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ClumpHunter

ClumpHunter Steam news

NotThatBilly | Jul 24, 2026 | game

Released

0players observed · 22 September 2026 - 00:28:34 UTC

ActionIndieSteam Store

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ClumpHunter news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateJul 24, 2026
  • DeveloperNotThatBilly
  • PublisherNotThatBilly

Genres: Action, Indie

Company pages: Developer: NotThatBillyPublisher: NotThatBilly

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ClumpHunter Steam news

ClumpHunter news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Title: Small Update: UI Refresh (Work in Progress) - 8 June 2026

    Hey everyone,Just a quick update today! I’ve been working on a refresh for the game's UI to make everything look a bit cleaner and more consistent. Note: This is a work in progress and part of an ongoing effort to improve the game's look and feel. I’m still experimenting with layouts and styles, so things might continue to shift as I polish them further. Beyond the UI, I've also pushed a few minor bug fixes. Thanks for playing!

  • Patch Notes: Bouncing & Map Tweaks - 5 June 2026

    The "Bouncing Bullet" Bug: Fixed an issue where picking up the Static Necklace was accidentally adding +4 bounce to the player's stats.Environment: Small map tweaks.

  • Hotfix Update - 4 June 2026

    ChangesCaduceus Fix: Fixed an issue where spawned spirits would target dead enemies, freeze in place, or disappear instantly.Inventory UI: Fixed icon stretching so specific items (like Perfect Shoes, Muramasa's Blade, and Static Necklace) fit perfectly inside their rarity frames.Damage Display: Updated the Damage UI stat to cleanly show only the total percentage bonus.

  • Small Demo Fixes & UI Update - 2 June 2026

    ChangesCollision Fix: Fixed the flying enemy teleport bug that caused player displacement during swarms.Boss Failsafe: Resolved a game crash when quitting to the main menu during the boss chain attack.Stat Correction: Fixed the bug preventing Hikari's cooldown modifiers and attack speed upgrades from increasing fire rates.Frog Enemy Fix: Optimized collision and escape logic so frogs no longer get permanently stuck in narrow gaps.Skeleton Adjustment: Fixed the skeleton drop-down logic so they drop down correctly, including through thicker platforms.Balancing: Increased the base drop rate for health potions from 5% to 10%.Session Cleanup: Ensured health potions and vacuum drops are properly cleared from the map upon player death or restart.UI & Map Tweaks: Fixed and added some UI elements and level adjustments.

  • Small Demo Balancing & UI Update - 29 May 2026

    Changes The early game was feeling a bit too punishing. Early Game Grace Period: Enemies now deal 40% less damage for the first 1 minute of a run to give you room to breathe and make your first upgrades. Elite Skeleton Nerf: Reduced the base damage of Elite Skeletons by 20% Frog Scaling Adjustments: Scaled up the Frog enemy type to make them easier to hit. Audio Adjustments: Increased the overall volume and boosted the music to make the game sound louder. UI and Map Tweaks: Implemented several small UI improvements and some small map additions to make parkour a bit easier. Thanks for playing, and sending over your feedback. Appreciated!

Patch notes and updates

S.noRelease datePatch nameGID number
18 June 2026Title: Small Update: UI Refresh (Work in Progress)1834602721197877
25 June 2026Patch Notes: Bouncing & Map Tweaks1834602721192310
34 June 2026Hotfix Update1834602721186213
42 June 2026Small Demo Fixes & UI Update1834602721183310
529 May 2026Small Demo Balancing & UI Update1833968530890124

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