- Hotfix - 10 September 2026
Migration to the full WGPU client I broke the dragging in bank slots. Now functional again. Equipping items that were class AND spec locked were early failing at class blocking specs that match from equipping some items created for the Paladin, but also Warrior.
- 0.8.3 Content Update - 9 September 2026
## Content- Collection log and kill counts. Track rare drops across bosses and dungeons within the collection tab of your character sheet. Kill count is also tracked, global (for now) broadcast when a player unlocks a log slot.- PvP areas, and dueling. Challenge your friends to a duel, or fight in an unrestricted PvP area. PvP areas are for guild content, capturing Fortresses. Killing others while in a guild in a PvP zone earns you Honor. This honor can be spent with a new NPC inside your guild hall called the Guild Quartermaster. - Enemies now have levels. Further info in adjustments.## Adjustments- Enemies now display their level on the nameplate.- Enemies AND players now mitigate damage based off of levels. Effectively a nerf to armor, but higher level enemies will hit harder naturally. This works vice versa. - Adjusted the UI pretty much everywhere. Not entirely married to it yet, b…
- 0.8.2 - Paladin Update - 27 August 2026
## Content - Priest new spec : Paladin, a hybrid tank. A new system included, called Devotion. Upon reaching level 10 and choosing Paladin, you are given one of your new abilities "Crusader Strike".This ability on hit gives you one stack of devotion. Devotion (for now) is to the right side of your health bar as a Paladin, drawn as 5 squares. At max devotion, your next heal (HoT not applicable), holy damage, or shield is buffed by 35%. This will probably get tuned down in the future.The Paladin spec comes with 4 other abilities, a charge/taunt combo, a long CD emergency heal, and a self targeted ground AoE. - Two new priest passives, "United Faith" shares 35% of your shield with nearby party members, and "Righteous Conviction" which increases damage by 0.2% per point of Wisdom (probably will be tuned down as well depending on feedback).- You can now respec at the same NPC you get your sp…
- Hotfix: 0.8.1a - 17 August 2026
## Fixes UI focus tracking moved out of gamestate to eliminate focus leaks when closing panels Fixed guild panel conflict by flushing character buffer Fixed tooltip text displaying less information than intended
- 0.8.1 - Culling Update - 14 August 2026
## Content - New skill: Culling. You can now go to a culling master and be instructed to kill a certain enemy. After completing your culling task you earn culling points which can be spent in the shop for ANY culling master (currently one - Ashvale) to purchase Culling specific upgrades (TBD)- New enemy mechanic: Superior variants of enemies can now spawn, only when on Culling tasks. Superior variants offer their normal drop table, along with some higher drop rates on rarer items, and some new Culling related items that are considered super rare!- New questline: Offered yet again by our friendly neighborhood witch, Melistra. Leads you to the new underground map!- New SAFE mining area, and level 15 mining node called EMBERCITE. Currently the area is quest locked by the new questline, but afterwards you will have access to their mining area. Has access to all 3 current mining nodes, and o…
- 0.8 Combat Update - 5 August 2026
0.8 Combat Update## SystemsIncoming damage is now unified. Abilities, DoTs, and boss normal abilities all use the same mitigation path. Boss hits can dodge and break mounts like normal attacks.Taking damage correctly puts you "In Combat".- In combat: health regenerates slowly based off of Constitution- Out of combat: health regenerates as a percent of max HPArmor only reduces "Physical" typed damage. Critical strike chance is hard capped at 75%Haste is hard capped at 40%Hotbar is now expanded from 5 to 9 total slots, allowing for 8 selectable abilities. Newly unlocked skills will auto equip into the next empty hotbar slot.If you press an ability that requires a target and have none selected, the closest valid (within tab target range) enemy is auto acquired. If nothing is in range, the ability still fails for no target.Enemies can now have armor, resistances, and weaknesses.Shield amoun…
- Update 15% XP Boost - 1 August 2026
To celebrate the release of our biggest update to date we are rewarding the players with a 15% XP boost. Thank you for the continued support!
- 0.7.14 Guilds Update - 1 August 2026
## Systems GUILDS Create a guild via the Guild Registrar, buy a charter and use it to create a guild. Access to the guilds panel (G default), when not in a guild will show a list of guilds currently in the game, when in a guild it will have a members panel where you can view online members and manage your guild if you are the owner, and a permissions panel where you can set permissions for certain ranks in your guild.Guild Housing is available in game with the starter plots being a total of FIVE. This means only five guilds initially will be able to have access to a guild plot. There is a plot near Ashvale at the Agility course, near Barbarian Village, Near Melis, near Agility Arena, and finally one on the island of Thornhaven.Guild Halls are private instances, buying one gives you access to your guild bank, allowing you to store items and gold for use by members or for guild upgrades.G…
- Hotfix : CL-HF00001 - 26 July 2026
Adjusted collision that allowed players to escape into the water at certain places in the map. Adjusted pathfinding to be smooth when clicking to walk to a skill node.
- Pre-Guilds Update - 23 July 2026
No new version this update, these features were a part of the last update, but they needed fine tuning before release! ## Systems Added a player pathfinding system. It may still have quirks and need fine tuning, but you should be able to click an area and find your way to it. ## QoL Can now craft multiples at a crafting bench with +/- and max buttons on applicable crafting stations and crafting UIs. Relatively short and sweet update, but I think a need. I have been trucking away on the guild system to have it ready hopefully for next week. I can hopefully say the same thing about the seasonal event as well! Sorry for the boring update, will be back next week with GUILDS!
- 0.7.13a Hotfix - 16 July 2026
Quick hotfix to address an incorrect name for the Mining skill in the client not allowing the player to mine Orac ore.
- 0.7.13 Update - 15 July 2026
## Content Added two new quests, Melistra now has a quest to give, enabling access to Mel's Wings again.Riley now has a quest as well, rewarding a new mount for those that may not have the gold saved to buy a mount yet and have reached level 10. Added a level 8 mage ability FIREBOLT. 60% INT scaling, 35% chance to burn an enemy, stacks up to 5 times. Burn scales 60% as well. Added a level 28 berserker ability SHATTERING BLOW. 100% STR scaling, applies a NEW debuff to enemies which cause them to take 20% more damage from ALL sources for 8 seconds. ## Adjustments Removed rage requirement for taunt ability, increased taunt AoE to 400 from 200. ## Fixes Fixed a server crash when building nav mesh on zone changes Fixed a server mapping issue causing abilities that aren't available to appear on hotbar after creating new characters. Fixed a client sided issue where taunt ability was visually l…
- 0.7.12 Tech Update - 7 July 2026
Boring update, but a needed one none the less. For the time being we are using some Steam implementations to avoid some very annoying blockers until I finish up my custom protocol. No longer using any HTTP requests to connect, and all requests hit a relay before it hits the server. Should fix the hacky fix that some players needed to employ by using a VPN in order to connect to the game up until this point. Later in the week I will be releasing some new quests, and hopefully will have something exciting to share for next weeks update!
- Hotfix - 3 July 2026
Hotfix hopefully addresses some connection issues by routing through UDP instead of our WS to connect!
- 15% XP Boost 7/1/2026 - 7/7/2026 - 1 July 2026
We are now running a 15% XP boost event in game. This XP boost applies to quests and the killing of enemy mobs. It will last until 7/6, and may be extended into 7/7 depending on the timing of the next weekly update! Get out there and get those gains!
- 0.7.11 Content Update - 1 July 2026
## Content Multiple new quests, continuing off the storyline after Captain Voss, eventually leading the player to Melis. Framework for events, titles, chat badges, world buffs, and more to be revealed at a later date. Lighthouse quest now completable, our first LONG quest! ## Adjustments Pretty much every enemy across the board got an XP buff, to make the 1-20 ish area much easier. An average of 40 more XP per enemy. Quest XP also adjusted up as well, an average of 225 more XP per quest completion. Mining now uses the same system as woodcutting. XP for mining adjusted, Targe from 10 - 25 xp per ore, orac from 25 -> 50 per ore. ## Bug Fixes Fixed a bug where the client wouldn't immediately reflect items that were area looted. Fixed a bug where NPCs that contained dialog to end a quest wouldn't show a "?" above their head as intended. Fixed a bug where the server would overwrite the clien…
- 0.7.10 Loot Improvement Update - 24 June 2026
0.7.10 Loot Improvements ## QoL - Press Shift + Area Loot Keybind to open the loot filters page. Work in progress, will be more robust in the future, for now it supports rarity and having or not having affixes. ## Bug Fixes - Rate limited a few things to prevent some race conditions with player stats and bank inventories and item equips. - Fixed an edge case where players could still move while dead. - Fixed a few edge cases where things could still be accessed WHILE dead. - Fixed some AoE projectiles not correctly using the AoE ranges (ie Fireball). - Fixed some issues with Fletching skill when players bag was full would sometimes have a delay in retrieving bag information allowing a crafting and losing resources. - Mutex applied to starting dungeons to prevent unsafe data writes.
- 0.7.9a Area Loot and Fixes - 17 June 2026
## QoL - Added an area loot key (default F), loots boxes within 100 units of your character. Can be rebound via the keybind menu. - Increased the range at which loot drops combine into one from 200 -> 300 units.
- 0.7.9 Content Update - 15 June 2026
0.7.9 Content Update ## Content - Two new crafting skills: Fletching and Artificing. Using a knife (buy one from Rao) on logs opens the Carving panel, where you can (for now) craft unstrung bows and unfinished staves. Bows can be finished by using a bow string (flax dropped from goblins and then created at a loom) on an unstrung bow. Next weeks content additions will have higher tiers of bows and the ability to enchant your staves. ## Fixes - Mounted players now properly dismount when attacking. Previously, using an ability silently failed and left the player on their mounts. - Fixed a crash caused by hovering items with no set rarity. - Fixed ghost damage numbers appearing at the world origin coords. - Fixed worldboss deadlock that could occur in certain spawn/attack edge cases.
- 0.7.8 Update - 9 June 2026
## Content - New skill system: Woodcutting. Equipping or having a woodcutter's axe now allows you to harvest logs, and level up your woodcutting skill. Currently one type of tree, but one step towards using more animations in the game as well with this node system. This system will lead into a new crafting system I have for next week opening up the ability to craft bows/staves for our casters and bow users. - New agility course for early level agility training west of Ashvale. ## QoL - Migrated WS connections globally to hopefully mitigate some connection issues that have risen. - Improved client side collision predicitions to lessen the feeling of rubberbanding when close to a polygon. - Refactored inventory bag and character sheet skill updates to sync more "live".