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FreeHolder

FreeHolder Steam news

RogueWare | Jul 5, 2016 | game

Released

0players observed · 25 September 2026 - 17:03:56 UTC

IndieRPGSimulationStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score76% positive

FreeHolder news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score76% positive
  • Total reviews95
  • Release dateJul 5, 2016
  • DeveloperRogueWare
  • PublisherRogueWare

Genres: Indie, RPG, Simulation, Strategy, Early Access

Company pages: Developer: RogueWarePublisher: RogueWare

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FreeHolder Steam news

FreeHolder news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • FreeHolder Alpha 8 Hotfix 5 - 1 April 2022

    FreeHolder Alpha 8 Hotfix 5 4.1.2022 April Fools! FreeHolder is still alive. Get it? Because y'all thought it was dead? It was funnier in my head. Still, they say good things are worth waiting for. I intend to test that truism to the utmost. Changes -Recipes now display nutrition on resource level -Descriptions of pick and hammer now clearly state whether they are for stone or ore. Bugfixes -Gather Firewood no longer treated as construction action w/o Adaptation -Explorer and treasure map mechanics are now working properly. -Frostbite no longer occurs with 0 heat need using upgraded buildings and clothing. Developer Notes So, after several false starts coming up with a plan for the mid/end game, I have come to the inescapable conclusion that I was Doing It All Wrong. I was seemingly turning FreeHolder into some kind of 4X game, and although I am now extremely intrigued by the idea of a…

  • I'm Back. Again. - 1 May 2021

    Hello everyone, It’s been a long time. Far too long. I don’t like it at all. But unfortunately it has been necessary to take a massive hiatus from working on the game, again, in order to deal with what are ultimately my primary responsibilities to my family and our general situation. I’m overjoyed to say that, despite all the current madness in the world that has sapped everyone’s mental if not physical health, my wife and I have welcomed a beautiful new baby girl into the world. But this wonderful occurrence has brought with it a thousand additional things that needed to be dealt with, and many of them were down to me. We have had to move again because of our eternal problems with landlords but we have made a permanent move where we will not be hassled by these issues again. I am quite relieved and am looking forward to a future of peace and consolidating my slowly increasing free time…

  • FreeHolder Alpha 8 Hotfix 4 - 31 May 2020

    FreeHolder Alpha 8 Hotfix 4 5.31.2020 See dev notes below, if you're interested. PLEASE NOTE ***Please note with the changes to map data from altering how bandits function, existing savegames will probably break. Unless you want to see some map tile weirdness for the sake of it, please purge your old save files. Due to the way that saving works in FreeHolder, this sort of thing is unfortunately unavoidable, at least for now.*** New Features -Town Stability. New system is a replacement of old "bandit activity level." Also gives certain bonuses to town. See dev notes for more details. -Bandit Camps. In towns with very low stability, Bandit Camps appear and must be discovered and destroyed to allow stability to rise again. See dev notes for more details. -Militia Activity. In dire circumstances, the towns militia may act independently to defeat bandits and increase stability. -Raid action.…

  • Back In The Saddle - 9 May 2020

    Hello everyone, My sincere apologies for the lack of updates or communiques this last month. Things have been difficult and I've had to focus my attention and energies on other things besides my beloved game for the previous few weeks. I am pleased to announce, however, that I'm back. It's time to get cranking on the second section of the game, and I'm going to kick it off by revising the whole bandit system and how it interacts with the towns, as a preparation to the mid-game overhaul I have planned, but yet to execute. I expect to have a goodly update within about a week's time. Thank you as always for your consummate patience and kindness. I hope you are all well. Chris

  • The Tale of Only Having One Computer - 14 April 2020

    Hello everyone! Development has been experiencing further delays than I had expected. Good news which is also bad news. The good news is, my wife was reinstated at her teaching job since they got a grant or something to cover the shortfall during these, er, strange times. So that means I myself can keep working on the game without having to seek erstwhile employment, not that there is much at the moment. The bad news is, since school will be remaining closed through the end of the year, she will be doing distance learning for her students....on the only computer in the house, which is mine, which I use to develop the game. This means unfettered access to my computer is now, er, fettered occasionally. We may be able to get another one at some point. Or not. The bottom line is, I'm going to have to rearrange my work hours again, probably into the wee hours of the morning, like 4AM-7AM and…

  • Delayed Update - 1 April 2020

    Hello FreeHolders! Due to several complications arising from the, er, global situation I have been slightly slowed in my ability to work effectively and deliver updates. However, I do plan on having a decent update with bugfixes and a few new features up within a few days. Thank you for your patience, and stay safe everyone! Chris

  • FreeHolder Alpha 8 Hotfix 3 - 22 March 2020

    FreeHolder Alpha 8 Hotfix 3 3.22.2020 See dev notes below, if you're interested. PLEASE NOTE **!!Please note with the changes to pasture data from adding barns, pastures from old saves may be subject to corruption when loaded. Your animals will probably be fine, but you may for example have the barn icon showing even though you don't have one, and will be unable to take the build action. New saves should not have any problems. Thank you!!** New Features Animal Features -Animals not kept in a barn are subject to possible spooking by storms and blizzards (except for Mules) Husbandry Features -"Move Animal" a free action which allows you to move animals from one pasture to another -"Build Barn" an action which costs 2 points and 10 timber, upgrades all pastures in a hex -Barn prevents weather roll and fatigue penalties for animal actions, as if you were in your villa -Barn provides some pr…

  • More Updates Planned - 21 March 2020

    Hi all, It is my hope that I will get another update out this weekend, most likely tomorrow. Although I am technically home more than I used to be, I ironically have less time to work because my child is not in school, so my ability to work uninterrupted has been, um, impeded. On top of that I've been a bit ill, nothing serious. Nevertheless, I think once I adapt it shouldn't have too much of a long term impact on the update schedule. I've been working quite a bit on animals, trying to crush some bugs, balance them a bit better and maybe add a feature or two that were lacking up to this point. You'll learn the rest when I post the update. Thanks for your patience, and stay safe. Chris

  • FreeHolder Alpha 8 Hotfix 2 - 13 March 2020

    FreeHolder Alpha 8 Hotfix 2 3.13.2020 NOTE: Please note, the title screen still says hotfix 1 at the moment. I will update this soon. Rest assured the newest hotfix is live. ***See dev notes below, if you're interested.*** Bugfixes Action Fixes -Excavation and Deep Mining discounts now appear properly in mouseover text when building pits, quarries, and mines Black Market Fixes -Equipment purchased at black market now is the correct type; obsolete types were causing glitches Combat Fixes -Bleed status ailment is now working properly Equipment Fixes -Crafted fishing nets now work properly Fatigue and Disease Fixes -Fatigue calculations now implemented properly after previous changes -Disease calculations now implemented properly using disease resist property Bribe and Quota Fixes -Bribe and wheat quota no longer sometimes resets upon loading game (!) Equipment Fixes -Woodsman's Axe and He…

  • FreeHolder Alpha 8 Hotfix 1 - 8 March 2020

    FreeHolder Alpha 8 Hotfix 1 3.7.2020 Weather Resistance, Disease, and Fatigue I've made some changes, increased some of the difficulty and rebalanced these factors. Please see below for the extended notes on all of this; there's too much text to put it at the top. If you notice a significant change in overall game difficulty, please provide feedback about it! I only want the game to be a little harder as a result of these changes. Thanks! Upcoming More bugfixes, changing the town/bandit level, patrol, and attacking mechanics to be more predictable, comprehensible, and useful, in eventual preparation for the long-awaited overhaul and tremendous improvement to the mid-game. Stay tuned! We are getting there. Bugfixes Campaign Mode Fixes -In campaign mode, invaders no longer remain on tiles after defeating them -Equipment no longer disappears from existence after defeating tile invaders in…

  • FreeHolder Alpha 8 - 29 February 2020

    FreeHolder Alpha 8 2.28.2020 Combat Updated and Upgraded I'm pleased to announce that the large number of upgrades and changes to battle have been completed. I'm so pleased, in fact, that I am announcing that we are now in alpha 8. It's all pretty arbitrary, but I think it's appropriate. A battle tutorial will be forthcoming soon, probably after an update or two, but thankfully for the curious, I have implemented a vastly improved statistics screen when looking at battle gear with new icons that, when moused over, will actually explain what the statistic or property is, and what it does. No more trying to guess what all those text lists of properties mean. I'll actually tell you. The only catch is, this info is currently only available on the equipment select screen right before combat. A lot of different status displays are due for an eventual overhaul, but I don't want to redo everyth…

  • Further Delays...Upgrades, Upgrades - 25 February 2020

    I'm sure some of you are familiar with the car tuning up analogy, where you go in to replace one broken part in the engine, fix it, and then realize it broke because another part wasn't working that well, so you pull it out to tune it up, and then you notice the part under it is kind of corroded and could use some work, and then before you know it you have the whole engine in pieces because you simply wanted to fix up one part. So on the one hand, the work has spiraled a bit and I'm working on many more pieces and elements than I had originally intended. On the other, the whole battle engine itself needed a serious tune-up and some upgrades eventually before 1.0, and frankly before the mid-game implementation, and now that I've decided to fix one thing about it, I can't help it. I've got to upgrade the whole thing. So yes, this means a cleaner, meaner, more comprehensible and dare I say…

  • A Slight Delay - 21 February 2020

    Hello, everyone. I have not had the time or space I had hoped to work this week. I did get some stuff done but mostly aesthetic work and have not finishing coding the interface for it. In service of fixing up the battle system and making it comprehensible I have been working on an improved battle gear status screen that displays everything compactly and will offer an explanation for every property the gear has on mouseover. I had to make a couple dozen new icons for this purpose. This will remove the necessity for detailed explanations elsewhere, including the impending tutorial. I will either have a smaller update out on Sunday or, depending on the momentum I get, a larger one on Monday. I apologize for the delays but I am refreshed and looking forward to getting the old cleaned up, and improved, and the brand new implemented over the next few months! Thanks as always for your patience…

  • FreeHolder Alpha 7 Hotfix 12 - 16 February 2020

    FreeHolder Alpha 7 Hotfix 12 2.15.2020 Mini Fix I did not get as much done at the end of the week as I would have liked. My wife is traveling for work and the baby and I are going with her, so I've had a lot of logistical preparation and housework to take care of to get ready. The good news is, that once we get there, I'll have my computer with me and, aside from watching my daughter, I should have a pretty decent amount of time to finish up what I'd hoped to achieve for this weekend, and then some. Expect another update on Wednesday or Thursday of this coming week, containing not only a plethora of battle fixes and tweaks but some tightening up of weather, fatigue and disease mechanics to accompany the clothing reworking. For this fix, I've simply addressed a couple of the most recent bug reports, and fixed that battle status effect thing I talked about two fixes ago. The fix was only…

  • FreeHolder Alpha 7 Hotfix 11 - 12 February 2020

    FreeHolder Alpha 7 Hotfix 11 2.12.2020 Mid-Week Update! Hi all! I've been cranking away at getting flax and linen implemented and have just been so excited to get it to you that I thought I would put it out today. There are a large number of related balance changes, a few small farming tweaks, and a handful of bugs that have been removed as well, but I thought that I would dedicate this hotfix to introducing this new element. I'm getting back to fixing the battle glitches after this, but releasing all of that stuff in one giant blast would be too much text to read. Better to split it up. I might start calling this alpha 8 next time. 12 updates is probably enough to merit that, eh? Flax and Linen I'm pleased to say that I have fully implemented growing flax and weaving linen in this new fix. It has a few idiosyncracies. First, flax cannot be eaten. That's not why you're growing it. You'r…

  • FreeHolder Alpha 7 Hotfix 10 - 8 February 2020

    FreeHolder Alpha 7 Hotfix 10 2.8.2020 Battle Bugfixes I decided the combat system needed some bugfixing on this round, and made some headway into making it stable and reliable, and hence playable and, hopefully, fun. I did a lot of playtesting and I think the basic mechanics that run it are still pretty good, though adjusting the difficulty a bit may be in order. Once the whole thing is truly operational, I'm hoping you all can put in some time on it and give me some much needed feedback. Though I have a bit of a knack for these things, I will be unlikely to balance it properly without your help and input. Dev Note 1: Status Effects in Combat One thing I will be changing about combat, but not for this fix because it will require some more work, and I wanted a fix out today, is a recoding of the mechanics of how weapons inflict status ailments such as bleeding, poison, piercing, and so f…

  • FreeHolder Steam Alpha 7 Hotfix 9 - 2 February 2020

    FreeHolder Alpha 7 Hotfix 9 2.2.2020 Bonus Hotfix! I managed to get some extra time this weekend and did a number of quick fixes to the code that I figured I could simply post up today. Every bit gets us that much closer to 1.0. Enjoy! Bugfixes Action Fixes -Fixed a bug where hunting wolves got progressively EASIER rather than harder with lower predator density Building Fixes -Fixed a bug where Country Cookhouse's extra culina use would be removed upon loading game Character Fixes -Fixed a bug where character sprites would not change on class up unless game was reloaded Ledger Fixes -Equipment choice icons now properly disappear when closing ledger, switching gear categories, or changing sections -Character class innate (passive) skills now are also shown in ledger display, as intended -Contract submission list is now properly destroyed when closing black market ledger Menu Fixes -Secti…

  • FreeHolder Steam Alpha 7 Hotfix 8 - 31 January 2020

    FreeHolder Alpha 7 Hotfix 8 1.31.2020 New Tutorials Finally, a small collection of tutorials have been added to the game, with more to come. The question mark button in the upper left now opens a book with several sections outlining some of the early information you'll need to start playing right away, including some specific advice on making it through your first year. These tutorials will be added to extensively. While they won't have the completeness or detail of a large wiki, at least there will be some in-game resources for new players to familiarize themselves on a basic level with the mechanics and necessities of the game. Keep in mind, as FreeHolder is a true roguelike (by our own estimation, admittedly, but it is our core design concern), it is important for there to be a certain level of obfuscation between the player and the specific game mechanics, so: A) the player must lea…

  • Tutorials Update Tomorrow or Saturday - 31 January 2020

    Hi everyone! I'm pleased to announce that for the upcoming hotfix we have finally added the basis for what will ultimately be a substantial in-game text tutorial, designed to make the game less incomprehensible for the new player. We currently only have a few at the moment, but it will be easy to add more as the weeks go on. On deck is a super-quick start guide, an overview of the classes, and a first-year guide to help new FreeHolders come to grips with what is expected of them. Long-time players are aware that this is well overdue, no doubt. I will discuss this more in the patch notes, but there is a certain necessary level of cloaking between the game mechanics and the player in a true roguelike, as discovering, experimenting, and theorizing how best to go about playing WITHOUT access to the hard data is a) more roguelike and b) more like real life. (Which is not to say that roguelik…

  • FreeHolder Steam Alpha 7 Hotfix 7 - 25 January 2020

    FreeHolder Alpha 7 Hotfix 7 1.25.2020 Fixes, Fixes, Fixes... I'm getting rid of as many longstanding bugs as I possibly can, and really solidifying and glitch-proofing the core Survival Mode experience, before I push on for the many planned updates and reworking of the midgame, Campaign Mode stuff. I suspect it will probably be two or three more hotfixes and a few weeks before I can actually do this, but I will keep updating and keep you all in the loop of when I'm rounding the corner and getting ready to actually add new features. Please keep posting your bugs on the bug fixes forum; your help is crucial in getting this game to be as good as it should be. Thank you all! Bugfixes Action Fixes -Fixed Influence action bug where received Greatcloak would not appear in battle gear inventory Fabrica Fixes -Artisan with Careful Planning can now properly upgrade the basic smithy to an advanced…

Patch notes and updates

S.noRelease datePatch nameGID number
11 April 2022FreeHolder Alpha 8 Hotfix 54347669995464791369
231 May 2020FreeHolder Alpha 8 Hotfix 43142896212099970174
322 March 2020FreeHolder Alpha 8 Hotfix 32698159409985215517
413 March 2020FreeHolder Alpha 8 Hotfix 23893864668614124068
58 March 2020FreeHolder Alpha 8 Hotfix 12579938650932654874
621 February 2020A Slight Delay2578811485596374229
716 February 2020FreeHolder Alpha 7 Hotfix 123183419193836512547
812 February 2020FreeHolder Alpha 7 Hotfix 112578810848681471177
98 February 2020FreeHolder Alpha 7 Hotfix 102582187916843339701
102 February 2020FreeHolder Steam Alpha 7 Hotfix 92609208878392240497
1131 January 2020FreeHolder Steam Alpha 7 Hotfix 82609208878385282270
1225 January 2020FreeHolder Steam Alpha 7 Hotfix 72597949245055527553
1313 January 2020Okay, seriously. It was updated this time. I checked. Hotfix 6 is operational.2600199781655727327
1410 December 2019Hotfix 6 Stability Update2587811707185130566
157 December 2018FreeHolder Alpha 7 Hotfix 62416641943174931266
163 November 2018FreeHolder Alpha 7 Hotfix 52407631646377044819
1714 October 2018FreeHolder Alpha 7 Hotfix 43594328263098159580
1814 October 2018FreeHolder Alpha 7 Hotfix 33594328263094706339
193 July 2018Freeholder Alpha 7 Hotfix 22499943313674442805
2028 June 2018FreeHolder Alpha 7 Hotfix 12499943313653472375

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