- CoaguCo End Of 2024 Update - 8 December 2024
Hey, gang! Been a super-quiet year with a ton of things going on in the background and a lot of radio silence on our end. However, this fancy end-of-year post should give you an idea of what was happening and what is coming. Feast your eyes... Most of the time was taken up by life things and non-game projects with a lot of planning and setup for the final updates for each of the current games. Reviving our old Tenth&Hess Games studio to handle these last updates and start work on a new project too. Since we're here for the games (right?) let's get on with it! One Way To Die Almost ten years old now! This game has had a ton of updates and will see the final one very soon. As we saw in the Fall Update, the game's main loop was totally rebuilt to make it somewhat less reading and more like an actual game. The story chunks have been condensed and re-written but are still as ridiculous as be…
- CoaguCo 2024 Update - 3 February 2024
Hey there! The new year has come and we have an update for where things are and what is going on! Since some of them are still a little ways off, we'll try to keep this short. These final updates will be listed in the order they will be released. The Dope Game We kind of blew the Xmas window, obviously. But that is OK because there was a lot more getting packed into this final update than expected; which is also being broken into two updates. The first one is coming this month, most likely. It will contain a ton of fixes, new features, a new area, new character, and the framework for multiplayer. The second half will contain, probably, bug fixes for the first patch but, more importantly, the multiplayer version of the game. More of a competition really than player-vs-player in Starkham. The original plan failed terribly but would have been cool; so this is a good test and compromise on…
- CoaguCo Summer Update 2023 - 16 August 2023
Hey, gang! Long time, no see! We have been tracking issues in our user forums, working on assets, busy with non-game projects, and prepping a slew of updates in the space of time since the last post. Now we will get into what to expect in the near future! Haulin' Oats There were no expectations for Haulin' Oats but it still underperformed. That being said, there will be one large patch to bring it out of Early Access and then smaller QoL update after that. The plans to expand the game with some additional features have been scrapped, sadly. However, all the updates we had planned like Steam Deck support, controller support, score mode, extra animations, etc. are all in this massive, upcoming patch which is almost done. I really loved how this game looked and played but it was pretty niche and drowned in the tidal wave of indie games. The Dope Game The beloved Dope Game will be getting a…
- CoaguCo Fall Update 2022 - Haulin' Oats, The Dope Game, And More - 3 October 2022
Hey there! So last year around this time we did a Fall Update to give news on every project we are working on and where everything currently is. This year we're gonna do the same. Instead, however, we will talk about each project in alphabetical order. TL:DR; Been doing real-life stuff and other non-game projects, but things are still moving along! Just slower. Wanting to provide higher-quality updates. The Dope Game So the game has five different content updates (still) coming. Most of them have missed their original assumed deadlines but so it goes in the world of game development. Since most of these updates require a lot of art, that takes a bit more time than programming sometimes. The first update, which adds more customization to characters, is being overhauled. While you will be able to modify colors and such for the outfits, they will be put together in sets to reduce the compl…
- CoaguCo Fall Update - Haulin' Oats, The Dope Game, And More - 2 October 2021
Hey there, happy fall! And with the change of the seasons we are back from a lengthy vacation to update you on where and when various games will see the light of day. For fun, this will be in chronological order. Into Oblivion So the Brewmaster expansion won't be around until, probably, Q3 2022; however, the game will be getting a large update very soon for the upcoming Steam Tabletop Fest. Yeah, this month... in about two weeks. That soon. What's in it? The game's version of Godot will be updated to 3.3.4; maybe 3.4 if that comes out before the update. Tons of code has been updated under the hood in preparation for Brewmaster, including the networking which has all be ported over to Steam instead of Godot's internal networking. This will make all the multiplayer stuff much more smooth. In addition to these, there are a few graphical upgrades and animation changes. Menu layouts have bee…
- Raise Your Own Clone - Version 1.3.6 Update - 6 September 2018
Hey, junior scientists! Today we are push a super small update for Raise Your Own Clone. These changes do not affect anything noticeable in-game and are more under-the-hood. The only thing you may or may not notice is that the holiday gift interface has been stripped out. If you don't know what that is, it was a system where every holiday season our server may randomly give you a key to one of our other games on Steam. Since it is now removed, we will do something different this upcoming holiday season! Here is the tiny change log, as is tradition: Changed: some small code changes Removed: holiday gift interface
- Into Oblivion - Version 0.4 Update - 1 July 2018
Hey, anonymous alcoholics! Today we are putting out the first version of the multiplayer for beta. That being said, a few things aren't working just yet... like spectating and any other multiplayer mode -besides- One On One. Trying to start any other ones will result in a hard crash. However, you should be able to start servers, join servers, and all that. If you find any bugs, please report them on the community page or to [email protected], as per usual. We expect there may be many. Now we are focusing on getting spectator mode finished up and added in, then off to add the rest of the multiplayer modes. Then, of course, polish and release. For those who are curious, here is the change log for this update: Added: various sound effects Added: master server to CoaguCo API system Added: server list browser to join interface Added: multiplayer status board for game lobbies Added: One on One…
- Raise Your Own Clone - Version 1.3.5 Update - 24 September 2017
Hey, clones! We are updating Raise Your Own Clone to version 1.3.5 today with a small fix. Very small. Here is the change log: Changed: SSL functionality for CoaguCo API Fixed: corrected the executable icon We also updated the demo with the newest version of Godot and all the fancy updates from the full version.
- Raise Your Own Clone - Version 1.3.5 Update - 24 September 2017
Hey, clones! We are updating Raise Your Own Clone to version 1.3.5 today with a small fix. Very small. Here is the change log: Changed: SSL functionality for CoaguCo API Fixed: corrected the executable icon We also updated the demo with the newest version of Godot and all the fancy updates from the full version.
- Raise Your Own Clone - Version 1.3.4 Update - 31 August 2017
Hey there! Today we are putting out a maintenance update for the game. Most of these are engine upgrades. But, nonetheless, here is the change log to show you the light: Changed: upgraded to Godot Engine v2.1.4 Changed: screen to maximize on launch, unless set to fullscreen in config Fixed: issue with connecting to CoaguCo API over SSL
- Raise Your Own Clone - Version 1.3.4 Update - 31 August 2017
Hey there! Today we are putting out a maintenance update for the game. Most of these are engine upgrades. But, nonetheless, here is the change log to show you the light: Changed: upgraded to Godot Engine v2.1.4 Changed: screen to maximize on launch, unless set to fullscreen in config Fixed: issue with connecting to CoaguCo API over SSL
- Raise Your Own Clone - Version 1.3.3 Update - 23 July 2017
Hey there. Today we are releasing a small patch to fix an issue in Story 3. More about that in the tiny change log that follows: Fixed: missing cash pick up in Story 3 Fixed: variable not setting right and causing loop in Story 3
- Raise Your Own Clone - Version 1.3.3 Update - 23 July 2017
Hey there. Today we are releasing a small patch to fix an issue in Story 3. More about that in the tiny change log that follows: Fixed: missing cash pick up in Story 3 Fixed: variable not setting right and causing loop in Story 3
- Raise Your Own Clone - Version 1.3.2 Update - 8 June 2017
Hey there. We issued another small patch today that is mostly text corrections (spelling and grammar) along with some stat stuff. Here is the change log in case you're curious: Changed: various spelling and grammar corrections in Story 4 Changed: small tweaks to stat collection Changed: added full number story stat next to percent for player
- Raise Your Own Clone - Version 1.3.2 Update - 8 June 2017
Hey there. We issued another small patch today that is mostly text corrections (spelling and grammar) along with some stat stuff. Here is the change log in case you're curious: Changed: various spelling and grammar corrections in Story 4 Changed: small tweaks to stat collection Changed: added full number story stat next to percent for player
- Raise Your Own Clone - Version 1.3.1 Update - 7 June 2017
Hey there! Pushing out a small update to fix a few issues. Mostly with Story 4 and some animation corrections. Here is the change log for those interested: Changed: clone rising animation in Credits and Fixed: issue where Photo stat was not connected Fixed: incorrect labeling on Story 4 madlibs
- Raise Your Own Clone - Version 1.3.1 Update - 7 June 2017
Hey there! Pushing out a small update to fix a few issues. Mostly with Story 4 and some animation corrections. Here is the change log for those interested: Changed: clone rising animation in Credits and Fixed: issue where Photo stat was not connected Fixed: incorrect labeling on Story 4 madlibs
- Raise Your Own Clone - Version 1.3.0 Update - 6 June 2017
Finally. Story 4 has been released and the clones saga has come to an end. You can now follow Aloysius' adventures which start at the tail end of Marsch's, carry through the middle of Madelyn's, and hopefully end up finding out what happened to your uncle. We also released Story 1 for free as a "demo" on Linux and Windows. If you haven't played the game, you can now go through the whole first episode. There were also a list of bug fixes and changes made in this update. Here is the change log for the curious: Added: Story 4 (last one!) Changed: updated to Godot Engine 2.1.3 Changed: links open Steam overlay instead of browser Changed: cleaned up some code Changed: enabled story 3 to continue on to story 4 Fixed: small spelling and grammar issues Fixed: issue with stats at 0 could cause weird percentages Fixed: issue with unlimited characters in madlib fields Fixed: issue with continuing…
- Raise Your Own Clone - Version 1.3.0 Update - 6 June 2017
Finally. Story 4 has been released and the clones saga has come to an end. You can now follow Aloysius' adventures which start at the tail end of Marsch's, carry through the middle of Madelyn's, and hopefully end up finding out what happened to your uncle. We also released Story 1 for free as a "demo" on Linux and Windows. If you haven't played the game, you can now go through the whole first episode. There were also a list of bug fixes and changes made in this update. Here is the change log for the curious: Added: Story 4 (last one!) Changed: updated to Godot Engine 2.1.3 Changed: links open Steam overlay instead of browser Changed: cleaned up some code Changed: enabled story 3 to continue on to story 4 Fixed: small spelling and grammar issues Fixed: issue with stats at 0 could cause weird percentages Fixed: issue with unlimited characters in madlib fields Fixed: issue with continuing…
- Raise Your Own Clone - Version 1.2.2 Update - 29 March 2017
Hey there. We just updated the game with various spelling and grammar fixes as well as restored the last chance to get candy in story three. And a few other little missing things. Here is the change log: Changed: various text edits Fixed: missing "last chance" candy pick up in house Fixed: missing acquisition pop-op