Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4708160 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Q2 2026 |
| Developer | YAoGuang |
| Publisher | YAoGuang |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
A single-player card strategy game built around creature combat, minion evolution, source synergies, and color-based energy deckbuilding.
About this game
A single-player card strategy game built around creature combat and deckbuilding. Form a frontline with monster cards, reshape the battle with items, dismantle the enemy commander's tempo under constant reinforcement pressure, and strike the core before the situation spins out of control. Manage your battlefield Summon minions, switch between ready and guard stances, choose your attack lines, and evolve at the right moment. Victory is not decided by stat totals alone, but by board control, action order, and efficient trades. Chain evolution and sources together Evolution does not simply overwrite an old unit. Evolved cards and equipment move into the source zone, where they continue to provide source effects, stat growth, and follow-up synergies. Each evolution lets your battlefield build long-term advantage instead of resetting from scratch. Make decisions through color and energy Minions are not just combat power; they are also part of your resource engine. They add new colors and increase energy income, so the choice between mixed-color and mono-color play is always yours. Face commanders with visible intent Enemy commanders keep applying pressure through visible intents, independent actions, and reinforcement waves. You need to judge when to clear minions, when to push straight for the commander, and how much risk you can afford to take each turn. Combine monsters and items Normal, consumable, equipment, persistent, and field items all change the fight in different ways. Some burst immediately, some attach as sources, and some reshape the board over several turns.
Supported languages
English * , French * , German * , Russian * , Japanese * , Simplified Chinese * , Traditional Chinese * , Portuguese - Brazil * , Spanish - Latin America * * languages with full audio support
