Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4585020 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Nov 10, 2026 |
| Developer | Hackastan Games |
| Publisher | Hackastan Games |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | Yes |
| Linux support | Yes |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
A co-op card-based roguelike where 1-2 players assemble a party, conquer three elemental mountains, and face the Skull of Golgotha. Plan your turns together, combine class abilities, and push your luck... but anyone who falls stays dead unless you intervene.
About this game
Build a party. Queue the turn. Survive what resolves. Golgothian is a dark-fantasy, party-based roguelike deckbuilder where every run starts with a team, not a lone hero. Choose your party, tune passives and starter cards, route through the dungeon, and fight tactical card battles where plans resolve only after you commit. Each room pushes the build in a new direction. Draft cards, equip gear, discover combos, spend gold, gamble on events, recover at rest sites, or push into harder fights for better rewards. Survivors can carry names, levels, gear, and progression forward — but the dungeon is built to take them from you. Plan, Target, Then Commit Combat is split between Planning and Execution. During Planning, queue cards for the party, choose targets, read enemy intent, and set up attacks, block, healing, buffs, and status effects. When the turn resolves, queued actions and enemy moves fire through the battle system with visible targets, previews, and effects. Build Around a Party, Not One Hero Your team is the build. Class choices, passive identities, starter cards, gear, reward cards, packs, and dungeon choices all feed into how the party fights. A defensive lineup, a burst-heavy spell plan, a sustain engine, or a strange cross-class combo can all become the run if the cards support it. Discover Combos and Hidden Synergies Some card sequences can combine into stronger party actions. Discover combos through play, record them in the codex, and keep future synergies hidden until you earn them. Choose the Path Downward The dungeon route matters. Battles, elites, bosses, shops, events, rest sites, and treasure rooms compete for your health, mana, gold, and reward chances. Pick the route your party can survive — or take the greedy path and deal with the consequences. Loot, Equip, and Carry What Survives Victories can award gold, cards, gear, and other run-shaping rewards. Equip individual party members, trim weak cards, buy tools between fights, and carry surviving characters forward with their history intact. Key Features Party-first roguelike deckbuilding built around a three-character team Planning and Execution combat with queued actions, targeting,…
Supported languages
English
