SPSTEAMPULSELIVE ANALYTICS
Ancient Go

Ancient Go Steam news

Hart Laboratories LLC | May 30, 2017 | game

Released

0players observed · 7 October 2026 - 10:31:56 UTC

CasualIndieStrategyMinimalistPuzzleSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score66% positive

Ancient Go news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score66% positive
  • Total reviews102
  • Release dateMay 30, 2017
  • DeveloperHart Laboratories LLC
  • PublisherHart Laboratories LLC

Genres: Casual, Indie, Strategy

Company pages: Developer: Hart Laboratories LLCPublisher: Hart Laboratories LLC

Top Steam chartsTop 100 gamesGame directorySteam Store page

Ancient Go Steam news

Ancient Go news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update 1.2 OGS Bug Fix - 31 July 2019

    Another minor update. Changes: Fixed more ranking issues with OGS due to changes in their system.

  • Update 1.1 - OGS Bug Fix - 16 December 2018

    Very minor update. Changes: Fixed ranking displayed on OGS due to change in their system.

  • Update 1.0 - Release! - 30 May 2017

    Very excited to release Ancient Go! I hope to bring this amazing game to many new players. Changes: Updated menu system fully integrated Visual for board size changes AI marking of dead stones Development is not stopping here, this is a long term project and a passion.

  • Update 1.0 - Release! - 30 May 2017

    Very excited to release Ancient Go! I hope to bring this amazing game to many new players. Changes: Updated menu system fully integrated Visual for board size changes AI marking of dead stones Development is not stopping here, this is a long term project and a passion.

  • Update 0.3 - New Menu, Steam Achievements - 23 May 2017

    Pretty big update in preparation for full release next week. A bunch of it is still rough around the edges but I am very interested in what people think, if there are bug etc. Still more to do to polish and layout the new menu system. The online game menus and in game menus still need to be integrated but it is coming. I really want to put the best foot forward in case any new player come in this week while AlphaGo plays. Changes: Updated menu system Visual warning for any of your stones in atari (can toggle in options) First time you load the game, some professional game records are replayed on the board Stone placement and capture effects (can toggle in options) Added noise for game resumed from stone removal phase Added noise for pass in multiplayer Added loading screen Fixed bug with autoscore displaying board territory incorrectly after game completed Fixed bug with AI not capturin…

  • Update 0.3 - New Menu, Steam Achievements - 23 May 2017

    Pretty big update in preparation for full release next week. A bunch of it is still rough around the edges but I am very interested in what people think, if there are bug etc. Still more to do to polish and layout the new menu system. The online game menus and in game menus still need to be integrated but it is coming. I really want to put the best foot forward in case any new player come in this week while AlphaGo plays. Changes: Updated menu system Visual warning for any of your stones in atari (can toggle in options) First time you load the game, some professional game records are replayed on the board Stone placement and capture effects (can toggle in options) Added noise for game resumed from stone removal phase Added noise for pass in multiplayer Added loading screen Fixed bug with autoscore displaying board territory incorrectly after game completed Fixed bug with AI not capturin…

  • Update 0.2.9 - Bug Fixes - 4 May 2017

    Bug fixes, quality of life. Changes: Fixed score and territory display after agreement phase and when in review phase Fixed states and displayed string getting confused after returning to games from the main menu Fixed displayed names sometimes showing incorrectly Fixed menu mouse-over bug

  • Update 0.2.9 - Bug Fixes - 4 May 2017

    Bug fixes, quality of life. Changes: Fixed score and territory display after agreement phase and when in review phase Fixed states and displayed string getting confused after returning to games from the main menu Fixed displayed names sometimes showing incorrectly Fixed menu mouse-over bug

  • Update 0.2.8 - Favorites Remembered, Bug Fixes - 21 April 2017

    Minor update. Changes: Game Settings Remembered for Future Games Fixed Bug where Accept/Reject Appear at Wrong Time Fixed Rare Bug where 1st Stone didn't Show on OGS

  • Update 0.2.8 - Favorites Remembered, Bug Fixes - 21 April 2017

    Minor update. Changes: Game Settings Remembered for Future Games Fixed Bug where Accept/Reject Appear at Wrong Time Fixed Rare Bug where 1st Stone didn't Show on OGS

  • Update 0.2.7 - Dead Stone Removal Phase in AI Games - 9 April 2017

    Changes: Advanced Options Menu Check Box to Enable Dead Stone Removal Phase for AI Games Check Box for 'Hint' Stones Dropdown for Default Scoring Rules Score Shows Correctly for OGS Games (Only Fully Enclosed Territory Counted) Restrict by Rank Difference for OGS Games Fixed Steam Invite Bug Improved OGS Challenge Logic There are lots of other background changes in this update, combined they allowed for the most requested feature to be included, the dead stone phase in AI games. At the moment all dead stones must be manually marked, and territory attached to those stones must be manually set. I should be able to get some basic auto-marking in soon. By default (for the moment) AI games are still auto-scored and require all stones to be removed, but in the options menu there is an 'advanced' button where you will find the default rules, and well as a check box for manual scoring and turni…

  • Update 0.2.7 - Dead Stone Removal Phase in AI Games - 9 April 2017

    Changes: Advanced Options Menu Check Box to Enable Dead Stone Removal Phase for AI Games Check Box for 'Hint' Stones Dropdown for Default Scoring Rules Score Shows Correctly for OGS Games (Only Fully Enclosed Territory Counted) Restrict by Rank Difference for OGS Games Fixed Steam Invite Bug Improved OGS Challenge Logic There are lots of other background changes in this update, combined they allowed for the most requested feature to be included, the dead stone phase in AI games. At the moment all dead stones must be manually marked, and territory attached to those stones must be manually set. I should be able to get some basic auto-marking in soon. By default (for the moment) AI games are still auto-scored and require all stones to be removed, but in the options menu there is an 'advanced' button where you will find the default rules, and well as a check box for manual scoring and turni…

  • Update 0.2.6 - OGS Updates, Single Player Undo - 2 March 2017

    Got up to speed with some more background OGS changes that happened today. Also there is a bunch of the code related to OGS which I was working on going live that should fix a bunch of edge cases problems. Lucky it doesn't seem like people have had any issues as nobody has mentioned them but they were little time-bombs. The most noticeable change will be that games vs the computer AI now have an undo option. This will revert the game to let you take your last move over.

  • Update 0.2.6 - OGS Updates, Single Player Undo - 2 March 2017

    Got up to speed with some more background OGS changes that happened today. Also there is a bunch of the code related to OGS which I was working on going live that should fix a bunch of edge cases problems. Lucky it doesn't seem like people have had any issues as nobody has mentioned them but they were little time-bombs. The most noticeable change will be that games vs the computer AI now have an undo option. This will revert the game to let you take your last move over.

  • Update 0.2.5 - OGS V5 - 17 February 2017

    Ancient Go should now be compatible with the new version of OGS, fixing online play. The only noticeable change is that the authentication process. OGS removed the application specific authentication code so from now on logging in will use your regular OGS username and password. Ancient Go does not store your password, but you wont have to log in every time as OGS is able to use the authorization for a good period. It might be a good idea to play unranked, shorter games for a while just in case there are any issues I missed. In my testing everything is functional but there might still be edge cases etc.

  • Update 0.2.5 - OGS V5 - 17 February 2017

    Ancient Go should now be compatible with the new version of OGS, fixing online play. The only noticeable change is that the authentication process. OGS removed the application specific authentication code so from now on logging in will use your regular OGS username and password. Ancient Go does not store your password, but you wont have to log in every time as OGS is able to use the authorization for a good period. It might be a good idea to play unranked, shorter games for a while just in case there are any issues I missed. In my testing everything is functional but there might still be edge cases etc.

  • Update 0.2.4 - Japanese Rules on OGS - 22 December 2016

    Quick update before the holidays! Changes: Hopefully the issue where closing a web browser logged into OGS resigns a game even if the same game is still open in Ancient Go is solved. AGA, Chinese, Japanese rules available for online games Ranked option available for online games Player strength shown in online games when menu is open Online game list time display is improved Options and OGS authorization should persist between updates (may not for this update) Note that the scoring still shows incorrectly in most places. That is what I am working on next. I just wanted to get in some simpler things before the holiday.

  • Update 0.2.4 - Japanese Rules on OGS - 22 December 2016

    Quick update before the holidays! Changes: Hopefully the issue where closing a web browser logged into OGS resigns a game even if the same game is still open in Ancient Go is solved. AGA, Chinese, Japanese rules available for online games Ranked option available for online games Player strength shown in online games when menu is open Online game list time display is improved Options and OGS authorization should persist between updates (may not for this update) Note that the scoring still shows incorrectly in most places. That is what I am working on next. I just wanted to get in some simpler things before the holiday.

  • Update 0.2.3 - OGS, Single Game Self Reviews - 20 December 2016

    Finally pulling OGS into the main branch! WARNING! Please do not open OGS in browser while playing on Ancient Go There is an issue just identified (thanks!) that OGS will resign if you close the browser window even though the game is still open in client. I am talking to the OGS admins about it, hopefully it will be resolved soon. You can play on OGS from Ancient Go just fine, but don't open both at once :) The beta branch will match the main branch for now. If you are opted in to the beta branch, you might want to switch back incase I use the beta branch for testing other features you may not be interested in. It is not strictly necessary though. There are still some finishing touches to do but they shouldn't be a big deal like all the networking stuff was. Highest priority items are getting the score estimator to match OGS (final score does) as well as implementing additional rulesets…

  • Update 0.2.3 - OGS, Single Game Self Reviews - 20 December 2016

    Finally pulling OGS into the main branch! WARNING! Please do not open OGS in browser while playing on Ancient Go There is an issue just identified (thanks!) that OGS will resign if you close the browser window even though the game is still open in client. I am talking to the OGS admins about it, hopefully it will be resolved soon. You can play on OGS from Ancient Go just fine, but don't open both at once :) The beta branch will match the main branch for now. If you are opted in to the beta branch, you might want to switch back incase I use the beta branch for testing other features you may not be interested in. It is not strictly necessary though. There are still some finishing touches to do but they shouldn't be a big deal like all the networking stuff was. Highest priority items are getting the score estimator to match OGS (final score does) as well as implementing additional rulesets…

Patch notes and updates

S.noRelease datePatch nameGID number
131 July 2019Update 1.2 OGS Bug Fix2412159905922763178
216 December 2018Update 1.1 - OGS Bug Fix3244179105169270266
322 December 2016Update 0.2.4 - Japanese Rules on OGS4249665521684504084
41 December 2016Beta Branch Update 0.2.0 - OGS Online Play4249665521684504492
523 September 2016Update 0.1.1 - GPU Load, Bug Fixes4249665521684504704

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.