Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4612150 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Coming soon |
| Developer | Nordic Digital Studio |
| Publisher | Nordic Digital Studio |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
You check into a decaying Spanish hotel where perception can’t be trusted. By interacting with the environment you uncover the horrors of what really happened to the tourists who vanished after checking in. Can you checkout from this hotel?
About this game
Checked In is a psychological horror game set in an old coastal hotel in Spain, where isolation and unease slowly take hold. The gameplay is a first-person, story-driven walking simulator focused on exploration, environmental storytelling, and subtle interactions. Players uncover the narrative by observing their surroundings, piecing together clues, and engaging with objects that all serve a purpose. Features Integrated in-game smartphone UI as a core gameplay system (navigation, information, flashlight) Single unified interface system central to all player interactions Highly interactive environment with nearly all objects usable or inspectable Exploration-driven design that rewards attention to detail Environmental storytelling through audio, visuals, and subtle cues Every element in the world is intentional and meaningful Gradual breakdown of perceived reality throughout the experience Increasingly unreliable narrative and environmental perception Constant questioning of what is real versus hallucination or distortion Psychological horror built through perception, ambiguity, and uncertainty Deeply immersive world design with no purely decorative elements You need to charge your phone to keep the battery level up Find out what happened to the guests.. Interactive hotel enviroment
Supported languages
English * * languages with full audio support
