026

    Another smaller development update!Over the past few weeks, one of my biggest priorities has been making Cradle of Life more accessible to players around the world. The game now supports Japanese, Korean, Simplified Chinese, and Traditional Chinese, alongside English.At first, I thought this would mostly be a matter of translating dialogue. Turns out, RPGs contain… a lot of text….Menus, quests, tutorials, battle messages, item descriptions, status effects—you don’t really appreciate how much writing there is until you have to translate all of it while digging through JSON files.The game now has a proper localization system, with each language using its own translation files and fonts where needed (my current base font was too fancy for the symbols). There’s still some polishing left to do, especially with text wrapping and making sure everything fits neatly across different languages, b…

  • The Biggest Update Yet - 7 July 2026

    Over the past few weeks, development has shifted away from adding more content and toward something I’ve wanted to do for a long time - completely reworking the game’s visuals to make the world feel more alive. So we say goodbye to the old tilesets and hello to parallax mapping!A lot of these changes aren’t flashy enough to fit into a single screenshot, but together they’ve completely transformed how the game looks and feels. The forests actually feel like forests now, with dynamic lighting and deep shadows beneath the trees. Ancient shrines feel holy and sacred. Caves feel dark and oppressive. The atmosphere has improved dramatically and is finally starting to match the vision I’ve had for the game from the beginning.One of my favorite additions is region-based light motes. Tiny particles of dust now drift through rays of light, making areas feel much more alive. Even better, they chan…

  • Rebuilding of The Cradle of Life Demo and New Assets - 14 June 2026

    Another development update from the depths of my basement (which still doesn't exist).This month ended up becoming less of a content update and more of a complete overhaul of the systems that hold the game together.What started as a few planned improvements quickly spiraled into a full rebuild of large portions of the game. On paper, it probably doesn't sound as exciting as adding a new region or boss fight, but in practice it's one of the biggest updates I've worked on so far and greatly helped stabilize and make the game more efficient/fun.The largest addition is the new character creator - This took a ton of time to perfect.Players can now create their own character using layered sprites, custom portraits, hairstyles, beards, colors, armor variations, and more. The system generates both the in-game sprite and portrait dynamically, which means the character you create is the character…

  • DEVLOG .03 - 6 June 2026

    Another development update from the depths of my basement (I actually don't have a basement).This month was less about adding giant new systems and more about giving the game its own identity, particularly around the art assets. One of the biggest additions has been the new character creator. Players can now build their own character using layered sprites, custom portraits, different hair styles, beards, colors, and other options. It's still very much a work in progress, but it's finally reached the point where it feels like a real feature instead of a collection of ideas I thought would be cool. This needs a few more weeks in the oven, but when complete I think it will be unique to see a sprite you created walking around the game.The other major focus has been art.When I started this project, AI art helped me get ideas out of my head and onto the screen quickly. It was useful as a plac…

  • DEVLOG .02 - 22 May 2026

    Another quick development update before I vanish back into debugging for another week.Big focus lately has been combat, followed by map building, followed by lore.I added a new Poise system along with weapon-specific impact mechanics because I realized I didn’t want every weapon to just feel like “same attack, different numbers.” Heavy weapons now cause stagger, lighter weapons feel faster and more reliable, and positioning/elevation are starting to matter a lot more during fights with custom states that impact accuracy, evasion, and damage. Basically, I’m trying to make combat feel dangerous instead of just turning into “walk forward and spam attack until somebody falls over.” So far, it’s mostly working I think. I’ve also been reworking the Steam page and replacing older assets now that the game finally has a more consistent visual style. Looking back at some of the original screensho…

  • DEVLOG .01 - The Beginning - 15 May 2026

    Nine months ago this game didn’t exist in any form, except for in my head. Not in RPG Maker, or on paper and definitely not in some massive design document made by a guy who actually knew what he was doing. It was just an idea stuck in my head while I was at work, driving home, sitting outside with my kids, or trying to steal an hour at night after everybody else went to sleep.A little about me - I’m active-duty Marine, I’m a husband, I’ve got two kids, and most of this project got built in the leftover time between everything else I am trying to do, as the case with most indie devs.A little something on how this idea became a game - The weird thing is, the game didn’t really start with combat as most projects do, it started with stories from an absolute legend.My dad was one of those guys who could make sitting around a fire feel bigger than life. Every time we went camping, we would b…

Patch notes and updates

S.noRelease datePatch nameGID number
11 August 2026Localizations and Future Events1839676055890104

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4580240
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateComing soon
DeveloperGarrett Mickelsen
PublisherMilo's Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

A brutal turn-based tactical RPG where you fight on a grid, manage hunger and sanity, and uncover a world breaking apart. Your choices are permanent and the gods are always watching. Who will you serve?

About this game

THE WORLD IS DYING Across the land, tears in reality known as Shimmers are appearing without warning. Villages vanish. Ancient things stir beneath the earth. And the old gods, silent for centuries, have begun to speak again. You play as Caelis, a weathered warrior sent in search of a forgotten relic known as the Needle. What begins as a simple journey soon leads through buried kingdoms, corrupted histories, and places where reality itself has begun to come apart. There is a truth behind the Shimmers. The problem is that everyone has a different version of it. FIGHT WITH INTENT Combat takes place on a tactical grid where positioning matters as much as damage. Movement costs AP. Height changes the battlefield. Heavy weapons hit hard but demand commitment. Spears control distance. Shields buy survival. Armor changes how enemies fight, and wounds can create an opening long before an enemy reaches zero health. Break an enemy’s Poise and their defense begins to fail. Break their Psych and fear changes their behavior entirely, with panicked enemies becoming desperate and broken enemies sometimes abandoning the fight altogether. There is rarely one correct answer, but there are plenty of wrong ones. SHAPE YOUR CAELIS Caelis has a history, but you decide the man carrying it forward. Choose his appearance, hair, beard, colors and equipment, with changes reflected on both his character in the world and his portrait as you play. Your choices extend beyond appearance. Weapons become familiar through use, Resolve unlocks new strengths, and the decisions you make gradually shape the kind of survivor Caelis becomes. A WORLD THAT DOESN’T CARE IF YOU FIND THE ANSWER There are no glowing trails leading to the next objective and no omniscient voice telling you who is telling the truth. Talk to people. Read what they left behind. Search houses, caves, ruins and roads where what you find is not always what you were looking for. Some people will lie to you. Some records will contradict one another. Sometimes both are telling the truth as they understand it. Meanwhile, Hunger and Psych follow you outside battle. Go too long without food and your body begins to fail. Spend too lo…

Supported languages

English, Japanese, Korean, Simplified Chinese, Traditional Chinese

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
68Custom Volume Controls
75Keyboard Only Option
80#category_playable_at_your_own_pace
74Playable without Timed Input
59Steam Input API Support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Conteúdo sexual Violência Medo
steam germany16Sexuelle Inhalte Horror
igrsBANNEDHoror

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

The Cradle of Life's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

The Cradle of Life's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records The Cradle of Life at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.