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The Nest

The Nest Steam news

invrse studios | Jun 14, 2016 | game

Released

0players observed · 25 September 2026 - 11:47:03 UTC

ActionIndieSimulationSportsEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score64% positive

The Nest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score64% positive
  • Total reviews191
  • Release dateJun 14, 2016
  • Developerinvrse studios
  • Publisherinvrse studios

Genres: Action, Indie, Simulation, Sports, Early Access

Company pages: Developer: invrse studiosPublisher: invrse studios

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The Nest Steam news

The Nest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • The Nest is now completely free, forever. - 2 February 2019

    It is with a mix of pride and sadness that I announce we are making The Nest free for all, forever. We had high hopes for this game, and in 2016 after an unexpectedly successful launch, we tried to remake the small demo game into something more massive, and more epic than we were ultimately able to pull off. The Multiplayer which we came to love...could not keep concurrent players, so most people never got to play the game that we saw in testing. With unflinching determination, Victor kept improving the Multiplayer, added an entire Co-Op Campaign, and even started remaking single-player levels. With the game going free, our hope is that enough people will try it out that they can experience the game the way it was intended. You will find bugs, and if you try the Co-Op campaign you'll find a number of mechanics like healing players with a blow-torch, riding in vehicles that might make yo…

  • Patch 0.2.8 - 20 January 2018

    Balance: - Sniper headshots are now instant kill. Features: - Snap turning for oculus users! A 360 setup is no longer required. - Added master volume control, voice volume is still WIP. - Added prototype health bar HUD, can be disabled/enabled in general settings. - Added a "class select prompt" when the player first joins a match. Improvements: - Reloading the pistols are now easier and it feels better. - Sniper "predator" effect is now cancelled upon taking damage. - A launched teleport grenade is now destroyed and cancelled if locomotion input is initiated again. - Pistol projectile tracers are now shorter. - Increased size of Angroid sniper scope. Fixes: - Game will now default to oculus keybinds if playing with oculus, no manual choice needed. - Fixed menu trace rotation on oculus touch controllers. - Fixed projectile tracers going through objects after collision. - Mothership ambi…

  • Patch 0.2.8 - 20 January 2018

    Balance: - Sniper headshots are now instant kill. Features: - Snap turning for oculus users! A 360 setup is no longer required. - Added master volume control, voice volume is still WIP. - Added prototype health bar HUD, can be disabled/enabled in general settings. - Added a "class select prompt" when the player first joins a match. Improvements: - Reloading the pistols are now easier and it feels better. - Sniper "predator" effect is now cancelled upon taking damage. - A launched teleport grenade is now destroyed and cancelled if locomotion input is initiated again. - Pistol projectile tracers are now shorter. - Increased size of Angroid sniper scope. Fixes: - Game will now default to oculus keybinds if playing with oculus, no manual choice needed. - Fixed menu trace rotation on oculus touch controllers. - Fixed projectile tracers going through objects after collision. - Mothership ambi…

  • Patch 0.2.5, Oculus Rift support! - 11 January 2018

    Oculus with touch controllers are now fully supported! A 360 tracking setup is required, but snap turn might become an option for the sniper class if there is interest. Design: - CTRL Points now has the shape of a cylinder, and should be less visually intrusive, while still providing good information on current control status. Features: - A ghost shader has been added to dead player avatars - Teleport grenades are BOOM no more! Enjoy new SFX not recorded with my voice. Fixes: - CTRL Points no longer spawn at the same location twice. - Teleport grenade will no longer fire if an occupied nest was targeted. Same if locomotion is currently on cooldown. - Refactored reload on slinger pistols, it no longer matters if they're colliding with objects. Should be easier to reload in general. - Outpost23(level): Added out of bounds volumes on top of start zones to prevent spawn camping. More polish…

  • Patch 0.2.5, Oculus Rift support! - 11 January 2018

    Oculus with touch controllers are now fully supported! A 360 tracking setup is required, but snap turn might become an option for the sniper class if there is interest. Design: - CTRL Points now has the shape of a cylinder, and should be less visually intrusive, while still providing good information on current control status. Features: - A ghost shader has been added to dead player avatars - Teleport grenades are BOOM no more! Enjoy new SFX not recorded with my voice. Fixes: - CTRL Points no longer spawn at the same location twice. - Teleport grenade will no longer fire if an occupied nest was targeted. Same if locomotion is currently on cooldown. - Refactored reload on slinger pistols, it no longer matters if they're colliding with objects. Should be easier to reload in general. - Outpost23(level): Added out of bounds volumes on top of start zones to prevent spawn camping. More polish…

  • Patch 0.2.3 - 8 January 2018

    The holidays are over, my fever is gone and I survived food poisoning. Which means I can get back to work. Features: - Outpost23(level) is now crowned! Check out the new centerpiece. - Experimental HardlightVR support. This has been in the project forever, but I finally got my suit back and so I was able to update the plugin. It needs some iteration to become a good haptic experience but the ground work has been done. Fixes: - The game window no longer needs to be in focus for audio, microphone and controller input to work! - Slinger will no longer dip into the floor if killed while climbing. - Projectiles no longer spawns "GroundHit" particles if they already damaged a player. - Fixed "return to ship" logic in Relic(level). You can now properly exit the game. - Updated match info board in motherships to display new character icons.

  • Patch 0.2.3 - 8 January 2018

    The holidays are over, my fever is gone and I survived food poisoning. Which means I can get back to work. Features: - Outpost23(level) is now crowned! Check out the new centerpiece. - Experimental HardlightVR support. This has been in the project forever, but I finally got my suit back and so I was able to update the plugin. It needs some iteration to become a good haptic experience but the ground work has been done. Fixes: - The game window no longer needs to be in focus for audio, microphone and controller input to work! - Slinger will no longer dip into the floor if killed while climbing. - Projectiles no longer spawns "GroundHit" particles if they already damaged a player. - Fixed "return to ship" logic in Relic(level). You can now properly exit the game. - Updated match info board in motherships to display new character icons.

  • Singleplayer/Multiplayer - 31 December 2017

    The project has gone through much since it was last updated, and the old code base (which wasn't much of a base) had to make room for the new. The multiplayer patch isn't the end of single player content, I've just moved the old branch to a beta that you can opt into. Right click the game in your library, then go to Properties - > Betas, click the drop down and select "legacy_content". I'm working on single player content for the new networked codebase, I'll hopefully have some stuff to share in the next week or two. Thanks for reading, the new year is almost here and I wish you all a creative one.

  • Singleplayer/Multiplayer - 31 December 2017

    The project has gone through much since it was last updated, and the old code base (which wasn't much of a base) had to make room for the new. The multiplayer patch isn't the end of single player content, I've just moved the old branch to a beta that you can opt into. Right click the game in your library, then go to Properties - > Betas, click the drop down and select "legacy_content". I'm working on single player content for the new networked codebase, I'll hopefully have some stuff to share in the next week or two. Thanks for reading, the new year is almost here and I wish you all a creative one.

  • Patch 0.1.99 - 11 December 2017

    I didn't have much time this weekend, but I tackled a couple of things: Features: -A simple tutorial prototype has been added to the main menu options. Bugfixes: -Match notification text defaults to wrong location - FIXED -Default class was set to slinger, should be sniper - FIXED -Faction names in CTRL match display updated -Nameplates are now always displaying the player's name -Added faction/class menus to Relic start area -"Return to ship" could be initiated several times - FIXED

  • Patch 0.1.99 - 11 December 2017

    I didn't have much time this weekend, but I tackled a couple of things: Features: -A simple tutorial prototype has been added to the main menu options. Bugfixes: -Match notification text defaults to wrong location - FIXED -Default class was set to slinger, should be sniper - FIXED -Faction names in CTRL match display updated -Nameplates are now always displaying the player's name -Added faction/class menus to Relic start area -"Return to ship" could be initiated several times - FIXED

  • The Nest: "Ctrl Alt Delete" Multiplayer Update is Live! - 9 December 2017

    This has been an exhausting journey, but The Nest has been reborn as a competitive multiplayer game! The patch is live for all owners, and we hope a bunch of you join us online. The game is Early Access, so this is more like a beta than a finished game, and every bit of feedback helps. We especially want feedback on balance of the different classes at different skill levels. Cheers, Invrse

  • The Nest: "Ctrl Alt Delete" Multiplayer Update is Live! - 9 December 2017

    This has been an exhausting journey, but The Nest has been reborn as a competitive multiplayer game! The patch is live for all owners, and we hope a bunch of you join us online. The game is Early Access, so this is more like a beta than a finished game, and every bit of feedback helps. We especially want feedback on balance of the different classes at different skill levels. Cheers, Invrse

  • Updates coming soon - 24 August 2017

    We have a pile of updates that we can't wait to share with you guys, revealing the heavily guarded details of the upcoming Multiplayer Beta and patch. Keep an eye out for breakdowns on: 1. New classes 2. New levels 3. New Locomotion systems 4. Game Modes, playing with friends, VOIP 5. New art style 6. Taking down the freaking Christmas decorations And plenty more. The Nest was never abandoned, but we went into cockroach mode to survive this year, and finally have something that we hope was worth the wait. Cheers, The Invrse team

  • Updates coming soon - 24 August 2017

    We have a pile of updates that we can't wait to share with you guys, revealing the heavily guarded details of the upcoming Multiplayer Beta and patch. Keep an eye out for breakdowns on: 1. New classes 2. New levels 3. New Locomotion systems 4. Game Modes, playing with friends, VOIP 5. New art style 6. Taking down the freaking Christmas decorations And plenty more. The Nest was never abandoned, but we went into cockroach mode to survive this year, and finally have something that we hope was worth the wait. Cheers, The Invrse team

  • Holiday Achievements Are Live! - 29 December 2016

    We had a lot of fun taking a break for trying to ship Multiplayer, and instead making some fun Holiday art for people to check out during the Steam Sale. In retrospect, we probably should have mentioned these earlier... You can now shoot down Santa. There is a hidden achievement. It does not relate to the robots, so use your imagination. The Holiday art and achievements will stay live for a few more weeks, mostly because we find it very charming. The next update to the game will be the Multiplayer patch, which may introduce bugs, as the game has been totally rebuilt inside a new version of Unreal. We could publish it today, but there is an engine bug in 4.14.1 that breaks the game when interleaved reprojection is enabled.

  • Holiday Achievements Are Live! - 29 December 2016

    We had a lot of fun taking a break for trying to ship Multiplayer, and instead making some fun Holiday art for people to check out during the Steam Sale. In retrospect, we probably should have mentioned these earlier... You can now shoot down Santa. There is a hidden achievement. It does not relate to the robots, so use your imagination. The Holiday art and achievements will stay live for a few more weeks, mostly because we find it very charming. The next update to the game will be the Multiplayer patch, which may introduce bugs, as the game has been totally rebuilt inside a new version of Unreal. We could publish it today, but there is an engine bug in 4.14.1 that breaks the game when interleaved reprojection is enabled.

  • Holiday Patch Notes - 24 December 2016

    Hope all are enjoying the holiday season. We have added some Christmas cheer and it's live! Please enjoy the holiday cheer with lights, trees, explodable decorations and the evil AI have dressed for the occasion. Donning ugly sweaters and Santa hats. But watch out they are still as dangerous as ever. Also the strangest thing has happened... We've added a puzzle! The internet will probably spoil it for you, but good luck solving it on your own. Happy Holidays everyone! Invrse Team P.S. Be on the look out for Holiday Achievements and an upcoming Multiplayer patch.

  • Holiday Patch Notes - 24 December 2016

    Hope all are enjoying the holiday season. We have added some Christmas cheer and it's live! Please enjoy the holiday cheer with lights, trees, explodable decorations and the evil AI have dressed for the occasion. Donning ugly sweaters and Santa hats. But watch out they are still as dangerous as ever. Also the strangest thing has happened... We've added a puzzle! The internet will probably spoil it for you, but good luck solving it on your own. Happy Holidays everyone! Invrse Team P.S. Be on the look out for Holiday Achievements and an upcoming Multiplayer patch.

  • Daily Deal - The Nest, 50% Off - 21 December 2016

    Today's Deal: Save 50% on The Nest !* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Friday at 10AM Pacific Time

Patch notes and updates

S.noRelease datePatch nameGID number
12 February 2019The Nest is now completely free, forever.2462808987396989288
220 January 2018Patch 0.2.84249665521684523539
311 January 2018Patch 0.2.5, Oculus Rift support!4249665521684523638
48 January 2018Patch 0.2.34249665521684523745
511 December 2017Patch 0.1.994249665521684523960
629 December 2016Holiday Achievements Are Live!4249665521684524277
724 December 2016Holiday Patch Notes91593954399986175
824 December 2016Holiday Patch Notes4249665521684524381
918 November 2016Halloween Event has come to a close4249665521684524490
108 November 2016Patch Notes: The Nest – Early Access Update 0.3.54249665521684524600
118 November 2016Patch Notes: The Nest – Early Access Update 0.3.5182787402057036985
123 November 2016The Nest Early Access 0.3.0 Leaderboards and Holiday Update4249665521684524710
1317 July 2016Patch Notes: The Nest – Early Access Update 0.2.3 HOTFIX4249665521684524821
1417 July 2016Patch Notes: The Nest – Early Access Update 0.2.3 HOTFIX258212550635458832
1516 July 2016Patch Notes: The Nest – Early Access Update 0.1.3 MIXED REALITY UPDATE!4249665521684524929
1616 July 2016Patch Notes: The Nest – Early Access Update 0.1.3 MIXED REALITY UPDATE!258212550631173684
1729 June 2016Patch Notes: The Nest – Early Access 0.1.24249665521684525038
1829 June 2016Patch Notes: The Nest – Early Access 0.1.2250329347084679804

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