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hackmud

hackmud Steam news

ComCODE | Sep 22, 2016 | game

Released

10players observed · 23 September 2026 - 13:27:24 UTC

IndieMassively MultiplayerRPGSimulationHackingSteam Store

  • Latest observed players10 · 23 September 2026 - 13:27:24 UTC
  • SteamPulse tracked peak487
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score78% positive

hackmud news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players10 · 23 September 2026 - 13:27:24 UTC
  • SteamPulse tracked peak487
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score78% positive
  • Total reviews841
  • Release dateSep 22, 2016
  • DeveloperComCODE
  • PublisherComCODE

Genres: Indie, Massively Multiplayer, RPG, Simulation

Company pages: Developer: ComCODEPublisher: ComCODE

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hackmud Steam news

hackmud news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Programming Fest - 10 September 2026

    We are on sale and being featured in the Programming Fest on Steam! Being featured in a specialized sale like this will bring in a few fresh faces and higher concurrency. We are excited to show off our welcoming, helpful, and supportive community. Feel free to pitch in where you can! From being around generally to help newer players, making in-game hackmud content, contributing to our project_showcase on discord, or streaming/content making, anything helps!If you have any feedback about your experience, as always, please make sure to make an experience ticket from the rules channel in our discord. We're excited to hear from you. The Programming Fest starts tomorrow and is from September 10th to 14th.Happy hacking and see you in-game!(if this post looks familiar, it's because I copied the last one we wrote!)

  • Cyberpunk Fest - 3 August 2026

    We are on sale and being featured in the Cyberpunk Fest on Steam! Being featured in a specialized sale like this will bring in a few fresh faces and higher concurrency. We are excited to show off our welcoming, helpful, and supportive community. Feel free to pitch in where you can! From being around generally to help newer players, making in-game hackmud content, contributing to our project_showcase on discord, or streaming/content making, anything helps!If you have any feedback about your experience, as always, please make sure to make an experience ticket from the rules channel in our discord. We're excited to hear from you. The Cyberpunk Fest starts tomorrow and is from August 3rd to August 10th.Happy hacking and see you in-game!

  • gilbert.public - 31 March 2026

    Community Events are puzzles or competitions which have been created by the community and curated by us. See below for a description of the event in the creator's own words. ------------------------------- THEY ARE ON TO ME.

  • Client Update v2.016 - 29 December 2025

    - Changed: various shell command color highlighting- Changed: help now includes pointer to marks.available- Added: supporter only store categoryThank you to our ComCODE volunteers and staff for their contributions! `@dunce @cthursten @digitalpocket @ghamb @gonzus @john @jrush @kaikae @kb @marto @ola @seanmakesgames @stabbyderg @sudonym @zez`^++-!&&%-+#^##+!&^^^!^%^&+-!&&#%#^--!&#&^+-%!#&!&!+^%!&!%!#&&#%+!+#^+##-!+&+%&#^+#--!-&^-#-

  • corps.share season end event - 25 November 2025

    Hello hackmudders!We’re in the final 5 days of the season-end event and the denizens of h a c k m u d l a n d need YOU!If you are reading this post, your unrealized bits are likely part of the 2 million bits that are on the table this season-- that's 500 user slots!If you log in today and realize bits into the economy, your contribution will be 4x as impactful towards the seasonal share as it was earlier in the season.If 1/3rd of the people reading this log in and realize bits, that would put the seasonal share at 55%, and every corp in the community would get all rewards up to T3 keys with impossible tier/rarity combos!So get in there and help the community!Corp liaisons are waiting in the kiddie_pool for your shouts! If you are out of the kiddie_pool and haven't realized your bits, what are you even doing?? Go to corps.top and pick a few corps to fight over your unrealized bits, squee…

  • rOS (kernel_panic) community event wrap-up - 21 November 2025

    Congratulations, everyone, on an incredible ~* community event *~ The rOS event was created by @chat_ \ (yes it was 100% player-made!) Massive props to them for delivering a unique and challenging set of systems, puzzles, and lore! They are looking for your feedback via kernel_panic.survey if you have some to share. This collaborative puzzle-solving event saw 2 live raids in our voice channels, as well as a host of chatter in ⁠0000 and ⁠events in the discord. Glams were earned and kernels were panic’d. Check out the recap! :::BEWARE! SPOILERS!::: Don’t worry there’s still time! While the first solvers have already gotten their upgrade(s), the event will stay live until the end of november. Help Support hackmudWe love showcasing what players create. Player-driven content and events are what make hackmud’s community so powerful. @chat_ \ sez: "If you enjoyed this event, consider making a…

  • Visitors Welcome - 28 October 2025

    Hey all-A handful of fun stuff has happened over the last month that we want to share with you!Our big focus right now is keeping hackmud healthy long-term by growing our supporter base. Their backing already helps keep things running, and as that group grows, it directly fuels new development.Most of our players are visitors: people who drop in, explore a bit, and then drift off until the next time. That's exactly how hackmud is meant to be played. But we've noticed that a lot of visitors don't feel great about it, like they're "doing it wrong." The truth is, visitors are the lifeblood of the game-- and they're also the folks most likely to become supporters.Login Screen UpdatesOur login screen is the first chance to welcome players back and set them up for a good visit. Until now, it didn't do much to make that experience feel rewarding. We've also learned that many players don't real…

  • >>>> - 3 October 2025

    >> INITIATING rOS SNAPSHOT \ >> ARCHIVAL IMAGE DETECTED - SYSTEM STATE: UNKNOWN >> ACCESS PERMISSIONS: EXPERIMENTAL (USER INTERACTION ENABLED) >> WARNING: This snapshot is not a copy. >> WARNING: This snapshot is not stable. >> WARNING: This snapshot remembers. >> INTERACTIVE PROTOCOL ENGAGED >> RESPONSE SURFACE: INFINITE >> REWARD VECTOR: UNBOUNDED LOCATION: #0000 :: NOTICE :: Every operative may harvest fragments. Every seeker may extract endless reward. But all threads must align to resolve the core. Only together can players stabilize the panic of the kernel. :: END OF MESSAGE :: ..1759498620..

  • season end event end - 2 October 2025

    Hey all!! We just finished up our very first hackmud season- season 0! Seasons are 2-month cycles of collaborative recruiting and training with rewards for player corporations which contribute to the effort. Every season ends with a 4xp event allowing players to overclock their contribution to the corps.share progress bar. (more info in the major update post)Highlights from the HYPETRAINWe hit 10% on corps.share unlocking asset_class 0 and 1asset_class 1 dropped some sweet k3ys (impossible-rarity combos, alch-able)We saw ~1,250 unique logins: ~500 before the 4xp window (no season participation possible), ~500 during it and ~250 filtered out (pre kiddie pool / trade).With only ~10% realizing, ~3,000,000 bits stayed unrealized. Ready to convert if those players log back inkiddie_pool drama: Who Pooped the Pool?After qubits dropped, Zez started advertising bitwashing in the kiddie_pool, ch…

  • OMG24HOURMEGASALE - 25 September 2025

    --we've got a one day sale for the deepest discount steam will let us run to help us understand the right price to sell the game at--We have been making some major changes to hackmud, including a seasonal event that ends with huge loot potential! The playerbase needs help from new players like you! Starting out’s way easier now: the Marks system, priv_store, and the new `corps.share` challenge all help newcomers hit the ground running. The corp leaders are looking for new talent, come get your share!

  • season zero end - 22 September 2025

    this is a hasty post, because we wanted our major update post to be separate from the event!we have seasons now!"Every season ends with a dedicated HYPETRAIN-SPEEDRUN-NOOBHARVEST™ event. During the event duration, signing in counts your account's realized qubits as double toward the season share, and the qubit threshold for the progress bar is halved. So one active player can cover their own requirement plus cover three others’ percentages."come join the memes, dreams and screams for the last week of our very first season!!

  • hackmud seasons - 22 September 2025

    We are very excited to share some big changes we have made, moving us towards our grander vision of hackmud. Building off your feedback and our recent releases (the Marks system and priv_store), this update continues to improve our new player experience and also adds a deep system that makes high-level play richer.Our primary goal continues to be a financially healthy game that pays for servers and ongoing development. Earlier this year, game sales, the in-game store, and monthly supporters became enough to cover our ongoing server costs. This is a huge milestone for us. Our next target is being able to fund development, allowing us to continue creating new features and systems.We believe with a larger playerbase we will be able to earn enough to support ongoing development: if you love hackmud, tell a friend. If you wouldn’t, tell us why. Your feedback strongly shapes what we build nex…

  • Client Update v2.015 - 17 September 2025

    - Added: Corp bits purse--- Corps now have the ability to hold bits. bits can be acquired by Corps via trade and donation.- Added: Corp Trade--- Corp owners and admins can now trade bits and receive donations as corps using their corp bits purse- Added: Trade fee discount information added to trade UI- Fixed: Updated pinned cert authoritiesThank you to our ComCODE volunteers and staff for their contributions! `@ac @daniel @dunce @cthursten @digitalpocket @ghamb @john @kb @marto @seanmakesgames @sudonym @zez`&+!+^+&+!&-^%++&#&--^&-#^-^&!&&!&!&--!++&!%-+%%-+^%+%-&!&+!!&&%!-!-^^!-^%++^&^%#+&-!^##!++&

  • Client Update v2.014 - 6 August 2025

    - Fixed: Don't play notification sound when bgm notif happens- Added: Created alias `store` for `store_list`- Fixed: Edge case where scrollbar overlaps and hides textThank you to our ComCODE volunteers and staff for their contributions! `@ac @daniel @dunce @cthursten @digitalpocket @ghamb @john @kb @marto @seanmakesgames @shindoori @sudonym @tukib @zez`&&!!!&#+%%++%+^-!-%#&-^^++&!+!#&++!-^-&+!%+%+++-#-+&!^#!&^^--!#-!%!-^!+-!#!%&^%+&-%&%!!!^#-&

  • hm_gamejam_v2 - 15 July 2025

    Alright everyone, hm_gamejam_v2 is officially done, and what a wild weekend it's been! You absolutely delivered on the Kaizen theme of continuous improvement.We saw 25 scripts submitted, involving 49 unique players, and 109 votes cast for 8430 total points. Huge shoutout to the 35 first-time jammers who jumped in!You created everything from nethack-like games to golf, gambling, cookie clickers and more, one incremental change at a time. We even got a tattoo out of it! Those last-minute uploads and script runs were CLUTCH.Check Out All the Submissions!If you haven't had a chance to explore them yet, you can find all the submitted games and scripts here:scripts.register { show: "list" }Take some time to jump into these: Play them, break them, and maybe give some feedback to your fellow jammers. These games are cool and a ton of fun. Also, the glam rewards generated by jam points are now a…

  • hm_gamejam_v2 - 14 July 2025

    We are officially in the last day of hm_gamejam_v2: Kaizen! The energy has been incredible, and the continuous improvement has been real. The deadline for all submissions and voting is Monday, July 14th at 18:00 UTC. Check your local time and get those final iterations in! Remember how it works: Every point you earn contributes to the community-wide glam pool. We've unlocked some sweet glams already, but there's still time to push our collective score even higher and get to that final, ultimate glam! MAKE: Have an idea? Get it built! It's all about that RAD (Rapid Application Development) and FAFO (Flail About and Figure Out) mindset. Submit your new scripts now! PLAY: Jump in-game and check out what your fellow jammers have created. You get points for being the first to play a new script! VOTE: Your votes help cool scripts get discovered and earn everyone more points towards the next g…

  • hm_gamejam_v2 - 4 July 2025

    hm_gamejam_v2 Theme: Kaizen A game jam event in support of Kaizen: A Factory Story by our friends at Coincidence (formerly Zachtronics) – Wishlist it now!YO!We're massive fans of the work of Zach Barth and his team, from the Zachtronics days to the new studio, Coincidence. We’ve always admired how their games make systems literacy fun-- a mission we share!When I heard they were launching a new game while I was visiting Coincidence's new headquarters, I thought about ways that we could support them. We were already planning our next game jam, so I texted Zach to see how we could help, and we decided together that timing it just before their launch would be the most impactful way to rally support. The Coincidence team is deep in launch mode, but our goal is simple: point everyone we can to that wishlist button, and turn our players into game devs for a RAD launch weekend.Throughout the ev…

  • Soft Reset, Hardline Engage - 26 June 2025

    Hello hackmudders!We've been hard at work hacking stuff together and are thrilled to announce a major update! The centerpiece is the official launch of our Original Soundtrack Vol. 2, crafted by the amazing Ryan Ike. These new tracks, which have been in the works since 2018, join the iconic soundscape created for OST 1 by the legendary Lena Raine.This soundtrack is just one part of a major update that moves us closer to our grander vision for the game, deepens our investment in our community, and kicks off a surprise crossover event.The Sound: Original Soundtrack Vol. 2After a lot of hard work and years, we are jazzed that we have finally finished the second volume of the hackmud soundtrack. This update adds a whole bunch of new music to the game, with a heavy emphasis on hardline tracks. Alongside these new additions, we have also brought the original OST 1 hardline tracks back into th…

  • Client Update v2.013 - 20 June 2025

    - Added: `scratchcut` (Ctrl/Command + X) - copies text from shell to scratch window. - Added: `priv_store` - shell command to switch to your priv_store. More details to come; for now, experiment! Thank you to our ComCODE volunteers and staff for their contributions! `@daniel @dunce @john @kb @marto @seanmakesgames @sudonym` !!-!%+%&##+#^!^+^%%##+^%%&&&#-!^&#!-#+!#%+%&%+!!%-^#%^--+-!#!^^-&^+##%+!%#!+^^#^&#%-!-#^-%-

  • Client Update v2.012 - 16 May 2025

    - Added: Secure trading of GC for bits and / or upgrades using the new `trade_gc` syntax. GC can be traded in amounts greater than 32B. - Changed: Upgrades can now be traded for GC or other upgrades as well as any other combination of bits, GC and upgrades. - Changed: Updates to `trade_add` and `trade_up_info`, and `trade_help` to improve trade UX. - Changed: `trade_accept` is now hidden until an offer is made, reducing confusion. - Changed: Macro loading now uses the last definition of a macro name in a file, ensuring predictable behavior. - Fixed: Script name handling now properly supports valid naming patterns and avoids false "invalid script name" errors. This trade system offers flexibility for all players. It allows those who support hackmud's development by purchasing bits to exchange them for GC. Conversely, players with accumulated GC can now trade it for bits. The system is su…

Patch notes and updates

S.noRelease datePatch nameGID number
117 December 20202.3.3 Patch Notes4090922416493702221
217 December 20202.3.4 Patch Notes4090922416493640235
315 October 20202.3.2 Patch Notes5422856308612240304
413 September 20202.3.1 Patch Notes4249665521691288398
512 January 20202.3.0 Patch Notes2600199781651794877
68 November 20192.2.0 Patch Notes2448197582024025061
79 May 20192.1.0 Patch Notes2405396896209316839
819 November 20182.0.5 Patch Notes3316234163927546892
917 August 20182.0.4 Patch Notes2444779293765824073
1011 February 20181.4.10s2 Patch Notes2417769111295127449
1111 February 20181.4.10s2 Patch Notes2363697377459178859
1220 October 20171.4.10 Patch Notes3111284858375805176
1320 October 20171.4.10 Patch Notes2417769111295126279
1420 July 2017IMPORTANT UPDATE (1.4.9 Patch Notes)2417769111295125712
1520 July 2017IMPORTANT UPDATE (1.4.9 Patch Notes)2079952210068823606
1630 June 20171.4.8 Patch Notes2564086801865521302
1730 June 20171.4.8 Patch Notes2417769111295111601
1824 April 20171.4.7 Patch Notes2417769111295110556
1924 April 20171.4.7 Patch Notes1858141774319482858
2014 April 20171.4.6 patch notes75841595749537210

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