Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4658160 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | 2026 |
| Developer | Illusion Chains |
| Publisher | Illusion Chains |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
A chaotic two-player climbing game where you control one monkey together, one arm each, and battle physics, panic, terrible coordination, mistimed grabs, desperate recoveries, and an endless chain of bad decisions on every climb.
About this game
Reach the Banana is a chaotic co-op climbing game where two players control one monkey, one arm each, and attempt something that should have been simple. It does not go well. One Monkey, Two Questionable Decisions In Reach the Banana , both players control the same monkey at the same time. One player takes the left arm, the other takes the right, and from that point on, every movement becomes a negotiation, a misunderstanding, or a small disaster. Climbing is no longer just about going up. It is about dragging the same body in the same direction while each of you is only partially in control. When things go wrong, they do not just go wrong for one player. They go wrong for the monkey. Coordination Is a Beautiful Lie You will grab, pull, swing, slip, recover, panic, and repeatedly discover that sharing control over a single character is much harder than it sounds. Every action depends on timing, communication, and the rare miracle of both players having the same idea at the same time. Most of the time, that will not happen. A simple move can become a full-body crisis. A bad grab can ruin a perfect climb. A mistimed pull can send your monkey into chaos. Progress comes from learning how to move together, fail together, and somehow recover before everything collapses. Physics Has Chosen Violence Movement in Reach the Banana is built around awkward momentum, shared control, and the constant tension between intention and execution. You are not controlling a clean, predictable platforming machine. You are controlling a monkey through teamwork, panic, and increasingly desperate problem solving. Every climb becomes a mix of coordination and damage control. Every recovery feels accidental. Every successful section feels like something you definitely did not deserve, but will happily take credit for anyway. A Serious Climb for Very Unprepared People Despite the absurd setup, the challenge is real. Reach the Banana is about mastering shared movement, surviving the climb, and turning confusion into progress one terrible decision at a time. If you and your partner can communicate, adapt, and resist sabotaging each other for a few seconds at a time, you might actual…
Supported languages
English, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Korean, Russian, Turkish, Portuguese - Brazil, Spanish - Latin America, Portuguese - Portugal
