Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4717170 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Not available |
| Developer | Not available |
| Publisher | Not available |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Renegades is a party RPG with deckbuilding combat: lead five heroes, each with unique mechanics and their own deck, choose three for each fight, and survive a kingdom coming apart through tactical, story-driven battles. Deep character development in multiple tracks leads to high customization.
About this game
Renegades is a turn-based party card battler about five fugitives trying to cross a kingdom that has decided people like them should disappear. The Kingdom of Valdris has outlawed unsanctioned magic. The old orders have bent, the roads have gone dark, and the people who once held the frontier together are being hunted. Your party did not set out to save the world. They defected, survived, and kept walking. A party, not a deck Fight with three characters at a time, each with a deck of their own. Three cards in every hand, three actions a turn, and a table that never lets you play everything you want. Every enemy intent is telegraphed. Reading it is your job. Answering it is your deck's. Distinct party roles . Hold the line with Hyperion , ward and break enemies with Solyn , mark a target and redirect attacks with Faide , prime and detonate with Luciana , and turn blood into power with Xarion . Deterministic resolution . Every card resolves the moment you play it. No hidden rolls, no surprise damage. End the turn and the enemies act in the order they showed you. One shared hand . Your heroes draw into the same three slots and spend the same actions, so every play is also a choice about who does not act. Read the fight before it starts Hover a foe and its ledger opens: the hit, the target, the reason. Then decide. Block it and let Hyperion's Retaliate answer. Taunt it onto someone who can take it. Reroute it. Or kill the attacker first. Choose your party. Plan ahead. Before each battle, pick the three who take the field from a roster of five. Who you bring decides what your hand can do, and what it can survive. A wall of shields, a nest of marks, a slow bleed of hexes: the road ahead should shape the choice. Take the Opportunity. Earn the upgrade. Every battle deals your party an Opportunity: one challenge for one hero and one card. Deal ten damage to a single foe in a round. Absorb fifteen with Block. Detonate two stacks at once. Take it, and when the fight ends that card offers you an upgrade draft. Upgrades never just add numbers. They change what the card does. Level up. Choose the path. Each level is a draft: three milestones, one on each of the hero…
Supported languages
English * * languages with full audio support
