War in Asia news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID4707580
- PriceNo longer available on Steam Store
- Release dateQ1 2027
- DeveloperBufo Studio
- PublisherBufo Studio
- Parent gameNot available
Company pages: Developer: Bufo StudioPublisher: Bufo Studio
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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War in Asia Steam news
War in Asia news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- 【Developement Thread 8】Supplies & Logistics - 14 August 2026
Units in the game will gradually consume supplies, morale, and readiness while moving and engaging in sustained combat. A shortage of supplies will not only limit a unit’s ability to continue operating, but will also directly reduce its actual combat effectiveness. To maintain an offensive, players will need to establish a stable logistics network.Friendly cities form the backbone of the supply system. Cities transport food, ammunition, weapons, and other equipment to the front through transportation routes.Each army-level headquarters is assigned a supply source city. During each turn’s supply phase, subordinate units will attempt to obtain missing equipment required by their formations from the headquarters’ supply source, while also requesting food and ammunition to restore their condition.You can manually change an army headquarters’ supply source city or allow the AI to assign one…
- 【Developement Thread 7】Lines of Transportation - 7 August 2026
Transportation lines are one of the most important elements in the game, serving as the links that connect cities with one another and with the front lines.Unlike most strategy games and wargames, we aim to represent historical transportation networks through a more concrete and hands-on system. You can precisely manage the traffic on each transportation line, as well as the flow of individual goods along those routes, allowing resources to move between different cities. Weapons, food, and ammunition can be continuously supplied to the front, while vital raw materials and industrial goods can be transported back toward the interior.A frontline city often faces enormous supply demands and must rely on transportation lines connecting it to cities in the rear. However, if you have stockpiled enough supplies in advance, units around the city can continue operating for a long time even after…
- 【Developement Thread 6】Resolving a Battle - 31 July 2026
Welcome to Development Thread 6!In this entry, we will discuss how battles are resolved.When the player orders one or more units to attack, an engagement begins. Combat is generally divided into two phases: the approach phase and the assault phase.During the approach phase, the attackers advance toward the defenders’ positions while both sides exchange fire. During the assault phase, close-combat calculations determine whether the defenders hold their ground, retreat, or are destroyed.The outcome of an engagement is largely determined by the squad-level equipment of the participating units. A unit with sufficient artillery will possess greater long-range firepower, while tanks provide powerful armour and breakthrough values. Heavy machine guns significantly strengthen positional defence. Factors such as entrenchment and readiness also play an important role.However, artillery and armour…
- 【Developement Thread 5】Maneuver - 24 July 2026
Each combat unit performs two types of actions during a turn: movement and combat. Both consume Movement Points (MP).Every unit has a limited amount of Movement Points each turn. A unit's available MP is determined by its weight, current condition, and the amount of mobility equipment it possesses, such as horses and trucks. Movement Points are gradually consumed as the unit moves across the map. You can always check a unit's remaining MP in its information panel.Marching also reduces a unit's condition, including morale, supply, and readiness. Although these values will recover when the unit is properly supplied, you must always consider whether your logistics can sustain an aggressive advance before committing to it.Different terrain types require different amounts of Movement Points. Moving across plains is relatively efficient, while mountainous terrain is considerably more demandin…
- 【Developement Thread 4】Stockpile & Production Chains - 17 July 2026
Welcome to Development Log 4!The game places strong emphasis on the concept of “production chains,” as they realistically reflect how a nation’s economic and wartime industrial foundations shape the eventual course of a war.In a city’s inventory panel, you can view the stockpiles of all products, their current trends, and the ways in which they are produced.Generally speaking, products further downstream in the production chain require more complex combinations of materials. Artillery production, for example, consumes tungsten, tools, and steel, while the production of those materials in turn depends on iron ore extraction.As you can see, expanding the consumer goods factory has created shortages in both tools and textiles. A larger consumer goods industry consumes more of these products. However, when you attempt to resolve the shortage by expanding tool production, the city’s iron ore…
- 【Developement Thread 3】Buildings - 10 July 2026
Welcome to Development Log 2.Buildings are the production units within a city. They are responsible for producing usable goods, either to equip your army or to support your economic system.City buildings are divided into four categories: Resources, Production, Military, and Administration.Resource buildings are the most basic type of production. They require no input and only produce resources. Resource buildings have an upper limit, which you may need to increase through exploration and land development.Production buildings represent a city’s industrial capacity. Here, you can process basic resources into industrial goods for economic consumption or for use in the military industry.By processing machine tools in production buildings, military buildings can begin using industrial equipment to produce various types of equipment for your army.Administrative buildings provide the city with…
- 【Developement Thread 1】Units - 22 May 2026
Operators are the basic combat units in the game. Depending on the faction, a non-command operator will usually represent either a division or a regiment.When you select a unit, you can view the following information in its panel: its NATO unit symbol, including unit type and formation size; attack value; defense value; status bar; manpower; movement points; morale; experience; and supply value.These values will be affected by different factors, causing them to rise or fall over time. “Status” is a very important concept in the game. You need to keep your own units in good condition while trying to weaken the enemy’s status. A weaker force in good condition may be able to defeat a stronger enemy that has been weakened by poor supply, prolonged combat, and other factors.A unit’s combat power does not appear out of nowhere. You need to organize and equip your units so that they have real…
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