Valdrax Beyond the Rift news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews4
- Release dateQ2 2026
- DeveloperGanea Ion
- PublisherGanea Ion
Genres: Indie, Simulation, Strategy
Company pages: Developer: Ganea IonPublisher: Ganea Ion
Valdrax Beyond the Rift Steam news
Valdrax Beyond the Rift news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Catapult & Siege Workshop - 14 August 2026
Patch Notes — Catapult & Siege WorkshopSiege Workshop — new building to produce Catapults (no peasant required).Catapult recoil animation when firing.Moving sound & dust trail while the catapult travels.Firing smoke effect on release.Loaded stone visual — visible stone that disappears on fire and reappears after reload.Taller, slower trajectory arc for catapult stones.Aim inaccuracy — shots now land with a bit of random spread instead of pinpoint accuracy.Dedicated impact sound when the catapult takes damage.Destruction effect — catapult shatters into debris when destroyed instead of using a death animation.
- Steam Next Fest is over – What's next for Valdrax Beyond the Rift? - 5 July 2026
Hi everyone,First of all, a massive THANK YOU to each and every one of you who downloaded, played, and shared your thoughts on the Valdrax Beyond the Rift demo during Steam Next Fest! Seeing your strategies unfold and receiving your detailed feedback has been incredibly motivating for me as a solo developer.To properly digest and implement everything you’ve shared, I am officially retiring the current demo for now.Why i am doing this? The feedback you provided was gold. Instead of leaving an outdated version online, I want to focus 100% of my development time on upgrading the core experience. I am already hard at work refactoring systems, polishing the balance, and developing deeper tactical mechanics—including a brand-new Expedition & Logistics system that will take your soldiers far beyond the safety of their base walls.How to stay updated:Keep it on your Wishlist: This is the best wa…
- 🛠️ Major Demo Update: Combat Polish, Economy Expansion & Atmospheric Fog! - 25 June 2026
Hi everyone!I’m thrilled to bring you a brand new update for the Valdrax Beyond the Rift demo. Based on your fantastic feedback during the festival, I’ve been working hard to add more strategic depth, polish the core mechanics, and give you more time to experiment with your settlements.Here is what’s new in this build:⚔️ Weight of Battle & Combat OverhaulImproved Combat Animations: Unit animations have been reworked to make battles look much more dynamic.Synchronized Combat: Hit registration and combat pacing are now tightly synchronized. You will truly feel the weight and impact of every swing, clash, and tactical engagement.Arrow Trail Effects: Ranged combat received a major visual upgrade! Arrows now feature smooth trail effects, making volleys of fire look incredibly satisfying while giving you much better visual feedback on where shots are coming from during chaotic battles.🏔️ Atm…
- Demo Update 0.1.4 — Building Damage, Destruction & Wall Snapping - 16 June 2026
Building Damage SystemBuildings now show visible fire effects based on health — small fires appear below 75% HP, large fires with burning sound below 50% HPDamage state is saved and correctly restored when loading a gameEach building level model manages its own fire effects independentlyBuilding DestructionBuildings now spawn fractured physics debris when destroyed, with a dust explosion VFX and destruction soundNotification displayed when a building is destroyed (in EN, RO, JA)Repairs & UpgradesRepair progress is now saved — if a building was being repaired when you saved, it continues repairing after loadUpgrade health bonus now scales as a percentage of the building's base health (instead of a flat amount), so high-HP buildings like the Town Center get a proportional bonusWall & Gate SnappingGatehouse now has 2 magnetic snap points (left and right) for connecting to wallsDefense Towe…
- Demo Update v0.1.2: Tactical Formations, Combat Physics & Early Game Balance - 31 May 2026
Hello, Commanders! Ahead of the upcoming Steam Next Fest, we have just deployed a massive technical and tactical update (v0.1.2) alongside an immediate balance hotfix based directly on community feedback! Our goal is to make the experience challenging but fair, ensuring you have the room to learn and experiment with the core mechanics. Here is the complete breakdown of what’s new: 🛠️ EARLY-GAME PACING & BALANCE TWEAKS * More Starting Food: When placing your initial camp, you will now receive an extra +100 Food alongside other resources to eliminate immediate starvation. * New Safe Plains Area: Added an accessible plains area on the right side of the map, providing a safe clearing to set up your camp. * Repositioned Elite Threats: High-end monsters (Cyclops, etc.) have been pushed further toward the center of the map, creating a safer starting bubble with smaller encounters. * OakTree (…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 14 August 2026 | Catapult & Siege Workshop | 1840944183780757 |
| 2 | 5 July 2026 | Steam Next Fest is over – What's next for Valdrax Beyond the Rift? | 1836506165573721 |
| 3 | 25 June 2026 | 🛠️ Major Demo Update: Combat Polish, Economy Expansion & Atmospheric Fog! | 1836506165548902 |
| 4 | 16 June 2026 | Demo Update 0.1.4 — Building Damage, Destruction & Wall Snapping | 1835236783575406 |
| 5 | 31 May 2026 | Demo Update v0.1.2: Tactical Formations, Combat Physics & Early Game Balance | 1833968530895992 |
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