Spud Keeper news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peakNot available
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review scoreNot available
- Total reviewsNot available
- Release dateJun 25, 2026
- DeveloperSkeindem
- PublisherSkeindem
Genres: Action, Indie, Simulation, Strategy
Company pages: Developer: SkeindemPublisher: Skeindem
Spud Keeper Steam news
Spud Keeper news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- A Big Visual Update - 15 June 2026
As Steam Next Fest is starting soon, I decided to push out the first update for the Spud Keeper demo.This update is mostly focused on improving the overall presentation and feel of the game. I redesigned and improved the main menu, added a proper loading screen, improved the potato plant game feel, and made a bunch of smaller visual and usability changes.There is still a lot I want to improve, especially the menus, Spud Shop, Tool Shed UI, environment, beetles, and smashing tools. This update should make the demo feel a bit more polished, and the next updates will focus more on making the gameplay loop more interesting.I pushed this update literally at 3 AM, so hopefully something is not totally broken. If you try the demo, feedback would be very helpful. You can leave feedback using the new Feedback button in the main menu.Thanks for playing and helping me improve Spud Keeper.
- Spud Keeper Demo Launches Later Today - 2 June 2026
The Spud Keeper demo is planned to go live on Steam later today! It is still rougher than I wanted, but I decided not to postpone it and release it on this day that I set. The demo will let you try the core loop: defend potatoes, survive waves, smash bugs, and earn coins and spuds for upgrades and meta upgrades.I’ll keep updating the demo after launch, especially based on player feedback. The next update is already in the works and just to mention in general what it will bring: UI/UX updates, a lot of visual updates, more tools and upgrades, balance changes. Before this larger update I will probably do a few small fixes to include a link to a feedback form and to fix issues that I receive from the feedback over forms or reviews. If you try out the game, feedback on bugs, confusing parts, balance, and what feels fun would help a lot.
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