SPSTEAMPULSELIVE ANALYTICS
Desk Space: Idle Spacefleet clicker

Desk Space: Idle Spacefleet clicker Steam news

Shotgun Anaconda | Jun 30, 2026 | game

Released

6players observed · 24 September 2026 - 17:56:32 UTC

CasualSimulationStrategySteam Store

  • Latest observed players6 · 24 September 2026 - 17:56:32 UTC
  • SteamPulse tracked peak16
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score74% positive

Desk Space: Idle Spacefleet clicker news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players6 · 24 September 2026 - 17:56:32 UTC
  • SteamPulse tracked peak16
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score74% positive
  • Total reviews86
  • Release dateJun 30, 2026
  • DeveloperShotgun Anaconda
  • PublisherShotgun Anaconda

Genres: Casual, Simulation, Strategy

Company pages: Developer: Shotgun AnacondaPublisher: Shotgun Anaconda

Top Steam chartsTop 100 gamesGame directorySteam Store page

Desk Space: Idle Spacefleet clicker Steam news

Desk Space: Idle Spacefleet clicker news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Patch v1.5.0 - Time for Expedition! - 11 August 2026

    Hello captains!A fun patch for you guys today. Expedition RefactorOne piece of feedback that has consistently been brought to my attention is that expeditions lose their value quite quickly as you progress your fleet of ships. This patch refactors expeditions to make them useful for longer.The main change is that rewards are now based on your currency generation per second per ship. When you send ships out, they will gain roughly what they would generate passively if you left them idle. The kicker is that there is a multiplier that grants a bonus if they survive, and with the new mastery system, you can build upon this multiplier.Additionally, you can now unlock buffs! Because rewards are based on the specific ships you send, sending freighters yields metal, sending traders yields credits, and sending miners yields ore. A successful expedition now also grants a timed buff to the rest of…

  • Patch v.1.1.3 - Various fixes and QoL - 23 July 2026

    Thanks for the great feedback on cinema mode, I'm glad you guys loved it :)!Smaller-ish patch for you guys today, focusing on some bugs and QoL changes. All upgrades now calculate requirements from your effective amount of ships (meaning superships values are now correctly calculated and they are not just 1 ship anymore)Pirates were leaving infinitely drawn ship trails that never disappeared if you had max speed, this is now fixedVarious localization fixes such as station titles and consistency between fleet command and engineering panelRank ups now show the number of the rankDrone Refinery now has a slider in the Refinery Command letting you split your ore/metal productionMasteryGame now calculates how many points you should have on game load and refunds any missing onesThere were situations where if you invested in upgrades I removed/split/moved those points would be goneGame correctl…

  • v1.1.2a "Absolute Cinema (mode)" - 19 July 2026

    New patch for you space captains!Main attraction here is a new idle/cinema mode. If you let the game idle for 2 min the game will fade out its HUD, zoom and pan, and follow random ships around. It is perfect if you want to use it as a screensaver or background visual during the day, or while waiting for resources to generate. You can also toggle this on and off in the settings.I also changed some pirate behavior to make them more useful and bounties more plausible + some expedition ui improvements.Changelog:Cinema ModePiratesPlayer Pirates now match enemy pirates' speed to be able to catch up to them.Player Pirates can now attack enemy pirates that are raiding; previously, these could not be targeted. You can now rescue civilian ships.More consistent resolutions in battleExpeditionsMinimum ships is now 1 and not 0Slider don't reset if a new ship is boughtNumbers are now text input if yo…

  • Patch v1.1.1 - 16 July 2026

    Thank you for the great response to Endless Mode! I'm so glad you guys are enjoying it, I'll keep building on it if you guys keep playing, so it's cool to see everyone's opinion.Some quick fixes for Endless Mode and other various things for clairty:Removed dead space in the Fleet Command which created a ghost scrollbarCleaned up various tutorial and UI text for clarityMissing translations for Corruption flavor text and refineriesHide Wormhole and ShipAGI hint in Endless Mode since they are disabledPirate Salvage console message fixedPirate Salvage correctly gives pirate ships more consistently, small bug prevented it at specific scenariosMaster Rank EXP numbers now shortened with lettersScavenger Drones now correctly go after different dropped cargoBounties Correctly filters out Alien Relic bounties if you don't have SR5Aborts now recharge individually instead of bothFleet FusionFleet F…

  • Patch 1.1 "The Endless one!" - 13 July 2026

    We’ve got a banger today, folks!I’ve updated the game with the first iteration of Endless Mode. The number one piece of feedback was that you wanted to keep playing after the game was "done". I hope this mode is a good first step in addressing that request. It's relatively small/simple but a good foundation.Endless Mode is unlocked by either:Beating the Campaign (the first run of the game).Selecting it when starting a fresh save.Entering it via the settings menu.Choosing any of these options resets your progress to loop 0, but you can now keep growing forever. There is a new Mastery bar in your fleet command that progresses as you play. Each level-up grants a mastery point to spend in the new Mastery Matrix, which features 17 new incremental upgrades (some with multiple effects) that impact most parts of the game (including the stocks!) to create synergy between different systems.For ea…

  • Thank you to everyone! - 6 July 2026

    I just wanted to quickly share a post to express my gratitude to everyone who has decided to play Desk Space. I really didn't expect this much attention for my little game, where I was just experimenting with some different ideas after the release of my previous game.I joined Next Fest with very low expectations, but the game got over 10k wishlists, which was mind-blowing. It also put some pressure on me to actually make the game fun. As is often the case with video games, a lot of the pieces came together just days before release (even though the systems and designs were always there). And now, over 3,500 of you have decided to give the game a chance, and that's really humbling. Big, big, big thank you.For some of you, it didn't live up to your expectations, and I will do my best to correct that. For others, it's really been clicking, and I've seen screenshots of players with dozens of…

  • Patch v1.0.5 "It's in the (Steam) cloud" - 3 July 2026

    I couldn't stop myself, so here's another relatively big patch before the weekend! Main fix here is that I believe Steam Cloud save should be fully fixed (hopefully). It was working for most but for a sub-set of users it didn't sync correctly.UICollapsible "done" section in the upgrades menu. Hide whatever upgrades you have bought or maxed out.Metal values in buy buttons are now shortenedYou can now hide the console in the settings menu (rip console my beloved)Moved ship AGI to sit with the rest of auto-buyersRank-up message moved to center of screenAlien Tech icons now visible on Green Flat and CRT themesAdded missing translations for refinery and other parts of the game I missed for all languagesGameplay and BalanceExpedition cap reduced to 3 instead of infinite.Drones, replaced exponential metal cost with flat tiers, first 5 only cost credit and then low amount of metalSignal Range 5…

  • Patch v1.0.4 "Are we there yet?" - 1 July 2026

    Thank you for all the engagement and feedback, I'm reading it all even though I can't respond to everyone right away. I've collected a bunch of fixes in this patch that addresses several of the big complaints. Please give the game another chance if you previously stopped, hopefully you'll have a positive experience this time! Performance & OptimizationSkip sub-pixel stars and station variants at low zoom levels.Skip refinery/cleanser beam details and cleanser shadows at low zoom levels.Bug FixesCrashing when sacrificing ship fixed. This was happening if you sacrificed ships that killed the black hole but ships where already en route. They lost their target and looped infinitely trying to find something.Traders now correctly apply their Cargo Size when selling product. Bringing their profits way up. Previously they for some reason skipped that in the calculations making them quite useles…

  • Patch v1.0.3 - 30 June 2026

    Slightly bigger patch - Bounties: Metal rewards adjusted down to their correct values. They were too big and broke the entire pace of the game. You can now abort two bounties before a cooldown. - Background throttling: Players reported that the game didn't run correctly when covered by other windows, added a fallback system that should fix this. Please let me know if it doesn't. - Wormhole: Unlock hint corrected - Wealth Path: Correctly resets on prestige - Console: Messages correctly resets on prestige - Prestige: Added a nudge for the first unlock and that you should keep going (really guys, keep playing and prestige at least one more time, the game is not over lol). Also added unlock hint on how to unlock prestige. - Stocks exchange: Fee now only applies on selling and is lowered. More gains for the people. - UI fix for \ meter. - Bug: enemy pirates were counted into your fleet sizeW…

  • Hotfix 1.0.2 - 30 June 2026

    Another quick one - Small bug fix that in certain situations could prevent the final prestige loop

  • Hotfix v.1.0.1 - 30 June 2026

    Thank you for all the feedback after launch! What a great start.The most urgent fixes:Money/Ore/Metal counter now correctly update after closing/opening the menuAchievements should trigger correctly now. Please let me know if you still has issues with these, hard to check all of them quickly.Signal Range level correctly shown in the consoleChanged "M" to "Me" when ships or upgrades require metalZone Targeting UI correctly shows highlighted buttonsI'm reading everything and there's a lot of feedback in the forums and Discord, I will work and fix stuff as quick as I can. Sorry for the trouble and thank you for sticking with me!

  • Desk Space is out now! - 30 June 2026

    Desk Space was supposed to be a small side game before I found a main project but the Next Fest love blew me away. I’ve spent the last two weeks fixing bugs, adding endgame content, rebalancing upgrades and polishing the game. Buy ships to trade and mine oreUnlock and buy upgrades for new gameplay and abilitiesSlowly take over space with your flightpathsMake a lot of moneyEnter \If you are enjoying your time in space, please consider leaving a quick review. It is the absolute best way to support a solo project and helps the Steam algorithm show the game to more people. As always I’m looking forward to your feedback, thoughts and stories. Especially as you hit prestige levels and explore the new content.You can tell me what you think on X, the Steam forums or join the Discord. A note for demo players: A lot of things changed and was added after Next Fest, sadly that means your saves wont…

  • Desk Space Release Information - 29 June 2026

    Can not believe we are so close to release! The game officially releases tomorrow, and I’m aiming to press the launch button around 12:00 CET.Pricing details:Base Price: $5.99 USD (with Steam's regional pricing to keep it affordable worldwide).Launch Discount: 15% off for the first 14 days!The great reception during Next Fest really made me want to step up and deliver a fun game for you guys and girls. So I’ve been crunching over the weekend rebalancing things, fixing up the end-game, adding achievements, cloud saves and fixing bugs. I want to send a big thank you to everyone that’s been active on the forums, it’s been really nice and wholesome. I love reading the feedback, ideas, and stories from everyone.Releasing during the Steam Summer Sale is definitely a crazy choice, almost everyone told me to delay it! But I’d rather get the game into your hands now and iterate and improve it to…

  • Progression in Desk Space - 26 June 2026

    During the demo, some people were rightfully curious about the progression of Desk Space. There’s no secret that all of these games have some sort of prestige mechanic, and so does Desk Space.I didn’t want to show too much since I want it to be a nice surprise for the players, not that it's a revolutionary mechanic, but I personally think anything that can be left to be discovered is a good thing.My game design style is to try for gameplay variation with mechanics that exist in the game, making it a relatively meaningful change instead of doing smaller changes just to bloat content.The overall goal for each loop is to trigger a singularity, which triggers a universe reset… and gives you a permanent upgrade that can help or speed up the loop in certain ways.As you trigger a singularity, the universe \ and introduces more friction until you can trigger it again. There are a couple of ways…

  • Hotfix #3 - 22 June 2026

    Last nights performance patch introduced a regression.Accidentally included an endgame resource from the full game as a requirement for ships. This has now been rolled back. If you were quick enough I guess you got a hint for the full game.I've added some more variation to the pilot models. This will most likely be the final patch for the Next Fest demo (unless something breaks of course).

  • Performance Patch #3 "Finally fixed it edition" - 21 June 2026

    As noted before, the bottleneck for performance was the flightpaths of the ships. When the player zoomed in the engine tried to draw a set amount of dashes squeezed together sending the math haywire.I've now adapted the dash amounts to your zoom level and in my own tests this runs several times better.Here I'm spawning 1000 minersHere are another 500 tradersHopefully this brings us 90% there :)!Let's enjoy the last days of Next Fest!

  • Performance patch #2 + 4500 wishlists! - 19 June 2026

    Hello! Got another patch for you guys. I'm continuously working on performance and by now the biggest bottleneck is actually the flight paths. In the last patch, I offloaded the drawing from the CPU to the GPU. That helped, but the game can still slow down if you zoom in close and have a lot of ships.Fixed a bug that would sometimes draw the paths twice, overlaying them.Merged draw calls into one large render call instead of processing them individually for each ship.Added a setting to disable flight paths. If you still experience performance issues, you can now turn them off in the settings.Added a fleet defense score to Fleet Command.Locked positions for pirate warnings and defense probability in Fleet Command. This prevents the buy buttons from moving around and causing accidental misclicks.Individual module scaling: You can now resize each UI module individually in the settings.Fina…

  • Hotfix + French and German - 18 June 2026

    Quick hotfixFleet command module is now scrollable when it's larger than the window. Should help players with large screens that put text size on max.Text scale now enlarges the pilot pop-up textAdded French and German translations

  • Performance Patch and THANK YOU! - 17 June 2026

    Wow guys, what a wonderful response to Desk Space! We passed 1,500 wishlists which is awesome, THANK YOU so much everyone! I've gotten some feedback that performance can chug as you buy more ships and your network grows. This is something I will continually work to improve, but here are some quick fixes: UI Refresh Rate & Garbage Collection: Instead of updating every single frame, UI calculations are now on a throttled timer. This should be the same to the eye, but offers 90% less overhead and eliminates random stutters (especially when switching application windows).Pathlines Optimization: Changed the math behind how flight paths are drawn, utilizing the GPU instead of the CPU. This should be way more efficient while keeping the same visual look. Pathlines are often the biggest performance bottleneck, especially when zoomed in on a base with many ships. It also avoids drawing them enti…

  • Next Fest Extended demo! - 15 June 2026

    Hey everyone!I soft-launched the demo for Desk Space two weeks ago to gather initial feedback, and the response has been largely positive! However, the main piece of feedback was that it was too short, so I've updated the demo to be almost double the length.The demo now takes you near the end of the first "run". It hints at the prestige gimmick, but the mechanic itself and certain endgame upgrades remain locked for the full game. Hopefully, this is enough to give you a fun taste of what's there and what's coming. The average playtime for the demo on Steam currently says 38 minutes, so you can expect a similar amount of playtime.There are still some limits on how many ships you can buy to prevent things from snowballing out of control (mostly because I haven't decided if save files will carry over to the full release yet).Enjoy the demo and have a great Next Fest! :) Feel free to send me…

Patch notes and updates

S.noRelease datePatch nameGID number
123 July 2026Patch v.1.1.3 - Various fixes and QoL1839041357027805
216 July 2026Patch v1.1.11838407329256667
330 June 2026Patch v1.0.31836506165563499
430 June 2026Hotfix 1.0.21836506165563136
530 June 2026Hotfix v.1.0.11836506165562845
622 June 2026Hotfix #31835871199312801
718 June 2026Hotfix + French and German1835871199303622

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.