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End of End Playtest

End of End Playtest Steam news

Jun 23, 2026 | game

Released

0players observed · 25 September 2026 - 09:45:13 UTC

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End of End Playtest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
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  • Release dateJun 23, 2026
  • DeveloperNot available
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No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

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End of End Playtest Steam news

End of End Playtest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • 0.8.2 - Hotfix 2 - The Sequel - 27 August 2026

    Fix combat freezing when enemy at 0HP while extra strikes remain. Fix quests with no rewards shown

  • 0.8.1 Hotfix is live - 27 August 2026

    A couple of quick fixes for: Combat freezing in the middle of a fight Unable to pickup quests when there is space in the quest log / losing main quest "Leave the Village" quest no longer counts towards "Complete 10 Quests" achievement.

  • 0.8.0 is Live! - 25 August 2026

    Saving and Loading!!!! You can save the game. Anywhere, any time. (Ironman style). Recognition to all your brave heroes who kept the game running for days in order to keep your runs alive. (Testing seemed solid on my end, but there could be bugs lurking here. I sense it.) Dungeon Shapes While we've always had really cool map generation, they've been more or less locked into 3x3, 5x5, or 7x7 square chunk configurations. No more! Expect to see all sorts of dungeon shapes. This was a huge change on the code side, so we really want to know how they feel! Enemy Distribution We've revamped enemy distribution. In the upper floors, you'll encounter goblins, skeletons - the usual stuff. As you go deeper, you'll encounter more blitzclaws, gorgons, and living shadows. The next phase of this is actually buffing those "deeper level" creatures, since now they'll better represent the danger of the low…

  • Elite Enemies, Dodging Attacks, and Redesigned Screens - 0.7.0 is LIVE! - 8 August 2026

    New Features and Updates Elite Enemies - Every enemy in the dungeon can now spawn as an _elite_. They'll roll modified stats that buff one category, and nerf another. While a normal skeleton might be trivial with a Bleed build, a **Chunky** skeleton is going to be a much bigger challenge. There are four different combinations of elite enemies per creature, so... good luck! Dodge - Speed doesn't add to your strikes anymore. (I'll give you a moment to recover.) Instead, it fuels a totally new mechanic in the game - Dodge. It does exactly what it sounds like. Each point of speed will grant you 0.5% to your dodge chance. It'll be a trade-off though because when you dodge, you won't be able to trigger any abilities that proc when you get hit. So it creates a new mitigation path that we think will be really fun! Extra Strikes - Now that you can't gain strikes through speed, it's become a rare…

  • 0.6.9 Hotfix - Fall of the Court Mage - 28 July 2026

    Balance Hotfix Court Mage no longer has or gains armor Court Mage minimum attack slightly nerfed Pocket Rat buffed (now always 100% chance to apply bleed)

  • Free Look, New Orbs, and a Secret Thing - 0.6.7 is Live! - 17 July 2026

    Free Look, New Orbs, and a Secret Thing A weekly update so nice, it took two! New Features and Updates Free Look - Press Shift to look around the dungeon around your character. Peek around the map without spending torch! (I bet there is a new item that increases its radius too.) Revamped Item Upgrade System - Gold is out, upgrade ORBS are in. You'll collect them as you descend each floor instead of teleporting back and forth to town to spam upgrades. It's still a random choice each visit, but that part's getting more love in a future update too. Reworked Torchlight Tiers - Your torch now has 3 clear states: Out → Bright → Blazing. Every item that references torchlight has been updated to match, so hopefully those items actually feel worth building around now. Secret Thing! - A new... thing... has entered the dungeon. We're not spoiling it. You'll run into it, and you'll know. Heh heh. M…

  • Hotfix - July 7th - 8 July 2026

    A quick update that introduces an options menu with multiple language support! Updates and Fixes New options menu Multiple language support Can no longer die during the tutorial and get softlocked from getting a key. Adjusted level scaling (4th and later slots come faster) Treasure floors are less common Boss map sprite now reflects the actual boss Fixed "The Flavor Text" (RIP) Pause label during combat fix (was getting stuck on "Paused")

  • Patch Notes - July 3rd - 4 July 2026

    The Dungeon got Tougher A couple of cool changes that change the game a bit. Bosses no longer unlock slots - leveling up does. This change is intended to make the progression curve smoother. Instead of instantly building a 4-item murder machine, you'll have to strategize the early and mid game a bit more. Oh, and total slots are now set at 6 instead of 8! We've already seen you all demolishing the dungeons, but with 8 slots it might be too easy to have it all. Plus, this gives us room in the UI for more stats, perhaps?! Are you leveling too fast? Too slow? We want to know! (PS, you can change languages with CTRL+O - UI coming for this soon!) Change log Balance Scrying Orb Balance Warrior Skull Balance Brass Knuckles Balance Soulflame Balance Forever Map Balance Scroll of Living Armor Increase in-village upgrade costs Cultist now awards consumables too - stat wins are more rare Double th…

  • Playtest Update - June 29 - 29 June 2026

    Day One Playtest Updates! Thanks for all of the great feedback so far, and enjoy! As always, please reach out with any bugs or cool ideas that you have. Map generation crash / hang bug should be fixed! Map generation should be faster in general. Warrior Skull no longer breaks after level 5 Balanced Cultist's Mask and Scrying Orb

  • Patch Notes June 29 - 29 June 2026

    Fixed potential crash issue when loading a new floor.

  • Playtest Update - June 28! - 29 June 2026

    Restored achievements. Nerfed Cultist's Mask Added more new sounds!

  • Playtest Updates - June 28 - 28 June 2026

    Another update to get the initial playtest build set up and up to speed! Separate main music tracks. Proximity based dungeon music!

  • Playtest Update Notes - June 28 - 28 June 2026

    Fixed error with .exe name.

  • Playtest Update Notes: June 28 - 28 June 2026

    The Playtest Begins! These first few updates will be centered around configuring the build for the official Steam playtest. Stay tuned for detailed patch notes and updates!

Patch notes and updates

S.noRelease datePatch nameGID number
127 August 20260.8.2 - Hotfix 2 - The Sequel1842212951298863
227 August 20260.8.1 Hotfix is live1842212951298541
325 August 20260.8.0 is Live!1841579228677140
48 August 2026Elite Enemies, Dodging Attacks, and Redesigned Screens - 0.7.0 is LIVE!1840310314346608
528 July 20260.6.9 Hotfix - Fall of the Court Mage1839041357038218
617 July 2026Free Look, New Orbs, and a Secret Thing - 0.6.7 is Live!1838407329260879
78 July 2026Hotfix - July 7th1836506165579324
84 July 2026Patch Notes - July 3rd1836506165571802
929 June 2026Playtest Update - June 291836506165560790
1029 June 2026Patch Notes June 291836506165559725
1129 June 2026Playtest Update - June 28!1836506165559066
1228 June 2026Playtest Updates - June 281836506165558736
1328 June 2026Playtest Update Notes - June 281836506165558338
1428 June 2026Playtest Update Notes: June 281836506165558331

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