- German Language Update - 15 April 2023
We have made a pass at improving the German translation for The Second World War. All areas of the game are now in German. We expect some errors but we hope this will be a big step forwards.
- Chinese Language Update - 13 April 2023
Big improvements to Chinese translations through out the UI and events.
- The Second World War Chinese Release - 9 April 2023
We are happy to announce the release of a Chinese language version of The Second World War. All strings have been translated into Simplified Chinese including UI and events. Also in the this update, we fixed a few spelling errors and added port to the city of Hobart, Tasmania - the island south of the Australian mainland. Like with our recent localization for The First World War, we plan to add more languages to this game. German and Russian will be next with more to follow.
- Making History: The Second World War - Romanian & Yugoslavian Air Forces - 23 June 2022
We’ve finished another set of aircraft models representing two minor Eastern European powers, Romania and Yugoslavia. There were unfortunately not many domestically designed combat craft to choose from for the Romanians, but the Yugoslavians had a wide range of units that we felt deserved to be added to the game. This is a free content update for all current and future owners of Making History: The Second World War. We also included in this release a few requests by the community. There are more models and event content we are looking at for the next update. Thanks. Release Notes Added new Romanian & Yugoslavian Air units Changed Yakut Nationality Mapview color to be different to Russian color Gave Communist China control of Shensi in both scenarios Added Event to Establish People's Republic of China if Communists take most of China New Yugoslavian Unit Models Early Fighters - Rogožarsk…
- Making History: The Second World War - The Czechoslovak Air Force - 9 December 2021
As a small, landlocked nation surrounded by hostile neighbours, Czechoslovakia placed a high priority on developing a modern aviation industry. With no ports or ships, they viewed the air as their sea. Using the large heavy machinery and military industrial factories in Bohemia, Czechoslovakia was able to produce a well respected force in regards to personnel, material and equipment. The Munich Agreement forced the Czechs to surrender without a fight so we can never know how this force would have fared against the German Luftwaffe. In this release we’ve added a set of historical models representing the Czechoslovak Air Force of the 1930s. Some units were in the proto-type stage when the German occupation began, ending further development. The models also include the Avia S-99, a Czech Messerschmitt Bf 109 post-war fighter constructed with parts and plans left over from Luftwaffe aircraf…
- Making History: The Second World War - The Royal Netherlands Air Force - 5 October 2021
The latest update to the game now adds unique models for the Dutch national air force. The infamous Fokker aircraft manufacturer designed and produced several respectable fighter and bomber planes that saw action in the German invasion of the Netherlands. Although many aircraft were destroyed on the ground, the outnumbered Dutch units scored significant victories against the German Luftwaffe. But the costs were high as almost 95% of the Dutch pilots were lost. We’ve also included a Polish Seaplane Torpedo Bomber unit model that was unfinished at the time of this Summer’s Polish Air Force update. After several comments about the American AI’s trigger happy response to Germany taking control of Denmark and as a result, gaining Iceland and Greenland, we have made changes to lower the chance of a war response in this case. The next update we will be releasing unit models for the Czech Air F…
- Making History: The Second World War - Linux and Mac Update - 1 September 2021
The newest version of The Second World War has now been released for Linux and Mac users. This includes the new Polish Aircraft content recently added to the Windows version of the game. If a Linux or Mac player had their game Betas property set to use Mac or Linux, this should no longer be necessary. The property can be set to None. All future updates will release on the three platforms simultaneously.
- Making History: The Second World War - The Polish Air Force - 22 June 2021
In this release we’ve added a new set of unit models representing the Polish Air Force. These include the unique gull-winged aircraft that Poland developed in the early 1930’s, one of the most advanced fighter designs in the world at that time. Many of the Polish planes we’ve modeled were never produced in significant numbers or were still in the prototyping phase when the Germans invaded. Next we are looking to add Czech, Dutch, Romanian, Yugoslavian and maybe some Swedish and Australian air units. There are also a number of jet models we would like to include - especially Soviet jets. This update was specifically focused on the model expansion however we did make a couple of other changes. The Cyprus capital has been designated as the port city of Famagusta so that region is no longer blocked from expanding rail. The Dominican Republic previously did not have a city assigned as a capi…
- Making History: The Second World War Updated - 29 April 2021
Now that The First World War has been released we’ve had time to refocus some attention on The Second World War. This update isn’t large but we wanted to get something out quickly. There are a few feature improvements but we’ve mostly tried to fix bugs. The issue that caused the game to crash when changing the nationality of a colony has been resolved. We also found that disbanded units would return full MPU levels even if the unit was damaged. That too has been fixed. Improvements to UI elements and an optimization to camera zooming may help with some memory crashes. You can also now use the Q & E keys to tilt the camera. More updates are listed in the Release Notes below. Work on the next SWW update has already begun. Please feel free to offer ideas. Update Release Notes: Modified Nation AI Character Properties Unit Disband now accounts for MPU Damage Removed phantom selection UI elem…
- Announcing Making History: The First World War - 1 April 2020
Making History: The First World War will be released as an Early Access title in the near future. Visit the The First World War Steam page to get updated game information and participate in the Community Hub here: https://store.steampowered.com/app/959150/Making_History_The_First_World_War/
- IJN Models Update - 15 October 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30357706%2Ff5358cdd0c3d71d795e07ec5462b1c31f2504530.jpg Factus Games announces the release of a new content expansion for Making History: The Second World War featuring many of the foremost vessels of the Imperial Japanese Navy. Among the models you get are Fubuki-class destroyers, Fusō-class dreadnoughts and the largest battleship ever constructed, the Yamato, plus many more. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30357706%2F764a787d4cc191c7250a41141f4255f7ee0356da.jpg This is a free DLC enhancement that includes some minor system changes and bug fixes. All current and new owners of Making History: The Second World War will see the Japanese fleet models on Full or Medium Model Set options with the latest update, version 1.0.61701.46. We’ve also added in a newly built British Dreadnought model tha…
- Post-Release Update #3 - 3 August 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30357706%2Fcd0ab182007ca099511be969f91d6f7573a29051.jpg A new version of The Second World War is now available. In this release we’ve implemented a Difficulty system to provide a greater challenge to players who are finding the game too easy. As with any new system, we expect there might be further adjustments needed to get the difficulty levels balanced. Another significant change is really a bug fix. Shipping interdiction was not fully working as intended. Sinkings were destroying cargo but not Shipping Capacity. You would lose the coal but keep the ship carrying it. We’ve fixed it so that both are now destroyed when an interdiction event is successful. This change had a massive impact on some nation’s Shipping stockpiles - especially the Axis Powers. Blockades against the enemy should have greater strategic results. In…
- The Great War Chinese Translation Beta Version - 12 July 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30357706%2Fb36f8e235e0410e8f8a799f4d92a9e731e6c31a9.jpg Now available on Steam. To try it, go to game properties. Under the Betas tab, select the “edge-Bleeding Edge” option. Use the access code: BleedingEdge Launch the game and switch the language under Options in the main menu. The Tutorial is not yet working in the Chinese version. This should be fixed when we do an official Chinese release next week.
- Post-Release Update #2 - 4 June 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30357706%2Fa6c99f7a977455e7db6e61b9f6a38a7ac9678e27.jpgAnother minor post-release update is now active. This one resolves a few bugs and user requests like balancing suggestions and UI improvements. We will continue to make updates to the game when new issues arise. New features and content changes are being evaluated for future releases. Release Notes: - Trade routes are better at avoiding enemy waters - Can now load onto troopships in cities with port access - Check for intra-empire access for port icon tooltip in the city selection panel - Added Turkish to Turkmenistan Nationality - Raised Combat Strength of Mechanized Infantry - Fixed misspelling of Ile de France - Fixed various event text errors - Added checks to events to prevent nations going to war without player choice - Reworked Turkish Nationalism Events so play…
- Post-Release Update #1 - 4 May 2018
A small post-release update is now available. In general, the release was released in good shape. There were a few bugs found by the community but that’s not surprising in a complex game like this. Please report any suspected bugs and we’ll do our best to solve them quickly. There has also been a few requests by players. Two of these related to modding. We created a scenario that basically blank called Empty World Scenario for those who prefer to build their mods from scratch. It’s only available in the editor. Several users have posted question about adding custom flags to their mods. It has always been possible. We now made it a little easier and there is some documentation to help guide you through the process, including an example. These can be downloaded from the Factus Games website here: https://factusgames.com/pages/support Release Notes: - Fogging Set to Default - Fixed UI Scro…
- The Second World War Officially Released - 27 April 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F8812381%2F18666ae02235bda09aa63d4dae3eea12d1d0a89d.jpg Factus Games proudly announces the official release of Making History: The Second World War. We wish to extend a special thanks to all the players who assisted the development team through the Early Access period. The feedback and bug reports were extremely helpful to our efforts. We also received many great suggestions and some we were able to add to the game. Going forward we will continue to support Making History: The Second World War with updates, improvements and any necessary bug fixes.
- Early Access Complete Update - 22 April 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30357706%2F548043c5f56772a44021769ffc899b615a7d2a5c.jpg Making History: The Second World Waris scheduled to officially release on April 27 2018. An almost complete Pre-Release Final version of the game is now live on Steam. With the exception of Achievements and Music, this update contains all the system, AI and content for the official final release. The work for this update was focused on content and game balancing. We’ve added 98 achievements to the game but they will remain off until the final release goes live. Please note, Early Access saved games will not work with achievements. The music soundtrack will be revised in the official release version. After the game is officially released, we expect there will be a need for improvements and bug fixes. Factus Games will be supporting this game with new updates. A sincere…
- Official Release Date Set - 22 April 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F8812381%2F18666ae02235bda09aa63d4dae3eea12d1d0a89d.jpg Making History: The Second World War is scheduled to release on April 27 2018.
- Early Access Game Update #10 - 19 March 2018
A new version of the Second World War is now available. Update #10 is intended to be our final Early Access Update. The plan is to have the game ready for an official release sometime next month. Many of the previous updates were focused on the AI. In this release we begin to turn our attention again towards features and UI clean up. Submarine detection behavior has been significantly improved. Now ships and aircraft with sub detection capability only have a % chance to see a sub on a given turn. This allows us to give higher level units improved sub sighting ability and expand the stealth gameplay of the submarine units. Enemy subs can more easily sneak up on a fleet, engage and retreat. The naval AI received some further attention. Nations will no longer send their fleets to bombard land forces while ignoring Coastal Defense attacks against it. This was leading to some unwise shipping…
- Early Access Game Update #10 - 19 March 2018
A new version of the Second World War is now available. Update #10 is intended to be our final Early Access Update. The plan is to have the game ready for an official release sometime next month. Many of the previous updates were focused on the AI. In this release we begin to turn our attention again towards features and UI clean up. Submarine detection behavior has been significantly improved. Now ships and aircraft with sub detection capability only have a % chance to see a sub on a given turn. This allows us to give higher level units improved sub sighting ability and expand the stealth gameplay of the submarine units. Enemy subs can more easily sneak up on a fleet, engage and retreat. The naval AI received some further attention. Nations will no longer send their fleets to bombard land forces while ignoring Coastal Defense attacks against it. This was leading to some unwise shipping…