- v0.1.10 - Small UI Updates Before v0.2 - 15 September 2026
In Auto Purchase Mode, when you have enough $, there is now a 0.5 second delay before the card reward appears along with new visual and sound effects. The card information UI now shows how many copies of that card you currently own.For Tier 1 cards, the UI now shows which cards you currently own that can be fused with that card. (Only Fusion recipes for previously discovered cards are shown.)For Tier 2 and higher cards, the UI now displays the Fusion materials required to create that card.If you are currently able to obtain a Tier 4 card from a LuckyCardPack, a visual effect will now appear on the LuckyCardPack Pickup UI.The number of cards you currently own for each type is now displayed on the right side of the screen.If a card has two or more stickers of the same type, their effects are combined in the Sticker Info UI.When receiving a normal card reward, having more possible Fusions…
- Thank You for 6,000 Wishlists + Preview of the v0.2 Card Update - 31 July 2026
Hello everyone!I am working hard on the full version of Deck of Potential, while also preparing the Demo v0.2 update featuring 30+ new cards and the Custom Deck system!Thank you once again for the interest you've shown in the Demo!Deck of Potential has reached 6,000 wishlists, and the Demo even reached a peak of 110 concurrent players.This small Demo is receiving far more attention than I ever expected! v0.1 is just the beginning, and I have so much more to show you.v0.1 was successful in showcasing the game's unique card mechanics. But the content was very simple, and it fell a bit short of showing the game's depth.Thankfully, everyone actively shared feedback on how to make this game more fun, and watching and analyzing the uploaded gameplay videos was a huge help in setting the development direction for which elements to strengthen and which to supplement in the future.To release the…
- Hotfix v0.1.9 - 26 June 2026
(+08-07) Optimized the particle effects played when opening card packs.(In some PC environments, this particle effect caused intermittent crashes.)Improved the readability of some card descriptions.(+08-23)Fixed minor visual bugs in the card UI and settings UI.Fixed a bug where the 'FPS Limit' setting would occasionally be set to 'Unlimited' instead of the default value of '120' upon the initial launch of the game.The 'Affliction' sticker now has a slightly higher chance to appear.When the player's movement speed exceeds a certain threshold, the interaction range for items increases proportionally to the speed.Diamond cards appear more frequently as rewards, and the damage of all Tier 3 to Tier 4 cards has been increased by approximately 15%–25%. The amount of $ dropped by mid-to-late game monsters has been reduced, and card prices now increase more steeply with each card pack purchase.…
- Hotfix v0.1.8 - 25 June 2026
While the amount of $ dropped by mid-to-late game monsters has been reduced, the appearance rate of 'Diamond' cards in regular card rewards has been significantly increased. This change is intended to reduce choice fatigue in the mid-to-late game and increase the value of each individual card reward.The amount of $ granted by the 'Recycle' perk has been increased.Fixed minor UI visual bugs. Thank you to everyone who played the demo and shared your feedback!
- Patch 0.1.7 - 'Diam' Character Trait Update - 22 June 2026
The character Trait of 'Diam' has been changed.Now, every 6th card obtained is duplicated (previously every 10th), and a Card Price +20% penalty has been added.By adding a card price penalty to a character who gains high value from card selection, I want to provide an experience where the value of each individual choice increases relatively, while slowing down the frequency of card rewards. Thank you to everyone who played the demo and shared your feedback!
- 2,500 Wishlists Added in 3 Weeks! Thank you so much for your incredible support! - 21 June 2026
Hello everyone,Today marks 3 weeks since the demo for Deck of Potential was first released. In just 21 days, 3,800 unique players have experienced the demo, and over 2,500 of you have added the game to your Wishlists!Sincere gratitude goes out to everyone who has enjoyed the demo. A special thank you also goes to Zueljin Gaming and Kurindie for featuring the game on their channels. Without their amazing videos, it would have been nearly impossible for Deck of Potential to receive this much attention. Every piece of feedback from the community has been a source of strength and direction. While there is still much to improve, these insights are vital in helping refine the game and deciding which elements to prioritize for future updates.I am doing my best to ensure an even more enjoyable experience for the upcoming Major Demo Update and the Full Release. Thank you all so much once again!
- Hotfix v0.1.6 - 19 June 2026
Performance Optimization: Improved overall game performance by refactoring card-related backend systems and UI logic for better efficiency.Elite Monster Balancing: In the mid-to-late game, Elite monsters now have increased Health and Movement Speed, but their contact damage has been reduced to be less threatening. This adjustment aims to make the late-game experience more engaging and interesting without drastically shifting the overall difficulty.The appearance rate of Diamond cards in normal card rewards has been slightly increased.The 'Auto-Purchase Toggle' will now be automatically disabled upon defeating a boss.The default transparency for the StormBlade, Shelling card's visual effect has been decreased.Thank you to everyone who played the demo and shared your feedback!
- Major Demo Update Planned! - 16 June 2026
Hello everyone! It has already been two weeks since the demo launch. I am truly grateful for the incredible interest and support! A Major Update for the Demo is coming before the full release!The Major Update will include:1 New Stage2 New Characters13 New CardsWhile the first stage was designed for players to comfortably learn and enjoy the card mechanics, the goal for the second stage is to provide a much more challenging and thrilling experience. You will encounter more aggressive enemies that will keep the gameplay intense. Furthermore, moving away from the fixed 12-minute time limit of the first stage, the second stage will feature a mechanic where building a stronger deck allows you to clear the stage faster. This shift ensures that strategic and efficient deck construction feels more meaningful and impactful.A new 'Mech' card type that spawns structures with a limited duration wil…
- Version 0.1.5 - Portuguese (Brazil) Language Support! - 11 June 2026
Added official support for Portuguese (Brazil). Thank you to our Brazilian community for the amazing support!Added a 0.4s input delay for directional keys when receiving sticker rewards. This prevents accidental card selection while moving.Slightly reduced the attack range of the final boss.Fixed minor visual issues within the UI.Slightly reduced the amount of $ dropped by late-game monsters and decreased the health of regular late-game monsters.Thank you to everyone who played the demo and shared your feedback!
- Hotfix v0.1.4 - 7 June 2026
New Perk: 'Recycling' has been added to the Demo. It provides a bonus effect when you skip a normal card reward. Unlocks after discovering 38 different cards.Fixed an issue where the deck list would occasionally sort incorrectly when obtaining sticker rewards, causing the wrong card to be selected.The "Show Deck" toggle is automatically deactivated when unpausing the game.Collision damage for late-game Elites has been decreased.Collision damage and attack damage for the Final Boss have been decreased.Damage for the 'EarthShatter' card has been slightly increased.Thank you to everyone who played the demo and shared your feedback!
- Hotfix v0.1.3 - 4 June 2026
Added a subtle UI animation effect in the upper-left menu upon enemy kills.Some description texts have been improved for better clarity.Thank you to everyone who played the demo and shared your feedback!
- Hotfix v0.1.2 - 2 June 2026
Added "Effect Transparency" option. You can adjust the value to control effect transparency, or set it to 0 to hide them completely. The monster hit flash effect also weakens based on this setting.Improved the visual effects of the final boss's circular wall and slightly reduced the final boss's attack power.Thank you to everyone who played the demo and shared your feedback!
- Hotfix v0.1.1 - 1 June 2026
You can now check character trait descriptions during the stage.When the player is damaged, their health status is now also displayed in the center of the screen for easier monitoring.A circular barrier is now generated when the final boss appears to keep the player within range.Some description texts have been improved for better clarity.Fixed minor UI bugs.Thank you to everyone who played the demo and shared your feedback!
- Version 0.1 - Demo Launch! - 1 June 2026
Deck of Potential - Roguelike Deckbuilder Bullet Heaven is now available! In this version, 3 characters and 40 types of cards are available for play. Build a thick deck of 100+ cards, survive by defeating over 200,000 monsters, and defeat the stage boss. How many seconds will it take you to take down the boss? Future updates will include new maps, bosses, cards, and characters. I will bring you news about new content as soon as possible.Thank you!