Event[0] news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak9
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score80% positive
- Total reviews2,279
- Release dateSep 14, 2016
- DeveloperOcelot Society
- PublisherOcelot Society, Tohu Bohu Games
Company pages: Developer: Ocelot SocietyPublisher: Ocelot Society, Tohu Bohu Games
Event[0] Steam news
Event[0] news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Ten-year anniversary stream with the former team tonight at 7pm CEST 🎂 - 21 September 2026
Hi,It's been a while, right? Ten years exactly.To celebrate this decade of weird answers by Kaizen, we will stream the game with the former team tonight at 7pm CEST. Expect anecdotes, gift and live music (the discussions will be all in French, but feel free to chat with us in English anyway).Also, the game will be 75% off for the whole week. We will not do such a promo before a long time, so it's the best moment to grab it!See you tonight on our Twitch channel:
- Have You Played Event[0]? - 27 March 2017
Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time. Event was, I fear, a little bit overlooked, partly because of an unwise name and partly because speculating entirely here many of us find it too hard to take the concept of chatting to a machine at face value. We know how often Amazon Echos and Apple Siris get it wrong; how could a videogame possibly get it right? When it did, it really did. …
- Some good news... - 10 January 2017
Happy new year, astronauts! We wish you the best for this new year, and let’s start with good news. First of all, the MacOS version is fixed, which means you won’t have an infinite loading anymore if you play on Mac. Once again, we really apologize for this issue and the time we took to handle it. As you may know, our team got even smaller since the release of the game. By smaller, we mean two guys with full time jobs, supporting Event on their free time from their couch. But now it’s done, and we hope every Mac user will enjoy their experience across the Nautilus! Second good news, the OST of Event is now out! It includes the emblematic “Hey Judy” by the talented Julie Robert and Camille Giraudeau, but also remixed and exclusive tracks which make you feel again the spooky mood of the Nautilus. We cannot wait to hear about what you think of it! And last but not the least, Event was nomi…
- Some good news... - 10 January 2017
Happy new year, astronauts! We wish you the best for this new year, and let’s start with good news. First of all, the MacOS version is fixed, which means you won’t have an infinite loading anymore if you play on Mac. Once again, we really apologize for this issue and the time we took to handle it. As you may know, our team got even smaller since the release of the game. By smaller, we mean two guys with full time jobs, supporting Event on their free time from their couch. But now it’s done, and we hope every Mac user will enjoy their experience across the Nautilus! Second good news, the OST of Event is now out! It includes the emblematic “Hey Judy” by the talented Julie Robert and Camille Giraudeau, but also remixed and exclusive tracks which make you feel again the spooky mood of the Nautilus. We cannot wait to hear about what you think of it! And last but not the least, Event was nomi…
- Patch Note 11/23/2016 - 23 November 2016
* Optimized memory allocations * Fixed several light shafts * Improved Earth shaders * Removed the angry Kaizen face in the Bridge * Taught some vocabulary to Kaizen * Improved logs with new data * Added the current version of the game on the launch screen * Improved Kliper's textures * Fixed several save bugs * Fixed the 22% broken window bug * Allowed tips to change every ten seconds during long loadings * Fixed the inventory UI when the player finds the password * Improved glitches and terminal screens pipeline * BETA; Trying a new loading script to reduce loading time
- Patch Note 11/23/2016 - 23 November 2016
* Optimized memory allocations * Fixed several light shafts * Improved Earth shaders * Removed the angry Kaizen face in the Bridge * Taught some vocabulary to Kaizen * Improved logs with new data * Added the current version of the game on the launch screen * Improved Kliper's textures * Fixed several save bugs * Fixed the 22% broken window bug * Allowed tips to change every ten seconds during long loadings * Fixed the inventory UI when the player finds the password * Improved glitches and terminal screens pipeline * BETA; Trying a new loading script to reduce loading time
- Patch Note 10/23/2016 - 23 November 2016
* Optimized memory allocations * Fixed several light shafts * Improved Earth shaders * Removed the angry Kaizen face in the Bridge * Taught some vocabulary to Kaizen * Improved logs with new data * Added the current version of the game on the launch screen * Improved Kliper's textures * Fixed several save bugs * Fixed the 22% broken window bug * Allowed tips to change every ten seconds during long loadings * Fixed the inventory UI when the player finds the password * Improved glitches and terminal screens pipeline * BETA; Trying a new loading script to reduce loading time
- Patch Note 9/23/2016 - 23 September 2016
* Bugfix: controller inputs will be ignored and won't block the player in the menu anymore * Bugfix: no more issue if a savable item is enabled during a save (crash fixed) * Bugfix: obstructed a hole in the hull behind Nandi's bed * Bugfix: collider swap fixed, no more going through walls during endings * Bugfix: garden airlock door blocked after save bug is fixed * Bugfix: main terminal screen in red mode is now readable * Menu option added: disable mouse smoothing * Fixed a number of typos * Minor update of localization files * New KZ VACC model for people who've been asking how Kaizen kept the ship clean * Update of the AI content with new words and tweak of priorities and input to fix some answers popping out of nowhere * The game now saves at the end of the Intro * AR added to some objects * Minor lighting fixes * You can now access a public "beta" branch from the beta tab (right c…
- Patch Note 9/23/2016 - 23 September 2016
* Bugfix: controller inputs will be ignored and won't block the player in the menu anymore * Bugfix: no more issue if a savable item is enabled during a save (crash fixed) * Bugfix: obstructed a hole in the hull behind Nandi's bed * Bugfix: collider swap fixed, no more going through walls during endings * Bugfix: garden airlock door blocked after save bug is fixed * Bugfix: main terminal screen in red mode is now readable * Menu option added: disable mouse smoothing * Fixed a number of typos * Minor update of localization files * New KZ VACC model for people who've been asking how Kaizen kept the ship clean * Update of the AI content with new words and tweak of priorities and input to fix some answers popping out of nowhere * The game now saves at the end of the Intro * AR added to some objects * Minor lighting fixes * You can now access a public "beta" branch from the beta tab (right c…
- Patch note 9/16/2016 - 16 September 2016
* Major fix: New dependencies to fix most common launch game breaking bugs * Improved Y-axis smoothing in space and some other places * The diary will rotate even after a reload * Fix on Achievement "Nautilus is Yours" which may not have been triggered in some cases * Updated database to fix some typos
- Patch note 9/16/2016 - 16 September 2016
* Major fix: New dependencies to fix most common launch game breaking bugs * Improved Y-axis smoothing in space and some other places * The diary will rotate even after a reload * Fix on Achievement "Nautilus is Yours" which may not have been triggered in some cases * Updated database to fix some typos
- Patch Note 9/15/2016 - 15 September 2016
* Fix on keyboard navigation, main menu * Fixed Delivered on a Promise achievement * Fixed minor save issues * Fixed bug of the low-oxygen saving loop * Removed "end of demo" shortcut * Improved position smoothing * Removed ITS number from video * Use the Release version of WWise
- Patch Note 9/15/2016 - 15 September 2016
* Fix on keyboard navigation, main menu * Fixed Delivered on a Promise achievement * Fixed minor save issues * Fixed bug of the low-oxygen saving loop * Removed "end of demo" shortcut * Improved position smoothing * Removed ITS number from video * Use the Release version of WWise
- Wot I Think: Event[0] - 14 September 2016
Futureshock: one day in some strange year to come, Event , a game primarily about simulating conversation between you and a possibly self-aware AI, will seem like a vaguely absurd relic of an innocent past. From my festering chair in the retirement home, I will stave off loneliness by holding convincing conversations with Google Deep Mind or AppleSoft Siri or Sony Zangief or Trumpatron 3000 Gold. A videogame in which I converse with a rudimentary AI that can only really offer canned responses to keywords? Might as well play Space Invaders. Even so, lost in spacey / chatbot adventure Event has very clever tricks up its sleeve, and hints of where videogame conversation might or should one day go. Its tinman has a heart. …
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 23 November 2016 | Patch Note 11/23/2016 | 91591419806742262 |
| 2 | 23 November 2016 | Patch Note 11/23/2016 | 4249665521684513245 |
| 3 | 23 November 2016 | Patch Note 10/23/2016 | 91591419806735924 |
| 4 | 23 September 2016 | Patch Note 9/23/2016 | 4249665521684513349 |
| 5 | 23 September 2016 | Patch Note 9/23/2016 | 243582192028367909 |
| 6 | 16 September 2016 | Patch note 9/16/2016 | 4249665521684513461 |
| 7 | 16 September 2016 | Patch note 9/16/2016 | 243581744550765144 |
| 8 | 15 September 2016 | Patch Note 9/15/2016 | 4249665521684513573 |
| 9 | 15 September 2016 | Patch Note 9/15/2016 | 243581623180925470 |
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