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Tilting - A Noir Poker Career

Tilting - A Noir Poker Career Steam news

Low Light Games | May 21, 2026 | game

Released

0players observed · 6 October 2026 - 09:38:50 UTC

Steam Store

  • Latest observed playersNot available
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  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score33% positive

Tilting - A Noir Poker Career news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score33% positive
  • Total reviews3
  • Release dateMay 21, 2026
  • DeveloperLow Light Games
  • PublisherLow Light Games

Company pages: Developer: Low Light GamesPublisher: Low Light Games

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Tilting - A Noir Poker Career Steam news

Tilting - A Noir Poker Career news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • ♠ Patch 4 — Better opponents - 1 September 2026

    What is this about.Patch 3 gave you three difficulties and promised HARD would keep a scouting book on you and play near-perfect fundamentals. It did do those things to some extent, and it felt reasonably better during QA, even if always betting and folding to anything after remained profitable. So, then I coded the IAs anew and ran them through a headless harness. Thousands of hands and four blind IA playtesters also tried it... I could not make HARD measurably harder than NORMAL. What it mostly did was sand off the personalities out of the table until every seat played like the same competent stranger. So HARD comes off the menu until I can figure out a safe, fun, and reliable difficulty lever that keeps archetypes and personalities on the table.So: EASY — the classic AI you know. Unchanged, still super exploitable, still there. Good if you want to cruise through the game and just pas…

  • ✨ Patches 2 and 3 just in! ✨ - 18 June 2026

    ✨ New Features from Patch 3! AI Difficulty System — EASY / NORMAL / HARD - Replaced NG+ with a three-tier difficulty system: - EASY — the classic AI you know. - NORMAL — opponents read the table within a session, play tighter, and start exploiting your tendencies. - HARD — opponents keep a persistent scouting book on you (after the first televised venue), play aggressively, and have near-perfect fundamentals. - You'll be prompted to pick a difficulty on your first run, and you can change it any time from the main menu (with confirmation if you have an active career, because progress will be lost). Knockout Bounties - Bounties added to marquee events: $500 on Riverboat and $100K on the Neon Championship — with a live in-game overlay and an end-of-event tally. - Riverboat is now the televised "Riverboat Showdown At Sundown." - $/BB Display Toggle: A single toggle now switches the pot, you…

  • Patch 2 - Card faces and resolution improvements - 14 June 2026

    Hey, everyone! So, cutting right to the chase, we got more reviews, and we now know what to work on next. The following are in QA and will likely be live in the next 3 days: New Resolution config in the OPTIONS menu (both in-game and main menu). The card faces have been updated, along with some pixel art for the J, Q, and K ranks. Hopefully, once we reach a certain number of sales, I can commission someone to do pixel art for those (and for the animations in-between venues as well). Here are the old card faces along with the redrawn versions (both high-res and low-res).

  • Patch 1 Update Notes - 29 May 2026

    Clearer UI & cards — sharper text, redesigned suit icons, easier-to-read card faces Proper opponent art — full portrait gallery at the table, tiered by venue, with polished seat layout fixes

  • First Patch Incoming - 28 May 2026

    Hey all,Thanks to our very first review (negative, but constructive and fair), we have our very first patch in QA right now. So, what is it about? Basically, it's the first of 2 main things the reviewer mentioned: Lack of readability for cards and UI text.Originally, the way we opted to achieve the pixelated retro look was to have a sub-1024 canvas and scale it up, but that made certain parts hard to read, so we are increasing the game canvas and being more deliberate about the parts of the UI that get to retain the pixelated look. Also, the bitmaps that render the card suits have been reworked from simple 10x10 to 23x23 (the odd number makes for better and sharper symmetry).Hopefully, we get to keep the look while also improving your ability to clearly read your character's powers and your hole cards. Please, even if it's negative, feel free to hit us with more feedback. We are eager t…

Patch notes and updates

S.noRelease datePatch nameGID number
114 June 2026Patch 2 - Card faces and resolution improvements1835236783568491
229 May 2026Patch 1 Update Notes1833968530890109

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