- PLEASE REVIEW THE GAME! - 17 December 2023
Heya! So I've been told that a game needs to get at least 10-ish reviews from people that buy the game at launch to not be considered 'shovelware' and get drowned into oblivion. So if you have bought the game then PLEASE leave a review! That would help me a LOT. Things are not looking good for the game at the moment and I think it would be sad if steam decides to categorize it as shovelware. I'll do my best to improve the store presence because I know it's not good and that I've put more work into the game itself than into marketing and presenting it. Thank you!
- Steam Deck Support - 15 December 2023
Heya, I just wanted to share my plans regarding Steam Deck compatibility and verification. I've done my best to make Temple Of Rust playable on Steam Deck and TV. As far as I can tell it meets all criteria to get verified but I have no way to request a slot in the review queue and will have to wait until Steam decides to add it. I would love to hear from anyone who can test it on Steam Deck since I don't own one myself. Let me know if the text is readable and if there are any other issues I will do my best to resolve them because I think this game is ideal for the device. Best regards, James
- FULL RELEASE v1.0 - 12 December 2023
I've spent the last Months polishing and finalizing the game. I'm pretty exhausted so I can't say much. I hope it plays smooth for everyone and that you enjoy this game as much as I do. I'm pretty happy with how it turned out. If you notice any issues PLEASE let me know in the steam discussions! I need a bit of rest and with the low sun I'm not getting much solar power at the moment but I'll be around to check if anyone is having problems and do my best to sort things out. Best regards and have fun! -James
- ENTERING STEAM BASH BASH! - 19 September 2022
So, after 2 months of 'crunch time' I'm happy to give you a fresh update! With better graphics and a lot of new features! Also this update comes to celebrate the upcoming steam BashBash event and I am super happy to be invited to participate! However the last days/weeks have been ultra stressful and I'm not 100% happy with the current state of the game so I'll continue to update this game during the event. (It's cool, I just wanted more...) I hope you all enjoy it anyway and I'll post more news about the event soon! Now I have to update the trailer and screenshots. Here a short list of changes: Upscaled ALL graphics to HD ... this was a big one! Added the start of the story mode (And I finally have the rest of the story sorted). Added BashBash mode, inspired by the steam event I think I'll make this part of the final game too! Reworked the combat mechanics and AI. No more stick! The Sli…
- Hello Again! - 5 August 2022
Heya Folks! It's been a while again since I've had the time and focus for working on this game or doing digital work in general. BUT I'M BACK! And I want to roll out this game! I don't want to overpromise and I guess it's best to keep expectations realistic and low since I'm the only person working on this. That means I do all the planning/task organising, graphics, coding, sound, music and public relations ( like this announcement ) and more. Setting up all the Steam related images/texts/acchievements and so on is also pretty time consuming btw. and it's super hard to explain to anybody just how much work it is to make and distribute a niche game -alone-. That aside, here's what I've been up to: -I've doubled the resolution of the game to HD (720p) and re-rendered all game sprites so you can now enjoy better details of the characters an environment. (TONS OF WORK!) -Stepping away from…
- UPDATE v0.07 - 2 October 2019
I'm currently forced to ice the development on this until I've recovered financially but I'll be looking forward to finishing this game sometime in the next few years. I may however find some time inbetween to make small steps and hope that you are all still around then! Anyway, here for you to play with... List of changes: reworked menus added custom options to launching play session (Seed, Location and Size) added 3 new jump skills (Bear Trap, Xplosion Trap, Corpse Xplosion (reworked) Fine tuned melee combos ...and other stuff I forgot Have fun and let me know what you think! -James
- Temple of Rust: Back to PAID - 7 September 2019
It's been a few ruff months for me lately and I seriously had to rethink how I'm going to move forward... If I want to complete Temple of Rust and if it's going to be good, I will eventually have to make at least enough money with it to survive and recoup some of the investments I've made during the development. I've tried my best to carry the development by busking and have spent all my personal savings. I'm still thinking about trying Kickstarter. But that just won't go well for a free game in my opinion. I try my best not to bother you folks with my personal worries and troubles because I'm sure you all have your load to carry. Anyway, back to the point: Temple of Rust will get a price tag again. (And I won't be able to undo that! The transition will happen sometime on Monday 9th September!) If you install Temple of Rust now (and tell your friends to do it!) then you can keep it for…
- This won't be easy... - 27 June 2019
I really want to make this game. But it's been quite a ruff ride and I cannot afford the development alone any longer. So I need your help to make this happen! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F4027490%2Ffa4ae487eab27444ed33e27d758a9f17cf45b5ef.jpg I'm preparing a Kickstarter campaign to find out if there are enough people out there that can and will support me on this journey. Since the game is free on PC (and that won't change) I'm in a strange situation: It's a bit hard to come up with rewards. It's naive of me, I know that for sure. But what would Indie life be without trying to do things different? So I'm thinking of offering YOU some rewards that can actually shape the game and let YOU be part of the game world too. Either by suggesting weapons and power ups or getting your name on an NPC, becoming a quest-giver or let me add another playable charact…
- UPDATE v0.6 - 27 February 2019
Here's the next update to Temple Of Rust! Warming up with the rising sun. I did not spend so much time with screen work in the last few months. It's nice to enjoy some real life too and join some real campfires. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F25700366%2F4fffac4ff23778af845128c2f62980dd2ea720eb.jpg Anyway, here for you to play with... List of changes: reworked menus reworked level data code and presets added mission customization options(Seed, Location and Size work) warning: Large levels have not been optimized yet! added options menus added steam screenshot function (default: f12)
- MISSION WOOD STOVE COMPLETE! - 27 February 2019
The northern hemisphere is now slowly warming up as the planets axis shifts once again. And we have finished installing our wood burner! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F4027490%2Fa78159f4ebbe241ddf9386f9eff26a7f5edf6610.jpg Getting all the necessary parts in Spain was quite a hassle at first and we built a few things ourselves. Our first test was to go up into some mountain region to find out how efficient we can heat the truck. We tested the stove outside first to burn in the paint but we forgot about the exhaust pipe. As we fired up the stove the pipe started to smoke and we had to open all doors and windows to ventilate. So we ended up freezing a few days and returned to warmer regions. Now this effect has settled down after a few times of use and we will give it another try in colder regions soon. We hope to return to Germany soon for the complete in…
- Low Sun = Low Energy - 11 December 2018
Currently standing at the south-tip of Europe near Gibraltar. We are approaching the lowest energy levels for the solar collectors and the damp air is crawling into the mattress at night. Heres a little update on my status: I work on Temple of Rust almost every day for 1-4 hours (depending on available power) and seriously enjoy doing that. The fast life that I try to leave behind still haunts me sometimes and I pressure myself to 'give it some more'. When I changed both of my games to FREE I was also releasing a lot of pressure/hopes that I accumulated over the last (almost 20 Years) - since I started making fan/mod content for Quake 3 Arena in 1999. Making games was my 'career choice' since I could think about careers. Now I see that I was conditioned by my social environment and that I was trying to satisfy the images that others had imposed on me and that it had nothing to do with m…
- DonationWare - food for thought - 22 November 2018
Still bad weather here and lots to do. But it is great to see that a lot more people can now find my games and play them. I still need to eat and make ends meet and for that reason I've added donation DLC packages to both games. The DLC has no content and does not affect the games. They are there so anyone who can and wants to support me can do that. And yes any support is greatly appreciated and allows me to sit down and do the best I can! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F4027490%2F1b0dba291bebb199a7c2a0229e8b795dfcc141f5.png ENYO Arcade - store page https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F4027490%2Fdaac68d720a80ac48fc817aa713976715e61b5f1.png Temple of Rust - store page Right now I'm working on Temple of Rust's user interface. To let players generate missions. I'll keep you all updated on that soon! Thanks for reading! -James
- FREE Temple of Rust - 7 November 2018
Since I've made this choice for ENYO Arcade I will do it here too... I will be making this game available for FREE, no ingame purchases, no advertising. I am trying to get a propper 'Tip Jar' / 'Pay what you want' option for those that want to donate or express their gratitude in the form of financial support without any impact on the game or benefits. Currently there is no such option so I am advised to use the DLC for this. I will ask Valve to add a package for everyone who has allready bought the game. I hope not but if you feel upset about this in any way then let me know here in the comments! I will continue to develop both games and am convinced that this step will allow more people to find out about these games and help me stick to my initial vibe. -James
- UPDATE v0.05 - 30 October 2018
Here's the next update to Temple Of Rust! HELLO TO YOU ALL! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F25700366%2F81f80655702bb0d103ff472c7b556ec9659608c3.gif AND THANK YOU FOR SUPPORTING THIS GAME! The weather is pretty cloudy here lateley so I'm working on battery limits and that is slowing me down a bit. Anyway I have added a few things and started a lot of 'background - construction' work for the data structures that form the game levels. The GritCity got a new mission goal and wall variations. I've also been working on a Level Editor for ENYO Arcade and am trying to think of some cool ways to maybe integrate Steam Workshop features in both games. List of changes: optimized/cleaned up location creation code added new zone chunks to gritcity added more variation to gritcity walls added new mission goal in gritcity started to work on editor tools ...and other stu…
- UPDATE v0.04 - 14 October 2018
Here's the 2nd update to Temple Of Rust! HELLO TO ALL YOU PLAYERS! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F25700366%2Ff78e6422c7ea060d439c1c4b578558f407c844be.gif THANK YOU FOR SUPPORTING THIS GAME! I've focused on optimizing the render pipeline. I've tested a few options on how to sort the moving objects depth to keep the illusion of a 3D world. Objects off screen now become inactive or invisible to open up more performance for other stuff. And I've started to link a lot of parameters to internal 'global settings' so I can balance the damage and health ratios later. The caves got a new mission goal and light-bugs (not errors but bugs...) and I've started to set up the story with the new starting location. List of changes: reworked z-sorting offscreen objects now deactivate or set invisible added different start location added new mission goal in caves done some…
- UPDATE v0.03 - 4 October 2018
Here's the first (of plenty to come) update to Temple Of Rust. But first: HELLO TO ALL YOU PLAYERS! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F25700366%2Fdb2cfe35c7cf4578045bb5316618718c4c0e8dd7.gif THANK YOU FOR SUPPORTING THIS GAME! I've been waiting for YoYo Games to update GM2 (the engine/framework that I'm using to create this game) and now that they fixed the 3D Audio on their side the audio FX should fade out in the distance again. Aside from that I'm starting to work on the next environments and tweaking what I find on the way. List of changes: 3D Audio falloff fixed new tilemaps and trees for trashfield environment new sling ammo: JigSawBlades and ProximityGrenades pickups now drop the previous pickup to swap done some finetuning on all the AI's attack distances Added build info to the main menu screen speeded up the sling's loadup animation so it can fire…
- Temple Of Rust is out in early access NOW! - 18 September 2018
In this launch version you get to explore the first mission on the path of carnage and chaos. I've been working on this a while and doing my best do make this another super fun experience with a little help from you! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F4027490%2Fcc814b7f19af6a9a874617d364fbc4cdef73ccd6.gif If you share with me your dollar then I'll share my story with you!
- Preparing Temple of Rust for early access... - 6 September 2018
Hello! You might remember me from ENYO Arcade or from the Dev-Zoo group. I would like to invite you to join my next big journey! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F4027490%2F3c39f88ba6c3947ca190c8330956cc01d42bb84e.gif I've been working on Temple of Rust, a top-down wasteland action rpg with procedural level generation and a sling. I'm currently polishing the game for a first pre early access build that I will be testing with a few friends and then move on to the actual early access release soon... I need all the support I can get to get noticed so please: Invite some friends here! Share the Temple of Rust Storepage with your social media feed! You help me a lot that way! Follow my CREATORS PAGE HERE to stay tuned for more! That will be the place where I release and discuss future news and content. Share a little comment with me! Thank you and kind regards,…