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Infinite Backrooms

Infinite Backrooms Steam news

ww_azevedo | Aug 14, 2026 | game

Released

0players observed · 25 September 2026 - 04:39:57 UTC

ActionAdventureCasualIndieEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score27% positive

Infinite Backrooms news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score27% positive
  • Total reviews15
  • Release dateAug 14, 2026
  • Developerww_azevedo
  • Publisher@OverrideGameStudio

Genres: Action, Adventure, Casual, Indie, Early Access

Company pages: Developer: ww_azevedoPublisher: @OverrideGameStudio

Top Steam chartsTop 100 gamesGame directorySteam Store page

Infinite Backrooms Steam news

Infinite Backrooms news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Infinite Backrooms - Weekly Update - September 07, 2026 - 7 September 2026

    Hi Everyone,Sorry for being late with the updates. I had some personal issues over the past few weeks, but here's what's new this week.Creative ModeNew: double-tap Space to fly/noclip through walls, ceilings, and floors at 2x run speed; immortal, no stat drain while active. Hold Ctrl while flying to further increase fly speed.All levels now count as unlocked for elevator fast-travel while in Creative Mode.Downed & Crawling SystemDowned players can now crawl instead of lying fully static.Bleed-out timer fixed to the intended 3 minutes (was accidentally set to 30 seconds); added a hold-SPACE-3s give-up option with visible bar feedback.Entities & DifficultyBacteria: Investigating speed reduced from 6 to 5 m/s (it was outrunning the player's own sprint).Map Generation & Advanced OptionsNew Advanced Custom Options panel: illumination mode, necessities, monster toggles, exit probability, and…

  • Infinite Backrooms - Weekly Update - August 22, 2026 - 23 August 2026

    Hi Everyone, First of all, thanks to everyone who plays the game, and thanks for the feedback. Every week I will release an update with new features and bug fixes. BUG FIXESKinematic Character Controller Migration. Replaced Unity's default Character Controller with KCC for smoother movement, no camera flicker, no wall sticking, no elevator jams.Multiplayer Save/Restore Fix. Co-op saves now capture and restore every connected player, not just the host.Player List Mute Fix. Fixed the Mute button in the Tab player list not working.VSync / FPS Limit Fix. VSync no longer silently overrides the FPS Limit setting.Smiler Wall Fairness. The Smiler can no longer reach players through the elevator.Pause/Inventory Movement Freeze. Fixed the player continuing to move/run in the background while the inventory or pause menu is open.Respawn/Revive Location Fix. Fixed an issue where respawns and revives…

  • Game Release and Thanks for the 20.000 wishlists! - 14 August 2026

    Hi Everyone, Just here to share some updates about the game's Early Access release, and to thank you again for reaching the milestone of 20,000 wishlists! Early Access FeaturesThe Early Access build has significantly more content compared to the demo. Main new features are:Player Personal Necessities: Hunger, Sanity, StaminaItems and Inventory: Players now have items to help them on their Backrooms journey, with a full inventory system.Day-Night Cycle: The Backrooms now have blackout periods, and the player has a flashlight with a battery level.Levels: I've implemented a level system, where you need to find elevator cards to unlock new levels and find the exit. Each level is infinite, with its own corridors, entities, room types, and generation logic. All of these new features also work in co-op multiplayer. Demo and Impostor ModeI'll need to remove the demo for now, since it's an old v…

  • Thanks for the 10,000 wishlists! - 8 August 2026

    Hi everyone! I’m here to thank everyone who has supported this game. Today, we hit 10,000 wishlists! 🎉 I’m a solo developer working on this game, and as a software engineer, I learn a little more about game development every day, especially thanks to all the feedback and support from this community. I first came up with the idea for this game about three years ago as a personal side project. I stopped development several times, but when I heard that a Backrooms movie was coming, I decided to start working on it much more seriously. The original plan was to release the game alongside the movie, but a lot of life events happened along the way at same time. I changed jobs, moved to a new apartment, my son was born, my car broke down, and one of my cats was diagnosed with cancer (R.I.P Simba). :(We’re creating something a little different here: a game that truly tries to capture the feelin…

  • CO-OP Multiplayer is now available in the Demo! - 15 June 2026

    What's new:Host or join public lobbies. No invite needed, just drop in and start exploring.Proximity VOIP and Chat. Your teammates only hear you when you're close. Wander too far and the silence becomes your only companion.Up to 6 players. More survivors, more chaos, same infinite world.The Bacteria is still out there. It doesn't care how many of you there are. The full game is coming soon. Add to your wishlist to stay updated.

  • EXIT UPDATE - DEMO - 28 May 2026

    EXIT UPDATE Now you can find an exit, but good luck with that! Something may catch you before you make it. What's new:Exit room: a rare hidden room that ends the run.Entity: always lurking, just waiting.Complete gameplay loop: explore, survive, escape.Wishlist the full game to follow future updates.

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