Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4580960 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Coming soon |
| Developer | Hasteward |
| Publisher | Hasteward |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
A turn-based tactical RPG where time is terrain. Fast, slow, and unstable ground change movement, status, and combat advantage. Put each character on the ground they understand best, adapt as the battlefield shifts, and win the fight on your terms before the gradient turns against you.
About this game
Fractured time shapes the battlefield. Shearline is a turn-based tactical RPG where the board itself decides who can move cleanly, who arrives compromised, and who controls the fight. Fast-time, slow-time, and unstable ground change movement, status, and combat advantage turn by turn. Fight through battle, defense, and escape objectives on handcrafted tactical maps Navigate temporal terrain that changes combat effectiveness, movement, and route planning Use character abilities to create openings, protect allies, and punish bad positioning Shape a squad of 15+ recruitable characters through class unlocks, upgrades, equipment, skill synergies, and other party-building choices The board pushes back. Take control of it. Fast-time, slow-time, and unstable ground do more than change the map's color. They change who is effective, how cleanly a squad can move, and how dangerous it is to cross the line at the wrong moment. Vel fighters thrive on haste shear. Other units may lose footing, waste movement, or enter the fight already compromised. Some fights are won by raw damage. Others are won by putting the right person on the right ground one turn earlier. Shearline gives you tools to break an enemy terrain advantage, open a route, or recover when a unit crosses shear at the wrong moment. Zev's anchor is the clearest of those tools: it can stabilize a hostile patch of ground or clear Disorientation from an ally when you need their attacks to land. The world runs on stolen years. Workers go into the time mines for three calendar years and come out thirty years older. Frontier towns survive on leased drift stakes they do not control. The people who profit most from dangerous time also get the safest, most controlled version of it. Zev and her squad begin with a routine mission to protect the area around Threshold, then uncover a crisis reaching far beyond the frontier. Build the squad each fight demands. Recruit a distinct cast of 15+ characters and shape them through a flexible squad-building system. Each unit has a unique trait that can be combined with classes, skill sets, equipment and more to build a team around the fight ahead. Some units excel on specific t…
Supported languages
English
