- Maithonis Studios' first Physical Game is on Kickstarter - 17 June 2024
We are excited to announce our latest game. This is our first physical release of any of our games and it's for the Game Boy and Game Boy Color. We are very proud of it and we hope Kinacoustic fans will find it interesting! https://www.kickstarter.com/projects/maithonis/diveblob-new-video-game-for-the-game-boy-color
- [Update & Sale] 2.6 Improved Sheet Music Helper & 90% Off Sale! - 14 March 2020
New Features We’ve updated the Sheet Music Help Button (bottom left question mark) to now include different keys. This should make reading and translating sheet music notes into Kinacoustic notes much easier. This feature will make creating songs based on sheet music much easier, especially for players who claim they aren’t musically inclined. Reworks This update is also going to be trying to fix some of the issues brought up by the image sequence renderer introduced in 2.5. This new improvement should make the disk space required to record an image sequence much less. This utility still isn’t in its final form so don’t expect perfection out of it. Like I said in the 2.5 update, this feature is for the people who have very slow computers and can’t afford the CPU required to use external recording software. 90% Off Sale March 14 – 23 This is the biggest sale ever and will likely never ha…
- [Update] 2.5 Render Image Sequence, Loading Screen - 18 October 2018
Todays update is version 2.5. Some of the features to come from this update have been proven tremendously troublesome in the past. However, this time around I think I’ve got something extremely solid. New Features -Export to Image Sequence Render. This one will need some explaining. One of the core ideas for Kinacoustic was to have people record their songs and share them over the internet. Initially we figured users could use a screen capture program. This has worked for a while however this method has its problems especially with larger songs. This feature will give players the option to “render” gameplay as an image sequence and export into their “Exports” folder (much like the “Record Audio” feature). So, what happens is when you decide to render a song to an image sequence you set the time you want to end the song and the FPS (frames per second) you want to record at (either 30 or…
- [Update] 2.4.4 Improved Line Animations, Optimizations, and Bug Fixes - 24 July 2018
The recent 2.4.3 update added a few new features but there was a few problems I initially missed while testing it. 2.4.4 aims to improve those small glitches and deliver some of the other updates I had been working on in the meantime. Bug Fixes / Reworks -Improved the Line bounce animations to be much more pleasing to look at from both close and far. You can still disable line animations in the options if you don’t like how they look, but they don’t impact fps much if at all. -Made the Alt-tracking camera much more optimized with large songs. Before 2.4.4, Alt-tracking camera would have a noticeable impact on large songs, now the impact from the feature is less then half of what it used to be. -Made the Alt-tracking camera not activatable when using the Drag Selection Tool. -Made the Drag Selection Tool interrupt the Alt-tracking camera. -Fixed a bug with zooming in or out causing lag o…
- [Update] 2.4.3 New Right-Click Options, Optimizations and small Bug Fixes. - 22 July 2018
Hi there. Version 2.4.3 brings a couple of quality of life improvements mixed with a 10% FPS increase for large projects. Coupled with those things, I've fixed some tiny bugs. New Features The big news of the 2.4.3 update is the quality of life changes. This update adds some more functionality when Right-Clicking objects. Now when you Right-Click either Lines or Sustain Orbs, a "Change Value Panel" appears on the left below the Line Selection Panel. What this does is let you type in the volume of the line (value between 1-100) or the value of the sustain for the Sustain Orb (value between 0.10-2.75). You can of course still Right-Click and drag if you wish to change the values the old way. When you highlight a Drop Emitter it the UI focuses on the "Start" Value as an alternate way to select that input field for typing. In addition to this, I looked back at some old code and managed to a…
- [Update] 2.4.2 Small Bug Fixes - 19 July 2018
Hi guys it's been a while since an update. This is a small one. I've updated the Kinacoustic Instruction Manual PDF a to include some of the keybinds that were added to the game but not ever updated to the PDF. Such as F11 to enter safemode, and the Ctrl+Z and Ctrl+Y commands. I also made the PDF locally stored. This removes the need of having an internet connection and access to kinacoustic.com to view the PDF. I also fixed a bug that rarely occurred where old notes would play when a Drop hits a Rest Line.
- [Update] 2.4 New Timeline Feature + Bug Fixes - 16 March 2017
Todays update brings a feature I’ve been wanting to implement for a while but have had some problems with so it kept getting placed on the sidelines. Today that feature is finally going to be released. I’m calling it the Metronome Timeline. New Features The Metronome Timeline is feature that will help Kina-Musicians keep better control of their rhythm. The way it works is when you set the (BPM) Beats Per Minute to anything besides 0 (in the settings menu) it will create the Metronome Timeline in the bottom right corner (above the Clock Controls). Lets say for instance you set the BPM to 60. That means every minute there will be 60 beats so one beat every second. The Metronome Timeline in the bottom left will move one segment (node) every second and sync up with the Clock. By default there is 4 segments in a measure. You will be able to choose how many segments you want there to be in a…
- [Update] 2.4 New Timeline Feature + Bug Fixes - 16 March 2017
Todays update brings a feature I’ve been wanting to implement for a while but have had some problems with so it kept getting placed on the sidelines. Today that feature is finally going to be released. I’m calling it the Metronome Timeline. New Features The Metronome Timeline is feature that will help Kina-Musicians keep better control of their rhythm. The way it works is when you set the (BPM) Beats Per Minute to anything besides 0 (in the settings menu) it will create the Metronome Timeline in the bottom right corner (above the Clock Controls). Lets say for instance you set the BPM to 60. That means every minute there will be 60 beats so one beat every second. The Metronome Timeline in the bottom left will move one segment (node) every second and sync up with the Clock. By default there is 4 segments in a measure. You will be able to choose how many segments you want there to be in a…
- [Update] 2.3.4 Bug Fixes + Small Tutorial Video - 16 February 2017
Todays update brings you some small fixes that should make accessing sound packs from the Steam Workshop easier. Workshop SoundPack Fix - When doing the Workshop rework in v2.3.3. I overlooked adjusting loading the soundpack names. After updating to v2.3.3 if you tried loading a soundpack it would be called something like 79889282, rather then the actual name of the soundpack. This has now been fixed. However due to this fix soundpacks are handled a bit differently. Prior to todays updates soundpacks had an .jpg file inside them called "icon.jpg". Now the soundpack will be named after the picture used for the soundpack. For instance there's some new soundpacks up today one is called Acoustic Guitar. It has a file named "AcousticGuitar.jpg". Fixed Space Bar Metronome Input - Accidentally left this feature in for several patches. I've now removed it. I also made a new video explaining how…
- [Update] 2.3.4 Bug Fixes + Small Tutorial Video - 16 February 2017
Todays update brings you some small fixes that should make accessing sound packs from the Steam Workshop easier. Workshop SoundPack Fix - When doing the Workshop rework in v2.3.3. I overlooked adjusting loading the soundpack names. After updating to v2.3.3 if you tried loading a soundpack it would be called something like 79889282, rather then the actual name of the soundpack. This has now been fixed. However due to this fix soundpacks are handled a bit differently. Prior to todays updates soundpacks had an .jpg file inside them called "icon.jpg". Now the soundpack will be named after the picture used for the soundpack. For instance there's some new soundpacks up today one is called Acoustic Guitar. It has a file named "AcousticGuitar.jpg". Fixed Space Bar Metronome Input - Accidentally left this feature in for several patches. I've now removed it. I also made a new video explaining how…
- Steam Trading Cards Now Live! - 12 February 2017
Today we are releasing Kinacoustic Steam Trading Cards. These cards are unlocked while playing Kinacoustic and can be used to earn Kinacoustic themed badges, emojis, and profile backgrounds. If none of these things strike your fancy then you can trade them to unlock trading cards for other games or sell them for Steam wallet funds. We at Maithonis Studios worked very hard to bring you these Steam Trading Cards and unlockables so we hope you enjoy them ːsustainguyː You can see more about how Steam Trading Cards work here. ːpianoːːpianoːːpianoː
- Steam Trading Cards Now Live! - 12 February 2017
Today we are releasing Kinacoustic Steam Trading Cards. These cards are unlocked while playing Kinacoustic and can be used to earn Kinacoustic themed badges, emojis, and profile backgrounds. If none of these things strike your fancy then you can trade them to unlock trading cards for other games or sell them for Steam wallet funds. We at Maithonis Studios worked very hard to bring you these Steam Trading Cards and unlockables so we hope you enjoy them :sustainguy: You can see more about how Steam Trading Cards work here. :piano::piano::piano:
- [Update] 2.3.3 Quality Of Life Improvements + Bug Fixes - 7 February 2017
Hello Kinamusicians, Todays update brings you many new features and bug fixes that Maithonis Studios has been working on for a while. New Features or Reworks Workshop Subscribing Rework - This update brings some small changes to the way you see items you’ve subscribed to in the Steam Workshop. Prior to this update what would happen is the game would copy over items from the workshop folder into the KSaves folder. This worked fine for the most part but some people were getting confused when they tried deleting a workshop item and it wouldn’t delete. The reason for this is once it was deleted it would recopy the deleted file from the workshop folder back into the KSaves folder. Now, Kinacoustic will differentiate files from the KSaves folder and from the Workshop folder. To remove a workshop item from the Load List, you must go into the Steam Client and un-subscribe from it. This will del…
- [Update] 2.3.3 Quality Of Life Improvements + Bug Fixes - 7 February 2017
Hello Kinamusicians, Todays update brings you many new features and bug fixes that Maithonis Studios has been working on for a while. New Features or Reworks Workshop Subscribing Rework - This update brings some small changes to the way you see items you’ve subscribed to in the Steam Workshop. Prior to this update what would happen is the game would copy over items from the workshop folder into the KSaves folder. This worked fine for the most part but some people were getting confused when they tried deleting a workshop item and it wouldn’t delete. The reason for this is once it was deleted it would recopy the deleted file from the workshop folder back into the KSaves folder. Now, Kinacoustic will differentiate files from the KSaves folder and from the Workshop folder. To remove a workshop item from the Load List, you must go into the Steam Client and un-subscribe from it. This will del…
- [Update] 2.2 Platformer Mode + Smaller Updates and Bug Fixes - 7 December 2016
Howdy Kinamusicians, I'm very proud to announce the addition of new features in todays update. Today's update brings a large new feature called "Platformer Mode" as well as many other updates and fixes to already existing content. Platformer Mode The biggest of this update is without a doubt the addition of Platformer Mode. This will allow players to draw lines and have a “Sustain Guy” Character run around on the lines. I’ve made it completely compatible with songs but you don’t necessarily need Emitters and Drops to use the Platformer Mode. In Platformer Mode many things are different. Firstly the camera will always try to focus on the Sustain Guy player. Secondly many of the objects change to other objects. Note however song’s will play exactly the same in Platformer Mode. And lastly the major difference in platformer mode is you don't have access to any of the clock controls other th…
- [Update] 2.2 Platformer Mode + Smaller Updates and Bug Fixes - 7 December 2016
Howdy Kinamusicians, I'm very proud to announce the addition of new features in todays update. Today's update brings a large new feature called "Platformer Mode" as well as many other updates and fixes to already existing content. Platformer Mode The biggest of this update is without a doubt the addition of Platformer Mode. This will allow players to draw lines and have a “Sustain Guy” Character run around on the lines. I’ve made it completely compatible with songs but you don’t necessarily need Emitters and Drops to use the Platformer Mode. In Platformer Mode many things are different. Firstly the camera will always try to focus on the Sustain Guy player. Secondly many of the objects change to other objects. Note however song’s will play exactly the same in Platformer Mode. And lastly the major difference in platformer mode is you don't have access to any of the clock controls other th…
- [Update] 2.0 Some New Looks + Bug fixes - 28 October 2016
Hello Kinamusicians! Todays update is version 2.0 and will bring you some big and small features that I’ve been working on for a while as well as a new trailer! New Features: - The first thing you might notice is the background is slightly more defined. This is just something that I thought looked better. - We also added Do-Re-Mi-Fa-Sol-La-Ti particles to pop up when a Drop bounced on a line. - With the new particle feature we also added toggles to the existing particle effects as well as this one. You can now disable: Bounce Particles, Line Bounce Animations, and Drop Particle Trails. - I also reworked the camera Alt-tracking feature. It should be slightly better with more complex songs. - In addition to improving the camera we added settings for the Upward, Downward and Horizontal movement speed of the camera for added control - We also added some cheat codes to make features that sho…
- [Update] 2.0 Some New Looks + Bug fixes - 28 October 2016
Hello Kinamusicians! Todays update is version 2.0 and will bring you some big and small features that I’ve been working on for a while as well as a new trailer! New Features: - The first thing you might notice is the background is slightly more defined. This is just something that I thought looked better. - We also added Do-Re-Mi-Fa-Sol-La-Ti particles to pop up when a Drop bounced on a line. - With the new particle feature we also added toggles to the existing particle effects as well as this one. You can now disable: Bounce Particles, Line Bounce Animations, and Drop Particle Trails. - I also reworked the camera Alt-tracking feature. It should be slightly better with more complex songs. - In addition to improving the camera we added settings for the Upward, Downward and Horizontal movement speed of the camera for added control - We also added some cheat codes to make features that sho…
- [Update] 1.5.6 Bug Fixes and Small Additions - 1 August 2016
Hello. This update brings you several small additions to Kinacoustic as well as some bug fixes. New Features: - You can now unload Sound Packs. Now when you have a Sound Pack loaded you will see an "Unload" button next to it. Note: When you save a song it keeps track of which Sound Packs you currently have loaded. If you don't use a certain Sound Pack in your song, it's advised to unload it before you save. - Workshop Button. When in-game if you press pause there will now be a Steam Workshop button so you can quickly and easily browse the Steam Workshop. Bug Fixes: - Fixed a bug that would not allow the game to load the Sound Packs automatically when loading a save calling for those Sound Packs. - Fixed some internal errors that sometimes appeared when loading a song or a new game. (Should very slightly increase load times in these situations). Thanks again for supporting the game! If y…
- [Update] 1.5.6 Bug Fixes and Small Additions - 1 August 2016
Hello. This update brings you several small additions to Kinacoustic as well as some bug fixes. New Features: - You can now unload Sound Packs. Now when you have a Sound Pack loaded you will see an "Unload" button next to it. Note: When you save a song it keeps track of which Sound Packs you currently have loaded. If you don't use a certain Sound Pack in your song, it's advised to unload it before you save. - Workshop Button. When in-game if you press pause there will now be a Steam Workshop button so you can quickly and easily browse the Steam Workshop. Bug Fixes: - Fixed a bug that would not allow the game to load the Sound Packs automatically when loading a save calling for those Sound Packs. - Fixed some internal errors that sometimes appeared when loading a song or a new game. (Should very slightly increase load times in these situations). Thanks again for supporting the game! If y…