Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4643520 |
| Live current players | 0 |
| SteamPulse tracked peak | 1 |
| Live count (today's peak floor) | 0 |
| Price | $2.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $2.99 |
| Current price USD | $2.99 |
| Release date | May 19, 2026 |
| Developer | senator.ovh |
| Publisher | senator.ovh |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | 5 user reviews |
| Positive review percent | 100% |
| Positive reviews | 5 |
| Negative reviews | 0 |
| Total reviews | 5 |
| Steam recommendations | Not available |
| Achievements | 20 |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | Yes |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/4643520/ |
Short description
A solo card roguelite where a single shuffled deck is the entire dungeon. Draw four, face three, survive the deck. Fast runs, brutal choices, just one more.
About this game
You don't get to plan. You only get to choose. Scoundrel is a solo card roguelite where the entire dungeon is exactly 44 cards — shuffled into a different nightmare every run. Each room flips four cards. Three of them you must face — monsters to fight, weapons to wield, potions to drink. The fourth card is your only mercy: leave it for the next room… or live to regret it. Swing or save it. Monsters hit hard. Weapons keep you alive — but every kill dulls the blade. A weapon can only kill a monster weaker than its last victim. Heal or waste it. Only the first potion each room works. Greed kills. Skip — but not twice. Avoid a bad draw, but push your luck too far and the dungeon collects. A complete dungeon in 44 cards — same deck, different order every run. 2–5 minute runs with instant restarts. Pure decision density — no filler, no grind. Unlock and stack difficulty mutators to find your breaking point: Tougher Monsters — every enemy hits harder. Watch Out for Traps — the deck learns new ways to kill you. Blood Price — fleeing a room costs HP. Speed Run — 3 seconds per move or you bleed. Glass Cannon — bigger weapons, smaller margins. Extra Heal — more HP to work with. Push your luck. Break your run. Try again. Zero grind: No meta-progression. You don't get stronger, you just get better. Atmospheric Pixel-art: Hand-pixeled horrors and a soundtrack drenched in dread. 20 Steam Achievements: Most of them you'll earn the hard way. The Legacy: Based on the cult solo card game by Zach Gage & Kurt Bieg — reimagined as a brutal pixel-art roguelite.
Supported languages
English
