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In Case of Emergency, Release Raptor

In Case of Emergency, Release Raptor Steam metadata

Arcen Games | Aug 29, 2016 | game

Released

1players observed · 5 October 2026 - 19:13:23 UTC

ActionAdventureIndie3D PlatformerImmersive SimSteam Store

  • Latest observed players1 · 5 October 2026 - 19:13:23 UTC
  • SteamPulse tracked peak3
  • Units sold (VGI)4,470
  • Revenue (VGI)$2,371
  • Review score76% positive

In Case of Emergency, Release Raptor metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players1 · 5 October 2026 - 19:13:23 UTC
  • SteamPulse tracked peak3
  • Units sold (VGI)4,470
  • Revenue (VGI)$2,371
  • Review score76% positive
  • Total reviews90
  • Release dateAug 29, 2016
  • DeveloperArcen Games
  • PublisherArcen Games

Genres: Action, Adventure, Indie

Company pages: Developer: Arcen GamesPublisher: Arcen Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

In Case of Emergency, Release Raptor Steam metadata

In Case of Emergency, Release Raptor metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/471770/metadata
Steam Storehttps://store.steampowered.com/app/471770/
Steam Communityhttps://steamcommunity.com/app/471770
PCGamingWiki search
IGDB searchSearch IGDB for In Case of Emergency, Release Raptor

Reviews, pricing, and metadata

Review summary

Mostly Positive

76% positive, 68 positive, 22 negative

Price and discount

Free to play

Platforms

Windows, Mac, Linux

Categories

Single-player, Partial Controller Support, Steam Cloud, Family Sharing

Achievements

Not available

Platform releases
  • Steam 29 August 2016

Latest Steam announcements

  • AI War 2 has left early access! - 22 October 2019

    Chris here! By any sane metric I can think of, AI War 2 shouldn't exist. And yet it's more than I ever imagined it could be. When we first set out to make this game three years ago, it was far less ambitious. Even that was going to be really hard. Somehow, in the process of falling down the stairs over and over again during this period, we wound up with a game that seems to be superior to the original. This game shouldn't exist, but it does, and I'm both proud and stunned. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32938991%2Fed51420dc00461d199a437e6ece56bb118a6eb64.jpg The Secret? Community The intro to this post runs the risk of sounding like I'm tooting my own horn, but it's not actually about me. I'm not capable of making -- even just designing -- this game on my own. I don't think anyone is, really. The fact that this game exists isn't a testament to me having…

  • After Two Long Years, AI War 2 Hits Early Access! - 18 October 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32938991%2Fc6c568d45e0ac9b20ce2930db75c67179ce89f29.jpg It's been quite a saga, if you've followed along all this time. All that extra time paid off! At this point we have what fans have nearly-universally hailed as a worthy successor to the original classic. We still have plenty more to do prior to 1.0 in Q2 of 2019, but the game is ready to play now and we hope you'll come enjoy it and give us further feedback. Pick up the game now for 10% off! New To AI War? The original AI War is widely considered one of the top strategy games of all time, with a central mechanic that no other title has replicated. Humanity has already lost the war, and now you command the last remnants in a desperate campaign to take back the galaxy. More than most strategy games, your actions have consequences: taking every minor outpost you see is a…

  • Studio head explains why In Case of Emergency, Release Raptor was pulled from Steam after three days - 12 September 2016

    Although received well critically, roguelike bullet hell Starward Rogue was a financial flop when it launched in January, which in turn forced mass layoffs at developer Arcen Games. Its next project In Case of Emergency, Release Raptor was released last month, however poor sales saw it pulled from sale after just three days on Steam . From the outside looking in, this seemed somewhat drastic, however studio head Chris Park has opened up about why the decision to bow out sooner rather than later was made. Nuking development of a game we'd already released (even in EA form) is never something I'd considered, says Park in an interview with Gamasutra . This option had not remotely entered my mind prior to about an hour before deciding to do it. I figured that the worst case with this game would be to struggle along for a month, maybe two, spend about about $40k doing so, and then leave peop…

  • Starward Rogue devs pull latest game from Steam after just three days - 30 August 2016

    Back in January, strategy specialists Arcen Games announced its then newest game the roguelike bullet hell Starward Rogue had been received well critically, but had flopped financially. This in turn forced mass layoffs at the studio, its founder and CEO Chris Park wrote in a blog post , therefore much rested on the shoulders of its latest game In Case of Emergency, Release Raptor. After just three days on sale via Steam s Early Access programme, it s been pulled, refunds have been offered, and will now be given away free-of-charge. I'm going to give all the customers of In Case of Emergency, Release Raptor a full refund and let them keep the game, then take the game off sale, explained Park in an update post on Saturday just three days after the game s Wednesday launch. The game is selling extremely poorly, even below what happened with Starward Rogue. Park then explored the reasons why…

  • In Case Of Emergency, Release Raptor Pulled From Sale - 30 August 2016

    Arcen Games are primarily known for making interesting (and ugly) strategy games, but last Wednesday, August 24th, the small team released 3D dino-vs.-robots action game In Case Of Emergency, Release Raptor into early access. Then on Saturday, August 27th, they announced they were unreleasing it . Now as of today the game is no longer on sale and refunds are available for those who already purchased it through Steam. …

  • Release Raptor is now free, and freely refund-available. - 30 August 2016

    Okay, wow. It's been a busy couple of days figuring some things out. Thanks for your patience during this time. Things are slightly different than I had expected, but the current setup should let people get the exact result they want. You will need to request the refund yourself, though, which is different from what I originally said -- I do apologize about that, but see below for the skinny on why that is. Quick History First up we had the announcement that In Case of Emergency, Release Raptor was being pulled from Early Access and everyone would be refunded. To clarify some points, I explained further why it was not crazy for us to pull it so early. Then we had a snafu based on the fact that I did this late on a Friday, so the game was able to remain up and available for several days. Suddenly a bunch of people wanted the game, either for free (aka paying for it and then getting a ref…

  • Release Raptor is now free, and freely refund-available. - 30 August 2016

    Okay, wow. It's been a busy couple of days figuring some things out. Thanks for your patience during this time. Things are slightly different than I had expected, but the current setup should let people get the exact result they want. You will need to request the refund yourself, though, which is different from what I originally said -- I do apologize about that, but see below for the skinny on why that is. Quick History First up we had the announcement that In Case of Emergency, Release Raptor was being pulled from Early Access and everyone would be refunded. To clarify some points, I explained further why it was not crazy for us to pull it so early. Then we had a snafu based on the fact that I did this late on a Friday, so the game was able to remain up and available for several days. Suddenly a bunch of people wanted the game, either for free (aka paying for it and then getting a ref…

  • Time for some straight talk: Release Raptor is being pulled and refunded. - 27 August 2016

    First up: as promised, Alpha 16 is now out. This includes fixes, improved and extended AI, a new robot, and a minimap. In A Nutshell, What's Up? I'm going to give all the customers of In Case of Emergency, Release Raptor a full refund and let them keep the game, then take the game off sale. The game is selling extremely poorly, even below what happened with Starward Rogue. Isn't Part Of Early Access "Don't Make A Game You Rely On EA Sales For?" Yes, this is very true. However, I stated upfront that our reason for doing EA with this game was partly as a market survey of sorts. I felt like that would be a way of determining how big this game could get. With Starward Rogue, and indeed some of our other past commercial failures, we put in everything and the kitchen sink and then there wasn't a market there. I never expected that one option even on the table with this one would be "actually…

  • Time for some straight talk: Release Raptor is being pulled and refunded. - 27 August 2016

    First up: as promised, Alpha 16 is now out. This includes fixes, improved and extended AI, a new robot, and a minimap. In A Nutshell, What's Up? I'm going to give all the customers of In Case of Emergency, Release Raptor a full refund and let them keep the game, then take the game off sale. The game is selling extremely poorly, even below what happened with Starward Rogue. Isn't Part Of Early Access "Don't Make A Game You Rely On EA Sales For?" Yes, this is very true. However, I stated upfront that our reason for doing EA with this game was partly as a market survey of sorts. I felt like that would be a way of determining how big this game could get. With Starward Rogue, and indeed some of our other past commercial failures, we put in everything and the kitchen sink and then there wasn't a market there. I never expected that one option even on the table with this one would be "actually…

  • Robosaur: In Case Of Emergency Release Raptor - 26 August 2016

    In Case of Emergency, Release Raptor has been released, which means there must be some kind of emergency. Perhaps the title of the game is a commentary on the situation of creators Arcen, who have been making inventive, weird strategy games for years, and found themselves in financial troubles earlier this year . Upsetting news, because not only were Arcen’s games great, their longevity as a company seemed like evidence that such an unusual portfolio could sustain a studio. Raptor may or may not be the solution. It’s in Early Access now and it looks as odd as the title suggests. …

  • Alpha 15 out for In Case of Emergency, Release Raptor! - 26 August 2016

    Here are the release notes! Okay, so first of all I want to apologize for not having the minimap in here or any new robots, which were things I'd said I was going to do today. We do have some new rooms for you, though, and some various tweaks and fixes to a number of other rooms. The bulk of today's coding time was instead spent on refining the controls for the raptor and giving you some more options on tuning things there. This was probably the largest complaint about the content that is actually in the game at the moment. Some folks had some really good points about specific issues on reddit and the Steam forums, so I decided to switch gears and focus on those elements today rather than the minimap et al. Those will be tomorrow instead! There are also some bugfixes in here, and some updates to add new goodies into the level editor. You can use those if you like (the level editor is pa…

  • Alpha 15 out for In Case of Emergency, Release Raptor! - 26 August 2016

    Here are the release notes! Okay, so first of all I want to apologize for not having the minimap in here or any new robots, which were things I'd said I was going to do today. We do have some new rooms for you, though, and some various tweaks and fixes to a number of other rooms. The bulk of today's coding time was instead spent on refining the controls for the raptor and giving you some more options on tuning things there. This was probably the largest complaint about the content that is actually in the game at the moment. Some folks had some really good points about specific issues on reddit and the Steam forums, so I decided to switch gears and focus on those elements today rather than the minimap et al. Those will be tomorrow instead! There are also some bugfixes in here, and some updates to add new goodies into the level editor. You can use those if you like (the level editor is pa…

  • In Case of Emergency, Release Raptor... well, released (Early Access). - 24 August 2016

    https://youtu.be/2l4XISfQFbU So... many... puns possible. I look forward to seeing what the press come up with (as long as it's not along the lines of No Man Buy, heh). At any rate, today has been really hectic and I had to push the release back by one hour so that I could finish getting the video and screenshots up and everything. And that was even with Cinth doing basically everyone on the screenshots. I really want to give a huge thanks to everyone who has been such a big help on this game: Blue, Keith, Cinth, Craig, Pablo, and Misery in particular. But there have been so many other people as well, including in particular garpu and jerith, and I'm sure I'm forgetting some folks, for which I apologize. And that's not even mentioning the recent raft of testers, who are all thanked on the release notes page. All righty. Speaking of release notes, I'm calling this first build for EA "Alp…

  • In Case of Emergency, Release Raptor... well, released (Early Access). - 24 August 2016

    https://youtu.be/2l4XISfQFbU So... many... puns possible. I look forward to seeing what the press come up with (as long as it's not along the lines of No Man Buy, heh). At any rate, today has been really hectic and I had to push the release back by one hour so that I could finish getting the video and screenshots up and everything. And that was even with Cinth doing basically everyone on the screenshots. I really want to give a huge thanks to everyone who has been such a big help on this game: Blue, Keith, Cinth, Craig, Pablo, and Misery in particular. But there have been so many other people as well, including in particular garpu and jerith, and I'm sure I'm forgetting some folks, for which I apologize. And that's not even mentioning the recent raft of testers, who are all thanked on the release notes page. All righty. Speaking of release notes, I'm calling this first build for EA "Alp…

  • Pre-EA Demo 13 Out Now; EA Starts Tomorrow; Plus a Let’s Play! - 24 August 2016

    Release Raptor Pre-EA Demo 13 is now out for testers! Demo 12 came out earlier today, so we've been busy. Tomorrow is our release into Early Access, and while we haven't been able to do everything I had hoped by this point, we have done a lot of things that I hadn't expected to get to, so I guess it balances out. I'm really proud of the current state of the game, and it's going to grow rapidly over the next days -- not to mention weeks. The performance of the procedurally generated levels is just on a whole other level compared to even earlier today, and I'm very excited about that. Visually I think it looks better, too, and that's only going to get better as I get more IES-based light cookies in there. Right now there are still some cases where we can get some ugly light bleed through walls thanks to changes made today, but that's relatively minor and something that we'll fix as we fin…

  • Pre-EA Demo 13 Out Now; EA Starts Tomorrow; Plus a Let’s Play! - 24 August 2016

    Release Raptor Pre-EA Demo 13 is now out for testers! Demo 12 came out earlier today, so we've been busy. Tomorrow is our release into Early Access, and while we haven't been able to do everything I had hoped by this point, we have done a lot of things that I hadn't expected to get to, so I guess it balances out. I'm really proud of the current state of the game, and it's going to grow rapidly over the next days -- not to mention weeks. The performance of the procedurally generated levels is just on a whole other level compared to even earlier today, and I'm very excited about that. Visually I think it looks better, too, and that's only going to get better as I get more IES-based light cookies in there. Right now there are still some cases where we can get some ugly light bleed through walls thanks to changes made today, but that's relatively minor and something that we'll fix as we fin…

  • Quick note: Pre-EA Demo 12 out. - 23 August 2016

    Here are the release notes. More coming tonight. Thanks to all the testers who are helping us with this! :)

  • Quick note: Pre-EA Demo 12 out. - 23 August 2016

    Here are the release notes. More coming tonight. Thanks to all the testers who are helping us with this! :)

  • Release Raptor Build For Testers Is Now Out! - 23 August 2016

    Just a brief note now, to let folks that we are (roughly) on schedule for once. It took me about 8 hours longer than I expected, but it didn't push back into a further day, so that's good. ;) For folks who are doing testing, there's a guide that I ask you read if you don't mind. If you're curious about the release notes, those are here. Father Brain and procedural generation (procedural assembly?) are now in place, and that's the big news. Then lots of little annoying things were fixed up prior to putting in new testers, based on my own experiences and those of some of our other testers we already had. And with that I'm going to close it out for the night. I'm going to be focusing tomorrow on getting the marketing materials and getting any release-blocker issues taken care of, plus getting a few quality of life things in there. Then on Wednesday if the building isn't on fire then I can…

  • Release Raptor Build For Testers Is Now Out! - 23 August 2016

    Just a brief note now, to let folks that we are (roughly) on schedule for once. It took me about 8 hours longer than I expected, but it didn't push back into a further day, so that's good. ;) For folks who are doing testing, there's a guide that I ask you read if you don't mind. If you're curious about the release notes, those are here. Father Brain and procedural generation (procedural assembly?) are now in place, and that's the big news. Then lots of little annoying things were fixed up prior to putting in new testers, based on my own experiences and those of some of our other testers we already had. And with that I'm going to close it out for the night. I'm going to be focusing tomorrow on getting the marketing materials and getting any release-blocker issues taken care of, plus getting a few quality of life things in there. Then on Wednesday if the building isn't on fire then I can…

Patch notes and updates

S.noRelease datePatch nameGID number
123 August 2016Quick note: Pre-EA Demo 12 out.4249665521684519170
222 July 2016Pre-EA Demo 8 Released!4249665521684519878
313 July 2016Patch notes for July 13th.4249665521684520074
413 July 2016Patch notes for July 13th.258212550623029813
519 June 2016Update to the press preview build.4249665521684520748

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID471770
Live current players1
SteamPulse tracked peak3
Live count (today's peak floor)1
PriceFree to play
Free to playYes
Discount0%
Original price USD—
Current price USDFree
Release dateAug 29, 2016
DeveloperArcen Games
PublisherArcen Games
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMostly Positive
Positive review percent76%
Positive reviews68
Negative reviews22
Total reviews90
Steam recommendationsNot available
AchievementsNot available
Average playtime forever984 minutes
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/471770/

Short description

A passion project that never found its footing. But we thought the (very) early pieces of the game were cool, so we wanted you to have it for free. Run around, be a raptor, and kill robots!

About this game

NOTE: This game is very unfinished and is free for you to enjoy because we thought what is there was fun and worth you being able to tinker with. We make no claim that this is a complete experience. It was a passion project for Chris, and a lot of time was poured into this, and we wanted to let you faff about with it. If you leave a review, then reviewing it based on what it actually is (a freebie tech demo) is appreciated. Be a raptor, feel like one, and smash robots to bits. Procedurally-assembled 3D environments set in a scenic futuristic dystopia. Free release of an aborted Early Access title. We hope you enjoy it! Note that this is an AS-IS release, based on popular demand, rather than us taking it down completely. Sell Me The Idea In One Sentence If I have to convince you why being any form of dromaeosaurid is freaking awesome, then I'm not sure we can be friends. This game is carefully crafted to give you the closest possible feeling of being one of these glorious monsters -- then turning you loose to do fun stuff. What’s The Point? 1. For the pure fun of the thing. In 1993, a certain game let you be a raptor. The controls were iffy. The levels were short and static. It's very dated. Yet many of us still dust it off periodically -- just to be a raptor. Release Raptor gives you a far more satisfying, modern, dynamic experience. 2. For a power trip. For speedrunning and finesse, you're on an invincible rampage. It's not about IF you can do it, but how WELL you do it. Your performance is evaluated, so mistakes still have consequences without interrupting the flow of the game. 3. To play with kids. I want to be able to play this with my 5 year old son, but still have dismemberment (because that's cool). How to do that without blood or gore? Robots! Little robots = pouncing targets; giant mechs = dismemberment targets. Procedural Assembly What on earth do we mean by "procedurally-assembled?" Basically, we're using a very heavy mix of handcrafted content with procedural bits making it fresh each time. Creating unique and recognizable areas is a huge focus, because otherwise you get unimaginative "procgen blandness." Yuck! But we still wanted that sense o…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
18Partial Controller Support
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany6Fantasy-Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 5, 2026 to Oct 5, 2026
  • Lowest observed: Free
  • Highest observed: Free

In Case of Emergency, Release Raptor's USD price history spans from Oct 5, 2026 to Oct 5, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

In Case of Emergency, Release Raptor's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Oct 5, 2026 through Oct 5, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records In Case of Emergency, Release Raptor at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-10-05FreeFreeNo discountSteam Store

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