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Žolík

Žolík Steam news

Valtrion Digital s.r.o. | May 15, 2026 | game

Released

0players observed · 25 September 2026 - 12:58:04 UTC

CasualStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Žolík news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews5
  • Release dateMay 15, 2026
  • DeveloperValtrion Digital s.r.o.
  • PublisherValtrion Digital s.r.o.

Genres: Casual, Strategy

Company pages: Developer: Valtrion Digital s.r.o.Publisher: Valtrion Digital s.r.o.

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Žolík Steam news

Žolík news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update 1.3 — Custom mode now supports up to 6 players - 11 July 2026

    ✨ New Up to 6 players in Custom mode (was 4) — set the seat limit right in the lobby's custom rules panel. Choose your deck size — play with the classic 2 decks or add a 3rd for bigger tables. The lobby recommends 3 decks once you set 6 players. The table now resizes and repositions opponents automatically for 5 and 6-player games, so everyone's hand stays visible and readable. 🐛 Fixes The lobby now warns you (and blocks Start) if your chosen player count / hand size wouldn't leave enough cards to deal — no more games starting with a card in someone's hand missing. During the deck cut, the waiting screen now names the actual player cutting instead of just "Opponent". The end-of-round score screen stays centered with 6 players. Thanks for playing Žolík — keep the feedback coming!

  • Update 1.2 — endless rounds, smoother melds & lots of multiplayer fixes - 9 July 2026

    ✨ New Endless Rounds — play a match with no round limit (now the lobby default). Take a stray card back to your hand (Fast & Custom mode) — pull a leftover card off the table to reuse; it's highlighted so you remember to play it discard. Endless Rounds — play a match witbby default). Take a stray card back to your hand (Fast & Custom mode) — pull a leftover card off the table to reuse; it's highlighted so you remember to play it back or use it as your final discard. Cards glide into place when you lay them onto a meld. 🃏 Combinations and Play Cards now fall into the hand you are aiming for, even if the hand overlaps — no more laying on the wrong hand or falling under the one you took a card from (Quick and Custom modes). Editing melds can no longer scramble a valid one or leave an illegal one behind (Fast & Custom mode). Unfinished melds glow amber, and the "can't discard yet" message…

  • Update 1.1 — Fast & Custom modes - 20 May 2026

    Thanks for waiting. Version 1.1 is now available on the default branch.What's new⚡ Fast mode — no opening threshold, meld from turn 1, pull jokers off the table straight into your hand. 🎛 Custom mode — set every rule yourself in the lobby: round count, hand size, joker count, pure-sequence requirement, and more. 🐛 Bug fixes and stability work — rules now sync on reconnect, achievement anti-grind, hardened against malformed RPCs. Help me polish it Žolík is mostly a solo project, so there are a lot of combinations I haven't fully tested — Custom mode in particular can produce rule sets I've never played. If you hit anything weird (visual glitches, desyncs, wrong scoring, crashes…), please post in Žolík → Discussions. Repro steps + a screenshot help enormously. Thanks for playing. Good luck at the table!

  • Fast Mode and Custom Rules coming in v1.1 - 13 May 2026

    What's next for Žolík Thanks to everyone who's already at the table. The lobby's "Mode" dropdown shows two grayed-out options — Fast and Custom — and we want to walk you through what each of those will unlock in v1.1. Both will arrive as a free update for everyone who owns the game. ⚡ Fast Mode A looser, snappier ruleset for when you want shorter rounds: No opening threshold — meld whenever you can. Pure sequence is not required to open. Lay-offs allowed before you've opened. Meld manipulation — drag cards between melds on the table, split a combination with a right-click, merge melds together by dragging one onto another. Reclaim jokers from table melds back into your hand by swapping in the represented card. Undo Turn button to revert all your table edits before you commit. All splits and merges stay validated — you can't leave the table in an illegal state. 🛠 Custom Rules For house-…

Patch notes and updates

S.noRelease datePatch nameGID number
111 July 2026Update 1.3 — Custom mode now supports up to 6 players1837955055360169
29 July 2026Update 1.2 — endless rounds, smoother melds & lots of multiplayer fixes1836506165583546
320 May 2026Update 1.1 — Fast & Custom modes1833334318567281

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