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Circuitous ®

Circuitous ® Steam news

The Owl Prophecy | Jul 9, 2019 | game

Released

0players observed · 15 October 2026 - 08:39:04 UTC

ActionIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score76% positive

Circuitous ® news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score76% positive
  • Total reviews17
  • Release dateJul 9, 2019
  • DeveloperThe Owl Prophecy
  • PublisherPlug In Digital

Genres: Action, Indie

Company pages: Developer: The Owl ProphecyPublisher: Plug In Digital

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Circuitous ® Steam news

Circuitous ® news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Geometrics and Mazes updated - 6 August 2017

    Enough players have started playing the more difficult content that we have now started tuning those levels. This update tunes the medium difficulty for Geometrics and Mazes. Check it out and get a new high score!

  • Geometrics and Mazes updated - 6 August 2017

    Enough players have started playing the more difficult content that we have now started tuning those levels. This update tunes the medium difficulty for Geometrics and Mazes. Check it out and get a new high score!

  • Campaign and UI Updates - 30 July 2017

    Several campaigns were updated today under Mazes, Spinners, and Geometrics. The early stages continue to evolve as we tune them based on player metrics. In general, the earlier stages are now slower and static barriers were removed. There was also a bug fix for the Campaign Selection screen where the preview levels were not updating correctly in some situations. Try some of the intermediate and harder levels. That's where the play styles start to combine in new and fun ways.

  • Campaign and UI Updates - 30 July 2017

    Several campaigns were updated today under Mazes, Spinners, and Geometrics. The early stages continue to evolve as we tune them based on player metrics. In general, the earlier stages are now slower and static barriers were removed. There was also a bug fix for the Campaign Selection screen where the preview levels were not updating correctly in some situations. Try some of the intermediate and harder levels. That's where the play styles start to combine in new and fun ways.

  • New Start Menu Design - 23 July 2017

    Based on community feedback, we've adjusted the design for the start menu. Let us know what you think!

  • New Start Menu Design - 23 July 2017

    Based on community feedback, we've adjusted the design for the start menu. Let us know what you think!

  • Auto Advance added - 22 July 2017

    It was brought to our attention that several players were not aware that there is a select list on the left side of the campaign options screen and therefore were not accessing 90% of the content in the game. We've added a "Next" button to the You Win! screen to auto advance players to the next campaign. We'll be thinking of how to redesign the campaign options screen to better highlight the options and progression. Suggestions are welcome.

  • Auto Advance added - 22 July 2017

    It was brought to our attention that several players were not aware that there is a select list on the left side of the campaign options screen and therefore were not accessing 90% of the content in the game. We've added a "Next" button to the You Win! screen to auto advance players to the next campaign. We'll be thinking of how to redesign the campaign options screen to better highlight the options and progression. Suggestions are welcome.

  • Campaign Versioning Introduced - 18 July 2017

    We've introduced a new way to version campaigns that will also have less impact on leader boards. Unfortunately for this update, all leaderboards will be reset.

  • Campaign Versioning Introduced - 18 July 2017

    We've introduced a new way to version campaigns that will also have less impact on leader boards. Unfortunately for this update, all leaderboards will be reset.

  • Spinners Campaign Adjustments - 17 July 2017

    Two new Spinner Campaigns were added to ease players into this style of play. The Slow Set 1 Campaign was shortened by 5 levels. Existing players may need to delete the campaign_0001_Casual.hs file under "Logs" in order for new high scores to post Steam Leaderboards. Simply playing the game really helps us understand how to tune the levels. Thanks for playing and keep trying to master the levels.

  • Spinners Campaign Adjustments - 17 July 2017

    Two new Spinner Campaigns were added to ease players into this style of play. The Slow Set 1 Campaign was shortened by 5 levels. Existing players may need to delete the campaign_0001_Casual.hs file under "Logs" in order for new high scores to post Steam Leaderboards. Simply playing the game really helps us understand how to tune the levels. Thanks for playing and keep trying to master the levels.

  • Maze and Geometrics Achievements Fixed - 13 July 2017

    Fixed a bug where the Maze and Geometric stats were not updating properly in some cases.

  • Maze and Geometrics Achievements Fixed - 13 July 2017

    Fixed a bug where the Maze and Geometric stats were not updating properly in some cases.

Patch notes and updates

S.noRelease datePatch nameGID number
117 July 2017Spinners Campaign Adjustments4249665521684550824
213 July 2017Maze and Geometrics Achievements Fixed4249665521684550933

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