Reel & Deal news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review scoreNot available
- Total reviewsNot available
- Release dateMay 18, 2026
- DeveloperWhaledev
- PublisherWhaledev
Genres: Casual, Indie, Strategy, Early Access
Company pages: Developer: WhaledevPublisher: Whaledev
Reel & Deal Steam news
Reel & Deal news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Achievements, New Logo & Smoother Seas - 30 June 2026
New: Steam Achievements 90 Steam Achievements are now live — from your very first cast to clearing the campaign, defeating every boss, completing the Atlas, landing record catches, and surviving the deepest Endless runs. Lifetime stat tracking now powers your long-term progress. Fresh Look A brand-new REEL & DEAL logo, on the title screen and in your Steam library. Performance Fixed the stutter when landing Diamond (and other high-tier) catches — the catch screen now runs smoothly, no more hiccup. Boss Battles Bosses now unleash their opening-phase abilities as intended (stolen bait, locked slots, burned cards) — phase one is no longer a free ride. The Leviathan's Devouring Maw now actually devours your most valuable catch. The Abyssal Maw's void corruption now drains catch quality as described (it was accidentally improving your catches). Gear, Shop & Economy Gear now lasts its full ad…
- Shop & Pack-Opening Fixes - 6 June 2026
- Fixed a soft-lock where opening a card pack could trap you on the pack screen when no card was selectable — there is now a Skip button so you can always leave the pack - Card packs are no longer blocked by the consumable hold limit; you will always receive what the pack offers - Corrected gear tooltips so they match their real in-game effects: - Method Manual now correctly shows -93% method cost - Bait Bucket now correctly shows -95% bait cost - Depth Sounder now correctly shows +21% chance to upgrade catch quality - Clarified the Adrenaline Shot description - Fixed incorrect multiplier values shown for Nameless Coin and Bait Surplus in several languages (display only — the actual effects were already working correctly) - Additional localization number fixes across all 11 supported languages
- Endless mode: end your run & record your score, harder late game - 3 June 2026
Endless mode You can now end an endless run and keep your score. Previously, once your engine got strong enough you basically couldn't lose, and "Forfeit Run" silently deleted everything with no leaderboard entry. There's now an "End Run & Record Score" button (in the pause menu during endless) that ends the run, submits your score to the leaderboard, and shows your final stats. Thanks Krzyak, GLY, and The Aphex Twin for the reports. Endless difficulty ramps up properly now. The per-trip goal was only climbing ~$60-100, which was trivial against late-game earnings. The scaling curve is much steeper now — around 3x higher targets by the deep trips — so endless actually pushes back eventually. Thanks Krzyak and Elriel. The campaign "Forfeit Run" also records your score now, instead of throwing the run away. Balance Consumables now have a hold cap of 5. There was no limit before, so you co…
- Boss screen, endless mode, locked items — player feedback fixes - 21 May 2026
Bug fixes from community reports Boss screen "Face the Challenge" button was unreachable when the boss had a long list of passive effects and active abilities — pushed past the bottom of the screen. The button is now pinned at the bottom and always reachable, regardless of how much you scroll. Thanks Elriel and Sordibus for the reports. Endless mode could "swallow" losses without telling you — you'd see a defeat screen but the game would continue, because your endless bank silently absorbed the deficit. Now the bank balance is shown in the top status bar in endless mode, a toast tells you when the bank covers a deficit, and the trip summary correctly reflects whether your bank saved you. Thanks Krzyak for the report. Tier-locked consumables (King's Tribute, Leviathan's Roar, River Map, Runic Inscription) silently failed if you didn't have a high enough boat tier for their required fish.…
- Pack contents & display accuracy fix - 21 May 2026
Bug fixes Booster packs were always giving bait — Captain's Chest, Consumable Kit, and Mystery Catch ignored their advertised content type. They now actually contain gear, consumables, and mixed contents. Thanks to Krzyak and Hansibit for catching this. Hitting the trip goal exactly counted as a loss — a rounding mismatch between the displayed wallet ($100/$100) and the underlying check (99.7
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 30 June 2026 | Achievements, New Logo & Smoother Seas | 1836506165562547 |
| 2 | 6 June 2026 | Shop & Pack-Opening Fixes | 1834602721194430 |
| 3 | 3 June 2026 | Endless mode: end your run & record your score, harder late game | 1834602721184183 |
| 4 | 21 May 2026 | Boss screen, endless mode, locked items — player feedback fixes | 1833334318570017 |
| 5 | 21 May 2026 | Pack contents & display accuracy fix | 1833334318568538 |
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