- SUMMER SALE + Boxed Release! - 30 June 2023
Summer is finally here! And so is our beloved Steam Summer Sale! And let's not forget that SpiritSphere DX has a physical boxed version now too, woohoo! Time to celebrate, with a hefty 80% discount! Fabraz Presents Vol. 1 - SpiritSphere DX + Skellboy
- The DX Update is Live - 75% sale to celebrate during Summer Sale! - 25 June 2019
https://youtu.be/AGMQz4O0U6I The DX update is live! To celebrate the game is a massive 75% off! But if you owned SpiritSphere this update is of course FREE! If you enjoy new features in the DX update, please leave a review or update your existing review! The DX update includes New character : Slime-san, from his self titled game from Fabraz! New character : Dwarf New 3 Player Boss Mode : Control an epic boss character in 2vs1 battle! New Stage : Dojo New Game Mode : Target Mode, for 1 or 2 players! New Spheres to unlock New character costumes to unlock Revamped singleplayer mode with story elements Jester : Join the game and annoy your friends! (allows up to 5 players) Revamped graphics, music and much more! Enjoy!
- DX version FREE update coming soon! - 18 June 2019
https://youtu.be/AGMQz4O0U6I The DX version of SpiritSphere is making it's way to Steam in a free update! You can already play this version by changing to the experimental branch (right click game in steam library > properties > betas , please report any bugs you come across!). This updates includes New character : Slime-san, from his self titled game from Fabraz! New character : Dwarf New 3 Player Boss Mode : Control an epic boss character in 2vs1 battle! New Stage : Dojo New Game Mode : Target Mode, for 1 or 2 players! New Spheres to unlock New character costumes to unlock Revamped singleplayer mode with story elements Jester : Join the game and annoy your friends! (allows up to 5 players) Revamped graphics, music and much more! Unfortunately your save file from the original version of SpiritSphere cannot be carried over, but if a SpiritSphere save file is detected, you can choose for…
- Steam Summer Sale + SpiritSphere DX Nintendo Switch Release Date! - 21 June 2018
https://www.youtube.com/watch?v=LsLFtU526ZM Summer's here, you know what that means! Steam Summer Sale! Grab SpiritSphere for -20% off, perfect to play during summer hangouts! But that's not the only good news, I'm happy to announce that the enhanced version of SpiritSphere, SpiritSphere DX is releasing on Nintendo Switch July 2 2018! Curious what's new? Check out the release trailer above! To give you a short summary; - New characters - 3 player Boss Mode - Target Mode - Hand2Hand mode - Reworked character and UI art - More than 30 new character skins - New Music + lots more! Note that this content is exclusive to the Switch version for now, so if you have Nintendo Switch you might want to hold out just a little bit longer to get the game there!
- Grab SpiritSphere for just $2,95 during the Summer Sale! - 22 June 2017
It's that time of the year again, steam summer sale! SpiritSphere will be just $2,95 until July 5th. https://youtu.be/lglyUQCcLog
- Grab SpiritSphere for just $2,95 during the Summer Sale! - 22 June 2017
It's that time of the year again, steam summer sale! SpiritSphere will be just $2,95 until July 5th. https://youtu.be/lglyUQCcLog
- SpiritSphere Release and 40% discount are here! - 23 January 2017
After 6 months of gathering feedback and adding content, SpiritSphere has transitioned from early-access to a full release! To celebrate, the game is 40% off for the coming week. so, what has changed? 3 stages -> 7 stages 3 characters -> 7 characters max 2 players -> max 4 players 4 spheres -> 11 spheres 4 items -> 7 items Added Squash mode! character balancing lots of bug fixes much more! With the new influx of players I expect some new bugs will pop up, and I have prepared myself to go into full bug-fixing mode! Additionally I will also finish up localisation for Chinese, French and Japanese as soon as my translators send me their translations! Spread the word guys, help me make SpiritSphere a success! Quack!
- SpiritSphere Release and 40% discount are here! - 23 January 2017
After 6 months of gathering feedback and adding content, SpiritSphere has transitioned from early-access to a full release! To celebrate, the game is 40% off for the coming week. so, what has changed? 3 stages -> 7 stages 3 characters -> 7 characters max 2 players -> max 4 players 4 spheres -> 11 spheres 4 items -> 7 items Added Squash mode! character balancing lots of bug fixes much more! With the new influx of players I expect some new bugs will pop up, and I have prepared myself to go into full bug-fixing mode! Additionally I will also finish up localisation for Chinese, French and Japanese as soon as my translators send me their translations! Spread the word guys, help me make SpiritSphere a success! Quack!
- Release Trailer & Full Release Date! - 12 January 2017
https://youtu.be/j2FzdO-dGGA The time has finally come, SpiritSphere is transitioning from early-access to a full release on January 24th! To celebrate, the game will receive a massive 40% discount for the first week after release. Check out the new trailer to see all the new content that has been added to the game ! Thank you! I want to thank everyone who supported the game and helped with playtesting, you guys are the best! The game has really improved a lot thanks to you. I would really appreciate it if you guys could leave a review and/or spread the word about SpiritSphere, so we can make the launch as big as possible! I'm still ironing out the last few things on the game, most notably localisation which will be completed just before, or just after the release. Quack!
- Release Trailer & Full Release Date! - 12 January 2017
https://youtu.be/j2FzdO-dGGA The time has finally come, SpiritSphere is transitioning from early-access to a full release on January 24th! To celebrate, the game will receive a massive 40% discount for the first week after release. Check out the new trailer to see all the new content that has been added to the game ! Thank you! I want to thank everyone who supported the game and helped with playtesting, you guys are the best! The game has really improved a lot thanks to you. I would really appreciate it if you guys could leave a review and/or spread the word about SpiritSphere, so we can make the launch as big as possible! I'm still ironing out the last few things on the game, most notably localisation which will be completed just before, or just after the release. Quack!
- Patch Notes January 5 2016 - 5 January 2017
I've been continuing to work on some issues that you guys have been reporting, thanks again! The changes from the experimental branch are now live in the default branch, so I've added those down below as well :) General Fixes The sphere will no longer get stuck in a infinite horizontal bounce Locked characters, spheres and stages are now visible in the character selection screen blacked out to give an indication of how many things there are left to unlock Optimized animated tiles, and possible crashes caused by high memory usage when playing the stage for an extended period of time (let me know if you still run into this!) Fixed a bug where players 2, 3 and 4 could still select a different character and palette after confirming their character Baphomet Fixed a bug where baphomet his charged move would not shoot the sphere froward when the control stick is not pointing in a direction. Ka…
- Patch Notes January 5 2016 - 5 January 2017
I've been continuing to work on some issues that you guys have been reporting, thanks again! The changes from the experimental branch are now live in the default branch, so I've added those down below as well :) General Fixes The sphere will no longer get stuck in a infinite horizontal bounce Locked characters, spheres and stages are now visible in the character selection screen blacked out to give an indication of how many things there are left to unlock Optimized animated tiles, and possible crashes caused by high memory usage when playing the stage for an extended period of time (let me know if you still run into this!) Fixed a bug where players 2, 3 and 4 could still select a different character and palette after confirming their character Baphomet Fixed a bug where baphomet his charged move would not shoot the sphere froward when the control stick is not pointing in a direction. Ka…
- Experimental Branch Patch December 21 2016 - 23 December 2016
The response to the Mega Update was very positive, thanks everyone! You also gave a lot of good feedback and insights, and have putting all of that right back into the game. General Fixes The sphere will no longer get stuck in a infinite horizontal bounce Locked characters, spheres and stages are now visible in the character selection screen blacked out to give an indication of how many things there are left to unlock Baphomet Fixed a bug where baphomet his charged move would not shoot the sphere froward when the control stick is not pointing in a direction. Stages The Volcano stage now spawns a rock once in a while which holds an item. Fixed a bug in the Squash version of the Volcano stage where the AI would not approach the sphere on his turn. The arena enemies in the Dungeon stage are removed when a game is complete, clearing up the stage for a rematch. Items Fixed a bug where the sh…
- Experimental Branch Patch December 21 2016 - 23 December 2016
The response to the Mega Update was very positive, thanks everyone! You also gave a lot of good feedback and insights, and have putting all of that right back into the game. General Fixes The sphere will no longer get stuck in a infinite horizontal bounce Locked characters, spheres and stages are now visible in the character selection screen blacked out to give an indication of how many things there are left to unlock Baphomet Fixed a bug where baphomet his charged move would not shoot the sphere froward when the control stick is not pointing in a direction. Stages The Volcano stage now spawns a rock once in a while which holds an item. Fixed a bug in the Squash version of the Volcano stage where the AI would not approach the sphere on his turn. The arena enemies in the Dungeon stage are removed when a game is complete, clearing up the stage for a rematch. Items Fixed a bug where the sh…
- SpiritSphere Mega Update! - 14 December 2016
https://media.giphy.com/media/3o6ZtcluMKAXBz0cuY/source.gif Development on SpiritSphere has been going well, and instead of releasing multiple small updates I've decided to bundle everything into one mega update! So what's new? Characters Taya Just like her sister Lin, Taya is an all-around character character. Her standard attack is quite slow, but covers a wide area. She can make turns while dashing, which makes her very agile! And she is the only character with a ranged special attack, the fireball! Charge it up completely to fire a bigger projectile. Baphomet Baphomet is trying to get his hands on the SpiritSphere to fulfill his evil desires. He uses his cape to reflect the sphere back towards you, and can do so whilst moving! While his movement is quite slow, his dash is very long to compensate. And as a unique ability, he can actually hold the ball whilst charging his special move…
- SpiritSphere Mega Update! - 14 December 2016
https://media.giphy.com/media/3o6ZtcluMKAXBz0cuY/source.gif Development on SpiritSphere has been going well, and instead of releasing multiple small updates I've decided to bundle everything into one mega update! So what's new? Characters Taya Just like her sister Lin, Taya is an all-around character character. Her standard attack is quite slow, but covers a wide area. She can make turns while dashing, which makes her very agile! And she is the only character with a ranged special attack, the fireball! Charge it up completely to fire a bigger projectile. Baphomet Baphomet is trying to get his hands on the SpiritSphere to fulfill his evil desires. He uses his cape to reflect the sphere back towards you, and can do so whilst moving! While his movement is quite slow, his dash is very long to compensate. And as a unique ability, he can actually hold the ball whilst charging his special move…
- First Taya Gameplay & Mobile Version! - 15 October 2016
I wanted to let you guys know what I've been working on recently; https://media.giphy.com/media/l0MYS5tVEXYq6iLOo/source.gif I've completed all the animation for Taya, the latest character! The technical side is coming along nicely as well, I need to do some play-tests before I can make the final decision on her moveset. In other news, SpiritSphere is getting a mobile version! https://media.giphy.com/media/3o6Zt15IBj1XkcPRu0/source.gif I want to see if I can give players who own the steam version something extra, but I'm not sure if that's possible on the technical side yet. I've also been working on the final stage, but you will have to wait for the release trailer to get a glimpse of that! I hope I can finalize Taya soon so you guys can play as her, she's really fun! Quack!
- First Taya Gameplay & Mobile Version! - 15 October 2016
I wanted to let you guys know what I've been working on recently; https://media.giphy.com/media/l0MYS5tVEXYq6iLOo/source.gif I've completed all the animation for Taya, the latest character! The technical side is coming along nicely as well, I need to do some play-tests before I can make the final decision on her moveset. In other news, SpiritSphere is getting a mobile version! https://media.giphy.com/media/3o6Zt15IBj1XkcPRu0/source.gif I want to see if I can give players who own the steam version something extra, but I'm not sure if that's possible on the technical side yet. I've also been working on the final stage, but you will have to wait for the release trailer to get a glimpse of that! I hope I can finalize Taya soon so you guys can play as her, she's really fun! Quack!
- Announcing Fennel - 17 September 2016
Fennel hits the gas! Making a guest appearance from Intergalactic Road Warriors, Fennel has it's eyes on the SpiritSphere to boost his engine to the max. Fennel is heavy character with low acceleration, but high top speed. His dash can be charged up and will send him across the stage. Expect to see him in the game soon!
- Announcing Fennel - 17 September 2016
Fennel hits the gas! Making a guest appearance from Intergalactic Road Warriors, Fennel has it's eyes on the SpiritSphere to boost his engine to the max. Fennel is heavy character with low acceleration, but high top speed. His dash can be charged up and will send him across the stage. Expect to see him in the game soon!