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Car Car Crash Hands On Edition

Car Car Crash Hands On Edition Steam news

Chocolatefudge Games | Jul 5, 2016 | game

Released

0players observed · 25 September 2026 - 11:05:43 UTC

ActionCasualIndieEarly AccessVRSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score83% positive

Car Car Crash Hands On Edition news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score83% positive
  • Total reviews6
  • Release dateJul 5, 2016
  • DeveloperChocolatefudge Games
  • PublisherChocolatefudge Games

Genres: Action, Casual, Indie, Early Access

Company pages: Developer: Chocolatefudge GamesPublisher: Chocolatefudge Games

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Car Car Crash Hands On Edition Steam news

Car Car Crash Hands On Edition news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • update to car car crash - 12 September 2016

    This build has three big changes: New save file (so you're starting over if you played before) New rotate road mechanic. To rotate road you press and hold the GRIP button on your Vive controllers Which was necessitated by the next change… Create Your Own road layouts! You should see three “blank” game mats on the Buy Load playmats screen. These three mats come with the Dispense-O-Matic from which you can pick roads, buildings and other “special” blocks that you can place on your mat to make your own adventure. The special blocks are really exciting and allow you to do fun and interesting things with your cars. Try them out, experiment and play. I promise there are plenty of bugs in this build, particularly with building your own roads, but I have been having too much fun with this feature to keep it from you any longer. The save button is on the BACK of the dispense-o-matic. Loading and…

  • update to car car crash - 12 September 2016

    This build has three big changes: New save file (so you're starting over if you played before) New rotate road mechanic. To rotate road you press and hold the GRIP button on your Vive controllers Which was necessitated by the next change… Create Your Own road layouts! You should see three “blank” game mats on the Buy Load playmats screen. These three mats come with the Dispense-O-Matic from which you can pick roads, buildings and other “special” blocks that you can place on your mat to make your own adventure. The special blocks are really exciting and allow you to do fun and interesting things with your cars. Try them out, experiment and play. I promise there are plenty of bugs in this build, particularly with building your own roads, but I have been having too much fun with this feature to keep it from you any longer. The save button is on the BACK of the dispense-o-matic. Loading and…

  • COMING SOON: Make Your Own Route! - 23 August 2016

    FYI: Im working on a system for building your own routes. You will start with an empty play mat. You can reach over and grab stuff from the "Dispense-O-Matic" You can lay down your own route and start your own little adventure. There will be jumps

  • COMING SOON: Make Your Own Route! - 23 August 2016

    FYI: Im working on a system for building your own routes. You will start with an empty play mat. You can reach over and grab stuff from the "Dispense-O-Matic" You can lay down your own route and start your own little adventure. There will be jumps

  • Minor update to car car crash - 17 August 2016

    Moved the TV and CCC camera closer to game table to encourage play The instruction posters on the table in the intro can be picked up

  • Minor update to car car crash - 17 August 2016

    Moved the TV and CCC camera closer to game table to encourage play The instruction posters on the table in the intro can be picked up

  • update to car car crash - 22 July 2016

    I fixed a bug in the road rotation stuff. I added a "wrench" to help indicate how to rotate the controller.

  • update to car car crash - 22 July 2016

    I fixed a bug in the road rotation stuff. I added a "wrench" to help indicate how to rotate the controller.

  • Update to Car Car Crash - 14 July 2016

    In this update: Added some Start and End notifications for play for money games. Began working on more dynamic play mat select menu. Fixed cars on road counter being way off shortened the "pause cars" ice cube duration. Only 5 seconds. The popup still says 10.

  • Update to Car Car Crash - 14 July 2016

    In this update: Added some Start and End notifications for play for money games. Began working on more dynamic play mat select menu. Fixed cars on road counter being way off shortened the "pause cars" ice cube duration. Only 5 seconds. The popup still says 10.

  • Which feature I should work on next? - 8 July 2016

    Hi Car Car Crashers! I have some free time this weekend to work on “Car Car Crash.” Aside from bug fixes, which one of the changes below would you like to see implemented in Car Car Crash first? A new playmat! Create a new playmat with several challenging checkpoints Placeable Jumps! A “toy” you can place anywhere on the playmat and have the cars “jump” over a section of road. UFO attack A “flying saucer” toy that comes to life, buzzing around and zapping cars!

  • Which feature I should work on next? - 8 July 2016

    Hi Car Car Crashers! I have some free time this weekend to work on “Car Car Crash.” Aside from bug fixes, which one of the changes below would you like to see implemented in Car Car Crash first? A new playmat! Create a new playmat with several challenging checkpoints Placeable Jumps! A “toy” you can place anywhere on the playmat and have the cars “jump” over a section of road. UFO attack A “flying saucer” toy that comes to life, buzzing around and zapping cars!

  • Update to Car Car Crash - 7 July 2016

    Fixed a couple of issues: Exploding cars are not worth any points. This nullifies the exploit where spamming cars in the garage will earn you quick cash. Prevent loading the "buy Play mats" menu during play for money game Freeze time reduced to 5 seconds Re-balanced time and car limits for most play mats. Re-priced play mats based on potential earning power. This update should not change your current stats\progression. ...but..If you WANT to start over remove the playerInfo.dat file in: ...\AppData\LocalLow\Choclatefudge Games\CarCarCrash VIVE EDITION

  • Update to Car Car Crash - 7 July 2016

    Fixed a couple of issues: Exploding cars are not worth any points. This nullifies the exploit where spamming cars in the garage will earn you quick cash. Prevent loading the "buy Play mats" menu during play for money game Freeze time reduced to 5 seconds Re-balanced time and car limits for most play mats. Re-priced play mats based on potential earning power. This update should not change your current stats\progression. ...but..If you WANT to start over remove the playerInfo.dat file in: ...\AppData\LocalLow\Choclatefudge Games\CarCarCrash VIVE EDITION

Patch notes and updates

S.noRelease datePatch nameGID number
112 September 2016update to car car crash4249665521684519936
217 August 2016Minor update to car car crash4249665521684520129
322 July 2016update to car car crash4249665521684520246
414 July 2016Update to Car Car Crash4249665521684520350
57 July 2016Update to Car Car Crash4249665521684520553

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