- Island 359 Status Update - 16 July 2024
Hi all, long time no see. I want to apologize to the community for falling off the face of the earth with supporting this game. Over the past several months I’ve been attempting to update the game to Unreal version 4.27 to properly support Quest Link (not native quest). The game was previously built with Unreal 4.17, so this was an undertaking, but it’s getting there. I’ve read the discussions, requests, and comments about the game, but let me tell you what is and is not possible for an update in order to set expectations. Not in scope: Co-op - The game was never built for networked play, and the time investment to rebuild the game’s infrastructure is just not worth it for that kind of an upgrade. Manual reloading - I understand this is standard nowadays, 8 years ago when we started developing the game it was not and we were trying to figure out streamlined gameplay. I want to change th…
- Update 1.09 - 14 July 2018
UPDATES Version 1.09 Updates Added Hand Orientation setting to change the angle of your hands **HOTFIX** fixed a recoil issue with hand orientation (7/14) Fixed Stegosaur’s stiff neck on death Additional Notes Just a quick update to add back in a much requested feature.
- Update 1.08 - 11 July 2018
UPDATES Version 1.08 Updates Added Left Handed Movement Mode (in the Controls Settings) Added a button to increase amount of ammo when purchasing at the store (Vive) Added an indicator when holding menu button to let users know holding will pause the game Fixed pain fx not activating when loading arcade save Fixed disappearing backpack bug (a band-aid fix but it’s solving the issue for now) Made hunger less aggressive in Survival Fixed a number of Arcade mode bugs Fixed a ton of Bow/Arrow interaction bugs that mostly occurred in Survival Mode Fixed final 3 missions in Survival Mode that had no rewards spawning Fixed Virtual Self footsteps not working Fixed Virtual Self not playing crouched walking anims in seated mode Made Tutorial map’s graphics settings transfer to any newly loaded map Added some AMD GPU’s to the list for auto-calibrating graphics settings Additional Notes Sorry for t…
- Update 1.06 - 4 March 2018
Fixed survival storage lockers not saving content when leaving/re-entering streaming volume EDIT: Nevermind this is apparently STILL messed up somehow. Really sorry, working on it now. Added a feature that should help prevent items from falling through the ground. It's not perfect, but it helps prevent it most of the time. Messed up hand orientations should now be properly reset to default Please let us know if you experience anything else that appears to be obviously broken. It's a big game and we can't always thoroughly test every aspect of it before pushing an update. We rely on you to let us know where the game still has issues left to address. Thanks again for all the bug reports and feedback so far! I think we're almost out of the woods with the really bad/annoying bugs.
- Update 1.06 - 4 March 2018
Fixed survival storage lockers not saving content when leaving/re-entering streaming volume EDIT: Nevermind this is apparently STILL messed up somehow. Really sorry, working on it now. Added a feature that should help prevent items from falling through the ground. It's not perfect, but it helps prevent it most of the time. Messed up hand orientations should now be properly reset to default Please let us know if you experience anything else that appears to be obviously broken. It's a big game and we can't always thoroughly test every aspect of it before pushing an update. We rely on you to let us know where the game still has issues left to address. Thanks again for all the bug reports and feedback so far! I think we're almost out of the woods with the really bad/annoying bugs.
- Update 1.04 - 2 March 2018
And latest 1.05 Fixed inventory bug where your gear wouldn't load in Main Menu when returning from Survival or Arcade missions Fixed incorrect dino kill amounts when transitioning between Arcade locations Mostly fixed that dead hang at the end of some of the Arcade mode waves Fixed Valley Arcade Trex wave Some melee item tweaks Got Raptors crouching when stalking again Changed what Arcade Mode rackup screen displays (and how/where amounts are calculated). Final "Total" line is now what you've earned on that particular run, not your total banked XP... seems to make more sense. (1.05) - In making the change listed above, I managed to wipe out your score on Merc Missions... fixed that (1.05) - Fixed the tutorial where your backpack would already be on your back during the intro (1.05) - Fixed a reach assist detection issue that wasn't letting you pick up the knife and backpack in the tutor…
- Update 1.04 - 2 March 2018
And latest 1.05 Fixed inventory bug where your gear wouldn't load in Main Menu when returning from Survival or Arcade missions Fixed incorrect dino kill amounts when transitioning between Arcade locations Mostly fixed that dead hang at the end of some of the Arcade mode waves Fixed Valley Arcade Trex wave Some melee item tweaks Got Raptors crouching when stalking again Changed what Arcade Mode rackup screen displays (and how/where amounts are calculated). Final "Total" line is now what you've earned on that particular run, not your total banked XP... seems to make more sense. (1.05) - In making the change listed above, I managed to wipe out your score on Merc Missions... fixed that (1.05) - Fixed the tutorial where your backpack would already be on your back during the intro (1.05) - Fixed a reach assist detection issue that wasn't letting you pick up the knife and backpack in the tutor…
- Update 1.03 - 2 March 2018
Sorry for the severity of some of the bugs in the previous builds, everyone. I hope most of the major ones are fixed in this build. UPDATES Tutorial progression blocker where compies wouldn't show up is fixed Fixed issue with inventory items disappearing from backpack on loading saves or transitioning levels Fixed Triceratops weird behaviors (for the most part) Reduced raptor's visual acuity a bit Gave Allosaurs a little more health Fixed some inventory bag interact bugs Storage lockers should save properly There may have been more fixes, but regardless please keep the bug reports coming! We'll continue polishing the game based on your bug reports, but this build is feeling a lot more stable. Thanks again for your patience. We'll be addressing the various issues with Arcade Mode next.
- Update 1.03 - 2 March 2018
Sorry for the severity of some of the bugs in the previous builds, everyone. I hope most of the major ones are fixed in this build. UPDATES Tutorial progression blocker where compies wouldn't show up is fixed Fixed issue with inventory items disappearing from backpack on loading saves or transitioning levels Fixed Triceratops weird behaviors (for the most part) Reduced raptor's visual acuity a bit Gave Allosaurs a little more health Fixed some inventory bag interact bugs Storage lockers should save properly There may have been more fixes, but regardless please keep the bug reports coming! We'll continue polishing the game based on your bug reports, but this build is feeling a lot more stable. Thanks again for your patience. We'll be addressing the various issues with Arcade Mode next.
- FULL RELEASE + LATEST PATCH NOTES - 28 February 2018
UPDATES Version 1.02 Updates (Feb 28th) ACTUALLY fixed dinos bodies not despawning after dying Fixed LOD distances on Magnus Fixed collision on Jungle Loot Drops first crate Hopefully fixed footstep sounds without VS body Fixed "best weapon" at rackup screen always showing Version 1.01 Updates Fixed dinos bodies not despawning after dying Fixed unreliable dino spawning in loot drops missions Fixed a storage locker bug Made smaller dinos run away from bigger dinos And since we forgot to do patch notes for the big release update, here are those too! Version 1.0 Updates Survival Mode The biggest addition to the game for 1.0 release is Survival Mode. A new six square mile island to explore and discover stories left behind. Big additions to survival mode include: Cooking compies Craft useful items and weapon upgrades from found items throughout the island Over 30 unique item blueprints to di…
- FULL RELEASE + LATEST PATCH NOTES - 28 February 2018
UPDATES Version 1.02 Updates (Feb 28th) ACTUALLY fixed dinos bodies not despawning after dying Fixed LOD distances on Magnus Fixed collision on Jungle Loot Drops first crate Hopefully fixed footstep sounds without VS body Fixed "best weapon" at rackup screen always showing Version 1.01 Updates Fixed dinos bodies not despawning after dying Fixed unreliable dino spawning in loot drops missions Fixed a storage locker bug Made smaller dinos run away from bigger dinos And since we forgot to do patch notes for the big release update, here are those too! Version 1.0 Updates Survival Mode The biggest addition to the game for 1.0 release is Survival Mode. A new six square mile island to explore and discover stories left behind. Big additions to survival mode include: Cooking compies Craft useful items and weapon upgrades from found items throughout the island Over 30 unique item blueprints to di…
- Version 1.0 Released! - 27 February 2018
After 18 months in Early Access, we finally felt the game was feature complete with the addition of Survial Mode, and ready to graduate to Full Release status. IMPORTANT!!! It’s launch week and just like any launch - expect a few bugs. PLEASE tell us if you experience any issues and we’ll try to get them fixed up as soon as humanly possible. KNOWN ISSUES: -Bad dino spawning in Jungle Loot Drops for Rift at least, working to get that patched ASAP. We want to thank all the players and testers who gave us feedback, suggestions, and helped us fix bugs along the way. The community really did help shape this game and we couldn't have done it without you all, so thank you! And a very special thank you to the private beta group that has been helping us smooth out Survival mode for the past month! ------------------------------------------------ Patch notes coming soon.
- Version 1.0 Released! - 27 February 2018
After 18 months in Early Access, we finally felt the game was feature complete with the addition of Survial Mode, and ready to graduate to Full Release status. IMPORTANT!!! It’s launch week and just like any launch - expect a few bugs. PLEASE tell us if you experience any issues and we’ll try to get them fixed up as soon as humanly possible. KNOWN ISSUES: -Bad dino spawning in Jungle Loot Drops for Rift at least, working to get that patched ASAP. We want to thank all the players and testers who gave us feedback, suggestions, and helped us fix bugs along the way. The community really did help shape this game and we couldn't have done it without you all, so thank you! And a very special thank you to the private beta group that has been helping us smooth out Survival mode for the past month! ------------------------------------------------ Patch notes coming soon.
- 0.6.3 Patch - 8 December 2017
Just a couple more minor fixes in a couple updates today. Prevented lockers from saving your empty inventory if you were redoing the tutorial mission and ran up to them and opened/closed them. ACTUALLY fixed the issue with your Arcade Progression upgrades not loading properly. It was like 25% fixed at the last update, and should perform as expected everywhere now. Fixed an issue in the tutorial where you could exit the chopper without the movement tutorial attached to you and would mess up the flow of the tutorial Fixed some random arcade mode bugs I think that's about it.
- 0.6.3 Patch - 8 December 2017
Just a couple more minor fixes in a couple updates today. Prevented lockers from saving your empty inventory if you were redoing the tutorial mission and ran up to them and opened/closed them. ACTUALLY fixed the issue with your Arcade Progression upgrades not loading properly. It was like 25% fixed at the last update, and should perform as expected everywhere now. Fixed an issue in the tutorial where you could exit the chopper without the movement tutorial attached to you and would mess up the flow of the tutorial Fixed some random arcade mode bugs I think that's about it.
- 0.6.2 Patch - 6 December 2017
Hi Folks, We've been polishing for a couple days, hopefully things feel smoother after this patch, but as always let us know if you experience anything unusual. UPDATED Fixed an issue that was preventing your Arcade mode updates from being applied UPDATED Fixed explosions blowing away your weapon attachments UPDATED Fixed an issue with the BuyBack system where it wouldn't reliably recognize attachments on weapons Increased trackpad walk/run speed Fixed some issues with Stealth Rating scoring Fixed dinos not look randomly looking around Fixed spawners not respawning item after leaving/returning Cleaned up some of the collectible spawner code to be more reliable Reduced frequency of collectible nags Replaced some trees and foliage in Jungle Loot drops for perf Replaced most of the houses in Beach with new Structures (have doors and use detail shadows) and added a couple new houses Fixed J…
- 0.6.2 Patch - 6 December 2017
Hi Folks, We've been polishing for a couple days, hopefully things feel smoother after this patch, but as always let us know if you experience anything unusual. UPDATED Fixed an issue that was preventing your Arcade mode updates from being applied UPDATED Fixed explosions blowing away your weapon attachments UPDATED Fixed an issue with the BuyBack system where it wouldn't reliably recognize attachments on weapons Increased trackpad walk/run speed Fixed some issues with Stealth Rating scoring Fixed dinos not look randomly looking around Fixed spawners not respawning item after leaving/returning Cleaned up some of the collectible spawner code to be more reliable Reduced frequency of collectible nags Replaced some trees and foliage in Jungle Loot drops for perf Replaced most of the houses in Beach with new Structures (have doors and use detail shadows) and added a couple new houses Fixed J…
- 0.6.1 Patch - 3 December 2017
Quick patch, mostly for Oculus users Added Oculus Guardian Support (sorry that took so long) Updated Oculus resolution settings Adjusted Brock rotation in hand (let us know if it feels better now) Please let us know how the new update is working for you, or if you have any concerns, bugs to report, or suggestions to improve it. Thanks again!
- 0.6.1 Patch - 3 December 2017
Quick patch, mostly for Oculus users Added Oculus Guardian Support (sorry that took so long) Updated Oculus resolution settings Adjusted Brock rotation in hand (let us know if it feels better now) Please let us know how the new update is working for you, or if you have any concerns, bugs to report, or suggestions to improve it. Thanks again!
- Update 0.6 - Virtual Self, Spectator Camera, Snap Turns, Merc Store BuyBack, more probably - 1 December 2017
IMPORTANT - Windows may give you a firewall pop-up when you launch this new build for the first time. This is because we have updated the game to a newer version of the Unreal Engine. Thank you for your patience on this update! We’re excited to have you all try out our full-body avatar system “Virtual Self!” If you have the new Vive Trackers and a way to attach them to your body, you will be able to control your legs and hips in VR. We’re still actively developing the VIrtual Self system, so it’s likely that you’ll encounter some bugs. Please be awesome and share them with us so we can try to get them resolved as soon as we can! Virtual Self Virtual Self Announce Video The game will now begin with a VS setup screen. If you choose not to use the VS system or would simply prefer to play the game as it’s always been, select “Skip Setup” at the bottom of the calibration screen. For everyone…