Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4664230 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Q3 2026 |
| Developer | Outstanding Move Games |
| Publisher | Outstanding Move Games |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | Yes |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Catch flow state on a 70 BPM timer. You don't need to read notes to play. You might learn by accident. Warning: prolonged exposure to classical music. Side effects include humming Ode to Joy at bus stops.
About this game
You're very good at this. Thirty seconds in, your paws start moving on their own. Your ears track beats you haven't heard yet. Your tail balances against musical phrases two bars ahead. The thinking part of you has left the building. Humans call this flow state. Then the staff flips upside down. Your paws know. The camera gets drunk. Your paws know. A fish falls from the rafters. Your paws were already there. The melody arrives on time regardless of whether reality is upright. ## What's inside: - Nine classical pieces — Beethoven, Mozart, Vivaldi, Chopin, Bach, Grieg, - Three moods per level: **Tutorial** (learn), **Play** (score), **Disaster** (transcend) - Disasters that stack and do not care about your combo - Flow state on a 70 BPM timer - Score Attack, combo chains, pure run-based chase You might be very good at this. Every note is a real note Move up and down to catch notes — each catch plays its actual pitch. Higher up, higher tone. Lower down, lower tone. Two notes. One melody. Two notes approach at once, only one belongs in the song. Pick by memory, pick by ear, pick by feel — but pick right, or Ode to Joy becomes Ode to Dissonance. Same notes. More chaos. The screen shakes.Flood comes. Things catch fire. The melody doesn't stop — you have to keep catching the notes through the mayhem.
Supported languages
English * * languages with full audio support
