Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4773430 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | $9.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $9.99 |
| Current price USD | $9.99 |
| Release date | Jun 22, 2026 |
| Developer | Les Bird |
| Publisher | Les Bird |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | Yes |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/4773430/ |
Short description
A 3D gravity shooter with infinite procedurally generated levels and hints of Thrust, Gravitar and Lunar Lander.
About this game
Levitar 3D A high-gravity arcade lander. Thrust, tractor, and shoot your way through procedural alien worlds — collect every pod, harvest tech from the wrecks, and don't run out of fuel. About This Game Levitar 3D is a modern take on the gravity-bound lander — the lineage of Thrust, Lunar Lander, and Choplifter, rebuilt around a 3D arena, escalating gravity, and a salvage-loop economy. You pilot a thrust-driven ship across procedurally built worlds. Every level hands you the same task: collect the pods, recover the cargo, and return to the landing pad. Stranded survivors don't tractor themselves home. Fuel runs out fast. And the planetary defenses — turrets, hover tanks, airborne drones, heat-seeking missiles, flying saucers — get nastier the deeper you push. When an enemy dies it leaves a wreck. Wrecks drop tech. Tow them home with the tractor beam and you'll bolt new weapons and shields onto your ship for the runs ahead. Die and respawn — you keep your tech. Run out of lives and the run is over. Each tier of difficulty cranks gravity heavier. By the time you reach the deep levels your ship is fighting to stay aloft, a single brush with the wrong wall means a crash, and one missile hit means instant death. Side missions pile on optional cargo — some of it volatile, ready to detonate on the slightest impact. Sealed loot vaults wait at every milestone, and a steady score keeps earning you fresh ships to throw at the climb. Features - Procedural arenas — every level is rebuilt fresh. Obstruction layouts, multi-story tube mazes, enemy spawns, side-mission cargo. - Gravity ramp — difficulty isn't a number on a slider, it's the actual physics. Heavier worlds bend your flight envelope. - Tech salvage loop — shoot, kill, tractor the wreck home. Weapons, shields, and beam tech stack across the run. - Escalating enemy roster — turrets, hover tanks, hover defenders, heat-seeking missiles, flying saucers — each unlocked at a deeper tier. - Tractor beam economy — drag pods, drag wrecks, siphon fuel from enemies mid-tow. A direct hit on the collector pays out points, fuel, and tech. - Side missions — reactor cores, cryo pods, data vaults, beacon relays, plasma c…
Supported languages
English
