VOID PROFIT news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID4687990
- PriceNo longer available on Steam Store
- Release dateNov 2, 2026
- DeveloperCorvid Food
- PublisherCorvid Food
- Parent gameNot available
Company pages: Developer: Corvid FoodPublisher: Corvid Food
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
VOID PROFIT Steam news
VOID PROFIT news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- VOID PROFIT Devlog #10: Still company property - 21 September 2026
Hello, I've been working on the cockpit, the look of the game and the Charter and Ledger systems mentioned in the last update. This is a look at what's changed in the development build, including a better explanation of how those systems work. The cockpit needed work You spend most of the game sitting in this thing. It should feel like a place, and quite a lot of it still looked flat. I've been working on the depth of the panels, how the screens sit inside them and where the light falls. The main console now lights the surrounding surfaces. Unlit parts of the cockpit stay darker, and the edges of the panels have more weight to them. There are also some small physical details. Vents, maintenance covers and a cable that actually connects to something. The panel lights respond to what's happening on the ship and occasionally flicker. That respects the Flashing Lights setting and reduced mo…
- Playtest ending this weekend. Findings and a new Roadmap. - 21 August 2026
Hello, There's been some silence surrounding the game as I've been focusing on fixing playtest issues and clearing up the demo before its release. Here's a quick update on what's happening. 1. The end of the first playtestThis weekend, on Sunday, I'll be deactivating the currently running playtest to focus on bigger changes. If you have any last minute feedback, going to the Discord is still the best option. The playtest ran for a lot longer than expected. Went from a month to two months of small and big changes. 2. Findings from that testThe main pieces of feedback were about readability, information and gameplay.A lot more useful information was added in two new screens. These should let you know WHY and HOW something is happening. A big balancing job was done as, contrary to my own belief, the game was at times extremely easy. This balancing included both gameplay and added limitatio…
- Playtest Starting Soon - 24 June 2026
A VOID PROFIT playtest will be starting soon. The start of July is the test start range. This is a pre-demo playtest that will be indicative of the whole experience of playing the game. A demo will be released in the weeks following the playtest for people who will be more interested in playing a section of the game without the requirement of giving feedback. The ProcessThis will be a regular playtest requested through Steam. There will be a Request Access button for the playtest build. After that it will be added to your library and you can test, play, critique every part of the game. Making it a bit easierWhat you can do to make it a bit easier for me is to: 1. Join the Discord server here: https://discord.gg/YjbV42gTWr 2. Contact me on Bluesky: Corvid Food on Bsky 3. Join the subreddit: r/VoidProfit The game is close to being complete at this point. There's no next step for me except…
- VOID PROFIT Devlog #9 - Keep the manifest clean - 27 May 2026
VOID PROFIT Devlog #9: Keep the manifest cleanA new game system has been addedThe manifest systemA new game system that expands on the current gameplay has been added. It's the manifest system. You now have to keep a manifest for your cargo. BUT DON'T WORRY! It gets automatically populated when you buy or sell cargo. You just need to "File" and/or change it. You need to declare your cargo to avoid issues with authorities when docking or during inspection stops.The new gameplay this createsThis opens up the gameplay to new possibilities. First - you can now lie to avoid any illegal cargo issues. If you have a good standing with a faction you can pass an inspection on manifest submission alone. If you're carrying something illegal you can declare it as something...not as illegal. And, if your manifest looks plausible, there's a good chance of that happening. Here's an example: You normall…
- VOID PROFIT Devlog #8: Authored Dialogue - 13 May 2026
VOID PROFIT Devlog #8: Authored DialogueA massive overhaul of the dialogue system has been implementedA more natural dialogue systemBefore this change dialogue was constructed from different lines based on world, player and market states. As the variety of states changed, this dialogue was starting to feel extremely unnatural. Appending, prepending and inserting lines into the NPC dialogue turned into nothing but a series of dialogue snippets stitched together (which it was). Now the system has been changed. The dialogue is now entirely authored for almost all cases. The game now decides the best line that needs to be pulled from several dialogue assets based on the same conditions as before. This creates a fully natural feeling to the dialogue. Faction identity is now realUsing this cleaner, bigger method to show dialogue leads to a MUCH stronger faction identity. Different factions no…
- VOID PROFIT Devlog #7: Deepening Gameplay - 7 May 2026
VOID PROFIT Devlog #7: Deepening GameplayMade some changes that should deepen gameplay and improve emergent gameplay possibilities.Pirate GuildThe Pirate Guild was just a major/core faction. They behaved like everyone else and, since they don't have any cargo they consider illegal, were just a nuisance. Now they act completely differently. Traveling through other factions' area will mean that you'll have to pay close attention to routes you're taking if you have illegal cargo or outstanding fines. The Pirate Guild is now not like that. They care if you have a lot of credits on you. They care if you're transporting an important passenger. They stop and scan you on less populated routes.This is something that you should consider while traveling through Pirate-controlled space. Otherwise you might lose a passenger and job. Or even worse, lose credits to what they call a "Toll."Cargo Manufa…
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