- Touch Support & Minor Fixes - 16 July 2026
After some feedback I have put in some simple updates. As to what is next on the Horizon I will be putting some time to create a content update / reshuffle for this current game and will be working on Melovar's Tale 2 (Which will be bigger, bolder and better!)๐๏ธ Touch Screen SupportMelovar's Tale now fully supports touch screen devices! If you're playing on a tablet, a touch screen laptop, or any device with touch input, the game now adapts automatically โ no settings required. Mouse and keyboard input wonโt be changed and work exactly as before. There shouldnโt be any configuration needed.Card Targeting โ Tap a card to select it, then tap an enemy to play it. The targeting arrow should follow your finger as you drag.View Tooltips โ All status effects, enemy intents, hero passives, relic descriptions, keyword explanations, and consumable details can now be viewed by tapping. Tap anywheโฆ
- The Ascension Truly Begins - 28 May 2026
Thank you all for enjoying and playing the game as I can see the leaderboard entries are filling and some have reached the peaks already! However, now with this update, you will not face an easy challenge!โ๏ธ Ascended Boss Rebalancing โ Patch Notes๐ Global HighlightsChangeSummaryHealth PoolsEvery Ascended boss received a significant HP increase.Scaling CoverageDozens of previously flat (non-scaling) effects now scale over time.Summon PowerSummon HP/Damage multipliers standardised to 0.5ร (up from 0.4ร) for some bosses.Late-Game PressureNew afflict, dispel, and stun scaling effects added to punish stalling battles. ๐ Ascended Riselduin, Void DragonHP: 370 โ 468 (+26%)MoveChangeAttack (10)Scaling 0 โ 5 / 5 turns โ no longer flat damageAttack (16)Scaling 0 โ 2 / 5 turns โ no longer flat damageAttack (20)Scaling 5 โ 10 / 5 turnsThorns (4)๐ Now scales +1 / 5 turnsAblaze (5)๐ Now scales +2โฆ
- Fixes & Balancing - 15 May 2026
Thank you to everyone for supporting and allowing me some time to get through the updates. This is my first Solo Dev project so I am trying my best :D I've put some big changes down to balancing to make the game a little harder and fixed a few known issues. But please continue to report ANY major or minor issues you see so I can continue to provide quicker updates! ๐ฎ Quality of LifeAudio/Visual Settings PersistenceMusic volume and SFX volume settings are now saved globally via localStorage and persist across sessions, game resets, and new runs.Boss PerformanceSet videoLoop: false on all 19 boss and ascended boss enemies to reduce GPU memory pressure from continuous video decoding during extended fights.๐ฎ Relic Fixes & ReworksFate Weaver's Loom โ Complete OverhaulFixed a critical softlock where the card reorder modal's "Confirm" button was rendered off-screen, trapping players in the sโฆ
- Upcoming Patch Details - 13 May 2026
Hi All,I just wanted to say that please do not write me off with reviews, I am doing my best to get out as many bug fixes and updates as possible. I have a major update coming in and if there are game breaking / run ending issues, please just let me know via the bug report tool and I will fix them as quickly as possible. I know it may not be perfect, but I am getting there. Please do give me some time to update!
- Minor Improvements - 12 May 2026
Patch Summary 1. ๐ฎ Steam Overlay โ F12/Tab for Steam overlay should now work better 2. ๐ฉน Heal Popups โ All indirect healing sources now show floating numbers 3. ๐จ Combat HUD โ Added regenerative ura icon + event buffs visible during combat 4. ๐ Card Text โ Fixed some overflow on long card descriptions 5. ๐ Treasure Screen โ Cross tier fallback eliminates the broken gold icon bug 6. ๐ Shattered Will โ Curse is now playable with exhaust + fixed the "urse" typo 7. โก Performance โ Animation should be smoother and less choppy
- Minor Hotfix Deathbloom Trigger - 11 May 2026
Updated Deathbloom Trigger on Player when an enemy applies stacks 5 or more.
- Minor Update + Information - 11 May 2026
Summary of all changes this session: A Large Balance Update will be coming up Mid-End of May. - Omnimicron's Hoard โ This artifact was available from Elite rewards, it is now excluded from general pool and is only available from special event. Might Cap changed to 6. - Gold Bonus tooltip โ Now dynamically shows actual relic names instead of hardcoded "Golden Idol". - Zoros Entity โ Updated icon for Zoros Entity Option
- Critical Hotfix - 11 May 2026
On the back of the last update (Plague Bearer's Mask) - DoTs had been reduced to not ticking correctly in their phases. - DoTs now tick correctly โ Fixed 3 stale references in combat log messages that were causing a runtime crash, silently killing all DoT resolution phases (Ablaze, Venom, Frostbite, Blight, etc.) It should work back as normal now! - Deck button repositioned on the Victory Reward screen. - Deck overlay fixed โ now shows your deck instead of the empty draw pile.
- Bug Fix, Balance Change, UI Updates! - 11 May 2026
Thank you everyone for being patient! I know there have been a lot of updates but this should be the last big batch for now! Next week I will be updating enemies and balancing them. At the moment it does sometimes feel you can blow up the entire game, or unfortunately die to a Maniac Imp carelessly! ๐ฅ Balance Changes Plague Bearer's Mask โ Reworked (Way Too Poweful!) Removed the "DoTs tick an extra time" effect. This was causing DoT damage to spiral out of control (30+ stacks in 1-2 casts). The relic now simply gives +2 bonus stacks whenever you apply any DoT (Ablaze, Venom, Frostbite, Blight, Deathbloom), plus you still gain 1 Blight on yourself every other turn. โ๏ธ Bug Fixes Combat - Fixed enemies still attacking after being killed by burn/poison damage. If DoTs finish off all enemies, the battle now ends immediately without them getting a last hit in. - Fixed summoned units still atโฆ
- Leaderboard Update 3 - 11 May 2026
Should now finally retrieve correct information for Leaderboard.
- Leaderboard Update Part 2 - 11 May 2026
1 More Patch and Steam Client should bring player names directly to the Leaderboard. Part 3 coming very shortly!
- Dead Content Removal (Quick Fix) - 11 May 2026
23 Cards and 6 Relics were removed. These were already on a disabled list at Launch however some have made their way through and have been available in Act Entity Rewards and should not be.
- Bug Fixes & Improvements Part 1 - 11 May 2026
QoL + Balance Updates: ๐ง Mana Persistence Serpent's Lord Crystal should now fully apply Max Mana. ๐ง Hero passive tooltip Hero passive tooltip should be visible in combat if hovered. ๐ง Status effect visibility Status effects from events and Act Entities should be clear during combat. ๐ง Enemy intent tooltips Fixed intent tooltips for enemies with multiple intents. ๐ง Purify card grid Increased spacing for Rest site remove card option. ๐ง Winter's Heart Now applies 25% of damage as Frostbite stacks (was flat +1) ๐ Upgrade card description "Upgrade 3 Random Cards to a Higher Rarity" โ clearer text for Watcher of the Wastes option choice in Act 2. ๐ Steam diagnostics File-based logging for Steam user identity resolution Card Balancing: Triple Threat Card - Block amount correctly updated to activate on player. Offering - Lose 6 HP instead of 7 HP. Ghostly Armor - Reduced to 10 Block froโฆ
- Big Leaderboard Fix Update! - 10 May 2026
- Exit Game Button: Added to Title Screen. - Leaderboards - Dev Player tag correctly updated and now reflects your User! Unfortunately I had to clear all the previous entries and could not update the IDs. - Analytics now has a separate tab for "Global Analytics" which pulls data from Global Leaderboard entries instead of just local runs for you specifically, allowing you to see some deeper statistics.
- Thank You Everyone! - 10 May 2026
Hi Everyone! I hope those of you that have Melovar's Tale, enjoy it and can appreciate my efforts. I will do my best to fix any issues coming up as quickly as I can whenever possible and to stay interactive with the community as much as I can.Creating Melovarโs Tale has genuinely been one of the most rewarding and exciting experiences Iโve ever had. From the very beginning, this project was never just about making โanother gameโ. For me, it was about bringing a world, a character, and a style of gameplay that Iโve always loved, into something players could truly immerse themselves in. Inspired heavily by the strategic brilliance of games like Slay the Spire, Iโve always been drawn to that feeling of surviving on the fly! Managing limited resources, adapting your strategy under pressure, and finding ways to overcome opponents through clever thinking. That constant tension between risk anโฆ
- Bug Fixes (Relic & Combat) - 10 May 2026
--- Bug Fixes --- - Serpent Lord's Crystal: Fixed a bug where the +1 Max Mana bonus wasn't being applied when the relic was obtained from certain combat rewards, treasure rooms, or events. It should now correctly increases your maximum mana pool no matter how you acquire it. - Combat Freeze: Fixed a rare issue where defeating an enemy to exactly 0 HP could cause the fight to hang indefinitely. A safety system now detects stuck combats and automatically ends the fight within a few seconds, ensuring you always receive your rewards. Thank you for the regular feedback!
- ๐ง Bug Fixes & Improvements - 9 May 2026
๐ง Bug Fixes & Improvements ๐ง A little more of a detailed update following some bug reports I've received! Just for better clarity, when reporting bugs please try to give me as much information and screenshot if possible so I can pinpoint the issues. - Steam Overlay Settings: Fixed an issue where the Steam Overlay could not be opened on certain screens such as Hero Select and the Map Screen. It should now work consistently across the entire game. - Background Bleed: Fixed a visual issue where the background from one screen would bleed through onto overlay screens like Collections, Leaderboard, and Settings, especially noticeable in fullscreen mode. The Game is designed for 1920x1080 so larger screens will have a larger black border / background bleed. - Combat Map Overlay: Fixed the in-combat Map View being cut off at the bottom of the screen. The map now displays correctly at all windโฆ
- Minor Update - UI / QoL Change - 9 May 2026
- F11 Should allow for fullscreen toggle - Settings should also now have the option - Favicon correctly updated (missed from last patch)
- Minor Bug Fixes - 8 May 2026
Favicon Update - Icons Updated Status Effects Update - Buffs / Debuffs display better tooltips and descriptions and should no longer appear without any information.