SPSTEAMPULSELIVE ANALYTICS
A Long Way Home

A Long Way Home Steam news

Jonathan Mulcahy | May 27, 2016 | game

Released

0players observed ยท 25 September 2026 - 16:13:03 UTC

AdventureCasualIndiePrecision PlatformerPuzzle-PlatformerSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak9
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score62% positive

A Long Way Home news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak9
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score62% positive
  • Total reviews45
  • Release dateMay 27, 2016
  • DeveloperJonathan Mulcahy
  • PublisherJonathan Mulcahy

Genres: Adventure, Casual, Indie

Company pages: Developer: Jonathan MulcahyPublisher: Jonathan Mulcahy

Top Steam chartsTop 100 gamesGame directorySteam Store page

A Long Way Home Steam news

A Long Way Home news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update 5 Released - 31 May 2016

    Someone reported a bug with level 10-3, it's been fixed. Also fixed some achievements that were not triggering.

  • Update 5 Released - 31 May 2016

    Someone reported a bug with level 10-3, it's been fixed. Also fixed some achievements that were not triggering.

  • Update 4 Released - 30 May 2016

    Small update to fix an issue with level 2-10.

  • Update 4 Released - 30 May 2016

    Small update to fix an issue with level 2-10.

  • Update 3 Released - 29 May 2016

    I went through the later levels and made sure that the asteroid fields were not giving any false positives. Let me know if you have any issues, but they should all be good.

  • Update 3 Released - 29 May 2016

    I went through the later levels and made sure that the asteroid fields were not giving any false positives. Let me know if you have any issues, but they should all be good.

  • Update 2 Released - 29 May 2016

    I've fixed the strangeness with the level changes, there was a bug in the custom collisions with the asteroid fields. I'm still not 100% sure if it is a problem with the custom collisions in general (which would surprise me as the player uses them as well), or if there is a particular 'bad' one. For now I've rolled them back to rectangular collisions. There may be some areas which throw some false positives on a suit breach. I tried to fix as many as I could find that would defiantly throw it. If you find one, shoot me the level number and I'll get it fixed right away. I'm also going to do some more due diligence on the custom collision issue. Thanks for playing!

  • Update 2 Released - 29 May 2016

    I've fixed the strangeness with the level changes, there was a bug in the custom collisions with the asteroid fields. I'm still not 100% sure if it is a problem with the custom collisions in general (which would surprise me as the player uses them as well), or if there is a particular 'bad' one. For now I've rolled them back to rectangular collisions. There may be some areas which throw some false positives on a suit breach. I tried to fix as many as I could find that would defiantly throw it. If you find one, shoot me the level number and I'll get it fixed right away. I'm also going to do some more due diligence on the custom collision issue. Thanks for playing!

  • Update 2 Coming - 29 May 2016

    A few players reported an issue occurring when changing levels from 2-4 to 2-5, 2-5 to 2-6, 2-6 to 2-7, 2-7 to 2-8, 2-9 to 2-10. The problem does not manifest itself when previewing the game, only when it's compiled and packaged. Very strange. I'm 99% sure I've tracked down the problem, the custom collision shapes on the asteroid fields. If I remove them it functions normally. Testing out a fix now. In the meantime, if the screen does get stuck white, if you quit the game and reenter, you can hit the play button to pick up where you left off. Happy Memorial Day!

  • Update 2 Coming - 29 May 2016

    A few players reported an issue occurring when changing levels from 2-4 to 2-5, 2-5 to 2-6, 2-6 to 2-7, 2-7 to 2-8, 2-9 to 2-10. The problem does not manifest itself when previewing the game, only when it's compiled and packaged. Very strange. I'm 99% sure I've tracked down the problem, the custom collision shapes on the asteroid fields. If I remove them it functions normally. Testing out a fix now. In the meantime, if the screen does get stuck white, if you quit the game and reenter, you can hit the play button to pick up where you left off. Happy Memorial Day!

  • Update 1 Released - 28 May 2016

    Update 1 has been released. It resolves 2 issues: 1. Level 2-4 had a bug with the portal not showing up 2. The level select screen would not take you to the right level If you encounter anything else please let me know!

  • Update 1 Released - 28 May 2016

    Update 1 has been released. It resolves 2 issues: 1. Level 2-4 had a bug with the portal not showing up 2. The level select screen would not take you to the right level If you encounter anything else please let me know!

  • Update coming - 27 May 2016

    Someone reported 2 bugs: 1. In level 2-4 the portal does not open after collecting the dark matter 2. If you use the level select option, it brings you to the most recent completed level instead of the one pictured. Bug 1 has been fixed. Working on Bug 2. Should have an update out later tonight.

  • Update coming - 27 May 2016

    Someone reported 2 bugs: 1. In level 2-4 the portal does not open after collecting the dark matter 2. If you use the level select option, it brings you to the most recent completed level instead of the one pictured. Bug 1 has been fixed. Working on Bug 2. Should have an update out later tonight.

  • Released! - 27 May 2016

    A Long Way Home is officially released on Steam! If you have ANY problems with the game, please let me know and I will address it as soon as possible. You can contact me through Steam or the contact page on the website. Thanks, and I hope you enjoy it!

  • Released! - 27 May 2016

    A Long Way Home is officially released on Steam! If you have ANY problems with the game, please let me know and I will address it as soon as possible. You can contact me through Steam or the contact page on the website. Thanks, and I hope you enjoy it!

  • Playtesting is important! - 27 May 2016

    Playtesting is always important. I've run through this game like 100 times over the past month, and today I was doing the final playtest this morning and found 2 small bugs. One dealt with achievements, and the other was a minor graphic issue. Both have been fixed, depots updated.

  • Playtesting is important! - 27 May 2016

    Playtesting is always important. I've run through this game like 100 times over the past month, and today I was doing the final playtest this morning and found 2 small bugs. One dealt with achievements, and the other was a minor graphic issue. Both have been fixed, depots updated.

  • What a lovely day! - 26 May 2016

    A Long Way Home has been reviewed and no blocking issues were encountered! If all goes well it will be released tomorrow, May 27th!

  • What a lovely day! - 26 May 2016

    A Long Way Home has been reviewed and no blocking issues were encountered! If all goes well it will be released tomorrow, May 27th!

Patch notes and updates

S.noRelease datePatch nameGID number
131 May 2016Update 5 Released4249665521684454708
230 May 2016Update 4 Released4249665521684454816
329 May 2016Update 3 Released4249665521684454918
429 May 2016Update 2 Released4249665521684455026
529 May 2016Update 2 Coming4249665521684455136
628 May 2016Update 1 Released4249665521684455247
727 May 2016Update coming4249665521684455361

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