Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4665400 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Sep 28, 2026 |
| Developer | Max Estry |
| Publisher | Max Estry |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
A mini turn-based citybuilder roguelite about logistics and resources. Chain randomised multipurpose buildings. Manage action points, workers, light level, and wear. Experiment with builds. Transform a forgotten beacon into a stronghold of light. Raise the wall of light!
About this game
You take control of an old beacon. The beacon is surrounded by towers that generate the wall of light. During the years of neglect, the towers have broken down, and the land around the beacon has been overgrown with nature. Use these resources to produce building materials and restore the stronghold of light. Expand your domain by increasing the beacon's power, its light radius depends on the development level of your settlement. Reach the old towers and restore them. Bustle Beacon is a game about resource management, production, and trade, wrapped in a lightweight city builder. It also includes roguelite elements. Turn-based, no rush. In this game, trade always works in the player's favor. However, there's a catch. To attract merchants, you need to build structures with visiting slots and have buildings that increase maximum number of merchants. Those merchants come in different types, and their offers may also be randomized. Logistics is everything. Where you place your buildings matters. A well-organized district lets you chain production without consuming incoming resources. Choices shape your chains. Each production building can respond to its neighbors in multiple ways. In buildings, you can choose which recipe they use to react to the production wave, determining whether they pass the wave further down the chain. A world of variety. Dozens of resources, dozens of buildings, and multiple paths to obtain them. No two runs feel the same. Experiment and optimize. Start small. Build workshops, gather resources, and attract wandering merchants and curious tourists. Every new run offers different buildings, unexpected opportunities, and shifting land layouts.
Supported languages
English
