Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4686840 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Q2 2027 |
| Developer | Ruby Coconut |
| Publisher | Ruby Coconut |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Train gladiators. Manage your ludus. Send them to the sand to fight, win, and bleed. Turn-based hex tactics where stamina, formations, and four classes — Swordsman, Spearman, Archer, Mace Fighter — decide every match. Permadeath makes every loss final.
About this game
Sons of the Arena is a turn-based tactical game where you run a gladiator school in a brutal world inspired by Ancient Rome. Buy fighters at the slave market, equip them, train them in real combat — and watch them grow or die. Hex-based tactical combat Battles play out on a hex arena in the tradition of classic turn-based strategy. Position is everything: facing, flanking, line of sight, terrain, and zones of control shape every turn. There are no resurrections — when a gladiator falls, his gear goes back to the armory and his name to the wall of remembrance. Four classes, real choices Recruits start as basic gladiators and specialize at level 2 based on their weapon: Swordsman — master of counterattacks, high parry, lethal in single combat. Spearman — long reach, shield-wall formations, "Push" skill to break enemy lines. Archer — covers the whole arena, area volleys, no zone of control. Mace Fighter — crushes armor, +50% damage against targets shielded by allies. Stamina, formations, perks Every action costs stamina: a tired fighter hits softer and misses more often. The enemy AI uses real formations — shield walls, wolf-pack flanks, archer screens — so the same skirmish never plays out the same way twice. Level-up perks let you specialize each fighter: "Last Stand," "Spear Wall," "Quick Shot," "Battle Cry." Run your ludus Between fights you manage the school: build barracks, infirmary, smithy, and quarry; hire workers and healers; feed your fighters — or watch them weaken. Wounds heal in real days. Money is always tight. Pre-alpha — in active development The game is in active development. Wishlist it to be notified when the demo drops.
Supported languages
English, Russian
