Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4682090 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Q4 2026 |
| Developer | Meehnior |
| Publisher | Meehnior |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Lead three heroes with one shared deck in a dark fantasy tactical roguelite. Play each card as an action or a chess-inspired move. Read enemy attacks, break their formation and turn a desperate hand into a winning plan. Build your company. Brave the road.
About this game
A cruel road ahead A sealed dispatch. A threat ahead. Three unlikely companions with a long way to go. Lead the Vanguard, Huntress and Mage through a dark fantasy world where a narrow bridge can be a death trap - and the right card can make it yours. Waywardens is a tactical roguelite deckbuilder about making three heroes work as one. Build a shared deck, read the battlefield and find a way through encounters where position matters as much as power. Three heroes. One shared hand. Every card is a plan. One hand. Three heroes. A hundred ways out. Use every card with any hero, or put it in the right hands for a stronger class effect. Let the Vanguard open a lane, send the Huntress through it, then bring the Mage into position to protect the company. The order of your plays can change the entire turn. Every card is a move, too. Play a card for its action, or spend it on a chess-inspired movement pattern. Straight lines, diagonals and sudden jumps turn your hand into a map of possibilities. That attack you were saving might be the escape route you need. See the threat. Change the outcome. Enemies move and reveal their attacks before you act. Step out of a killing lane, push a foe off a bridge, or leave two enemies in each other’s way. Use obstacles, high ground and narrow approaches to make a dangerous board work for you. Build a company that survives the road. Choose a route through battles, treasure, dangerous elites and welcome inns. Add cards to the shared deck, collect relics that shape your party, and equip individual heroes for the role you need them to play. Spend your gold on another advantage - or save it to get everyone home alive. A beautiful place to meet an ugly end. Fight across ashen riverbanks, frozen burial grounds, scorched stone, drowned marshes and lands warped by the void. Illustrated heroes and enemies stand on miniature battlefields, with a grim comic-book world waiting beyond each fight. Pack light. Think ahead. Three heroes, one shared deck: combine their strengths without managing separate hands. Two uses for each card: choose its action or its movement. Readable enemy attacks: plan around what is about to happen. Small battlef…
Supported languages
English * * languages with full audio support
