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Flux Tower Defense

Flux Tower Defense Steam news

ArcadeDeck | May 14, 2026 | game

Released

0players observed · 24 September 2026 - 12:33:50 UTC

IndieStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Flux Tower Defense news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews1
  • Release dateMay 14, 2026
  • DeveloperArcadeDeck
  • PublisherArcadeDeck

Genres: Indie, Strategy

Company pages: Developer: ArcadeDeckPublisher: ArcadeDeck

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Flux Tower Defense Steam news

Flux Tower Defense news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • v1.0.0 Flux Tower Defense: Randomized Loadouts, 28 New Buildables, UI update - 24 July 2026

    Flux Tower Defense 1.0 You no longer get the whole toolbox. Every run rolls you a random roster and dares you to make it work. The Loadout DraftEach run opens by dealing you a hand — 4 attack towers, 2 auras, 2 specials, 2 traps. That is what you build with. Wall Tower is always free, so path-shaping never depends on the roll. Clear waves and the field offers reinforcements: one more name from everything you didn't draw, pulled from a pool that shrinks with every pick. The run you get is never the run you planned. 19 New TowersSiege Ballista — armor-piercing bolt that ignores damage reduction outright. Slow, single-target, ground only. Frost Lattice — chills everything in range; every 4th shot flash-freezes. Ember Sprayer — player-aimed flame cone. Drag from the tower to set its facing. Hive Nexus — seeker drones that dive at the nearest enemy, air or ground, then return. Gravity Well —…

  • Flux Tower Defense: New Discovery — DLC Out Now - 17 July 2026

    New Discovery — DLC Out Now Four attributes was never the ceiling. New Discovery adds two new elements, an ultimate tier above all of them, a currency to chase it, and a way to push any tower past Lv 15. - VOID — anti-mitigationDamage ignores elemental resistance outright. The Golem's 85% damage reduction stops working. Tier 2: shields break in 2 hits instead of 3. Dodge chance on Wraiths, Goblins, and Phasing elites is cut in half. - BLIGHT — sustain denialStacking damage-over-time, up to 5 stacks, cuts incoming healing in half on any enemy carrying it. Tier 2: 8 stacks, healing blocked completely. Boss-type enemies decay the stack over 6 seconds instead of losing it all at once. - SUPERIOR — the ultimate tierReroll-only. 1% chance on a Prisma reroll. It never appears on the normal Lv 5 roll. SUPERIOR isn't a generalist — it ties the best specialist on every axis, on one tower, at once…

  • v0.3.0 — Balance Overhaul, Tower & Trap Update, New Combat FX - 20 June 2026

    Flux Tower Defense v0.3.0Biggest update yet. Rebalanced top to bottom, reworked towers, auras and traps, and a full combat-feel pass on the FX. ⚖️ Major Balancing Damage, cost and cooldown curves retuned across the whole roster — early towers stay relevant, late game hits harder. Attribute multipliers (LAVA / GLACIER / ELECTRIC / STEEL) rebalanced at every tier. Enemy HP, gold and elite scaling tightened so no wave is a free win or a brick wall. 🏰 Tower, Aura & Trap Update Reworked tower behaviors and aura ranges — support towers pull their weight. Trap charge-banks and plate filters tuned for cleaner combos. Veterancy perks adjusted for more meaningful Tier-3 choices. ✨ FX Update Combat juice — enemies burst on death, towers flash on fire, hits throw sparks, damaged enemies flash white. Screen shake — bosses and Challengers land with weight. Living backdrop — drifting nebula, ambient…

  • Flux Tower Defense v0.2.2 — Lv 15 EVOLUTION - 26 May 2026

    v0.2.2 — Lv 15 EVOLUTION Your Arrow, Prism, Blade, and Tesla towers can now EVOLVE at Lv 15. Each becomes a completely new tower with a new attack pattern — but only if you take the gamble. 60% chance to ascend. 40% chance to fall back to Lv 4, attribute and Tier 2 wiped. No save-scumming. No do-overs. The four evolved formsArrow Tower → Volley Spire — fires a 5-arrow fan in a forward cone, hitting every enemy in the cone instead of a single target. Prism Beam → Eclipse Lens — sweeping omnidirectional beam. No ramp, no primary lock — consistent damage to every enemy in range as the beam orbits. Blade Launcher → Whirling Carousel — four blades orbit at radius 2 cells, contact-damaging anything that crosses the orbit ring. Becomes a perimeter AoE. Tesla Coil → Storm Pillar — drops 3 sky-lightning columns per cycle on random enemies in range. Each strike is a small AoE blast. No chain. How…

  • Flux Tower Defense — Patch v0.2.1 - 21 May 2026

    ⚔ New: Veterancy & Perks Towers now earn ranks from combat — Rookie → Recruit → Veteran → Elite → Master → Champion. Hit Elite (Tier 3, 150 kills) to unlock a perk slot. Two perks per tower: a safe stat boost and a rare behavior-changer. Paid rerolls: gold cost scales with tower investment (100g–1000g). Utility traps (Synapse, Phase, Toxic, Molecular, Wellspring, Resonator, Midas, Pyre, Sigil, Aeon, Void) track their own progress counter — stuns, phases, marks, heals — so they tier up too. 🔫 New: Charge Bank System Multi-shot traps now bank discrete charges instead of one-shot cooldowns. Burst when you need it, regen between waves. 🎯 New: Plate Filter Targeting Walkable traps can be set to trigger only on: All — legacy behavior Boss — save the punch for the big guy Elite — pop modifier-tagged enemies Carrier — only fire on enemies carrying a pollination debuff 📜 New: Wave Event Banne…

  • Flux Tower Defense — v0.2.0 "Elite Threats" - 15 May 2026

    New Enemies & Bosses 12 new enemy types — Bombers, Shieldlings, Swarmlings, Toll Gates, more Challenger boss + boss-evolve mechanic 3 Elite Modifiers — random affixes that reshape waves New Towers 3 Aura towers with stacking support effects New utility archetypes + targeting modes Systems Wall-cap decay — no more 60-wall mazes Game speed control Bestiary modal with full enemy previews Passive visualization redesign Quality of Life Full i18n — 14 locales (EN, KO, JA, ZH-Hans/Hant, DE, FR, ES, ES-LA, PT, PT-BR, RU, NL, HU, VI) Steam Cloud sync fixed Damage-text coalescing — less visual spam Speedrun HUD + richer Rich Presence Leaderboards + expanded achievements Thanks for playing. Feedback welcome in Steam forums.

  • V0.1.1 Dropped - 15 May 2026

    Minor fixes and few improvement. Thank you for enjoying the game!

  • Flux Tower Defense is OUT NOW - 14 May 2026

    Flux Tower Defense is OUT NOW After three years of solo development, Flux Tower Defense launches today on Steam. Grid-based TD with no fluff: place towers, block paths, watch enemies reroute, level up rolls that change how everything works. What's in the box20 towers, 8 traps — each rolls a random attribute at Lv 5 (LAVA burn, GLACIER freeze, ELECTRIC chain, STEEL crit). Same tower plays four ways. 30+ enemy species — Mole burrows past defenses, Splitter spawns on death, Priest heals, Phaser phases. Every species has a boss variant. Endless waves — boss-evolve roll climbs from 0.1% at wave 5 to 10% by wave 55. Late runs are a mini-boss parade. 10 elite modifiers — shield, regen, dodge, EMP-on-death, slow-immune. Recolor every wave. 20 achievements — 4 hidden. Steam Leaderboards. Steam Cloud sync. 15 languages — EN, KO, JA, 简中, 繁中, DE, ES, ES-LA, FR, HU, NL, PT, PT-BR, RU, VI. Full UI +…

Patch notes and updates

S.noRelease datePatch nameGID number
121 May 2026Flux Tower Defense — Patch v0.2.11833334318567934
215 May 2026Flux Tower Defense — v0.2.0 "Elite Threats"1832700592791011
315 May 2026V0.1.1 Dropped1832700592790624

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