- The New Wardens Have Arrived! - 22 June 2017
The New Wardens The big update is finally here, four new Wardens to choose from. Even more reason to return to the Realms and stop the Wild Magic! http://media.indiedb.com/images/games/1/36/35349/NewWardensBnner.png The Chicken Air Magic. Fire Magic. Water Magic. Cursed. Double Jump. (For Intermediate Players.) http://www.hugebot.com/images/gifs/characters/air/ChickenRunEnlarged.gif For the new Air Warden I wanted a very vertical character. Flying would be obviously overpowered, but double jump? Turns out it's pretty strong, too. That's why this Warden starts out Cursed! The Meerkat Earth Magic. Fire Magic. Water Magic. Can't Attack. Earth Summons cost one less gem to cast. (For Beginning Players.) http://media.indiedb.com/images/games/1/36/35349/Meerkat.gif OK, let's just get it out of the way, this Warden is cute. Not necessarily intentional, but hey, it's a game filled with animal cr…
- The New Wardens Have Arrived! - 22 June 2017
The New Wardens The big update is finally here, four new Wardens to choose from. Even more reason to return to the Realms and stop the Wild Magic! http://media.indiedb.com/images/games/1/36/35349/NewWardensBnner.png The Chicken Air Magic. Fire Magic. Water Magic. Cursed. Double Jump. (For Intermediate Players.) http://www.hugebot.com/images/gifs/characters/air/ChickenRunEnlarged.gif For the new Air Warden I wanted a very vertical character. Flying would be obviously overpowered, but double jump? Turns out it's pretty strong, too. That's why this Warden starts out Cursed! The Meerkat Earth Magic. Fire Magic. Water Magic. Can't Attack. Earth Summons cost one less gem to cast. (For Beginning Players.) http://media.indiedb.com/images/games/1/36/35349/Meerkat.gif OK, let's just get it out of the way, this Warden is cute. Not necessarily intentional, but hey, it's a game filled with animal cr…
- New Wardens Approaching! - 31 May 2017
Did you miss thew giveaway? No worries, just hold on until the end of June because ... New Wardens are Coming! I teased it a few weeks ago, but here's a bigger tease. Coming at the end of June there will be four new Wardens! I don't want to give it all away, but see if you can figure out the new animals based on their silhouettes! Even if you can, can you guess their unique abilities? They come with a variety of skills to challenge new and old players alike. And with new Wardens comes new tents! So hold on steady and new adventures will be coming soon! -Del
- New Wardens Approaching! - 31 May 2017
Did you miss thew giveaway? No worries, just hold on until the end of June because ... New Wardens are Coming! I teased it a few weeks ago, but here's a bigger tease. Coming at the end of June there will be four new Wardens! I don't want to give it all away, but see if you can figure out the new animals based on their silhouettes! Even if you can, can you guess their unique abilities? They come with a variety of skills to challenge new and old players alike. And with new Wardens comes new tents! So hold on steady and new adventures will be coming soon! -Del
- The Great Four Realms Giveaway! - 19 May 2017
Giveaways Hey, do you not have Four Realms yet? Well, now is your chance! There are three ways to win! The Facebook and Twitter giveaways are running until Memorial Day and the IndieDB giveaway is happening on Memorial Day! There are 25 keys to each giveaway, or 75 total keys! IndieDB Facebook Twitter
- The Great Four Realms Giveaway! - 19 May 2017
Giveaways Hey, do you not have Four Realms yet? Well, now is your chance! There are three ways to win! The Facebook and Twitter giveaways are running until Memorial Day and the IndieDB giveaway is happening on Memorial Day! There are 25 keys to each giveaway, or 75 total keys! IndieDB Facebook Twitter
- Small Update v1.41 - 22 December 2016
Small Update v1.41 A few small tweaks to even out the game for the holidays. The Level 1 difficulty has just been made a touch harder. With a better tutorial, people understand the game better and I felt the Level 1 was much easier than intended. So, I've removed the starting key and one starting Gem. It may be too easy still, but it should be closer. Ranged characters get a bit more nerfing. There range has been cut down by about 25%. But should make them more balanced compared to others. Most of this fix those is focused on the tutorial. It's long. So I cut it down by about 30%. Two sections were merged to make it more streamlined. Plus two of the later sections were completely removed. I believe the tutorial is now shorter, but still very effective. And will hopefully be less off putting to new players. Let's Play & Review Let's Play nekobun: https://www.youtube.com/playlist?list=PLM…
- Small Update v1.41 - 22 December 2016
Small Update v1.41 A few small tweaks to even out the game for the holidays. The Level 1 difficulty has just been made a touch harder. With a better tutorial, people understand the game better and I felt the Level 1 was much easier than intended. So, I've removed the starting key and one starting Gem. It may be too easy still, but it should be closer. Ranged characters get a bit more nerfing. There range has been cut down by about 25%. But should make them more balanced compared to others. Most of this fix those is focused on the tutorial. It's long. So I cut it down by about 30%. Two sections were merged to make it more streamlined. Plus two of the later sections were completely removed. I believe the tutorial is now shorter, but still very effective. And will hopefully be less off putting to new players. Let's Play & Review Let's Play nekobun: https://www.youtube.com/playlist?list=PLM…
- Small Update v1.40 - 2 November 2016
Small Update v1.40 This update focused on two things AI fixes and ranged character fixes. The origin for characters have been moved so they have a better chance of finding targets. I also widened their active range, so if you see them they will likely give chase. Ranged characters can no longer damage Barracks, don't cause hit animations, and now stop on hitting any other object. This should bring the power level of ranged characters down quite a bit. Modified range for Blue Bird, Fox Tracker, and Gila Monster. Ranged attacks not effective vs Barracks. Ranged attacks stop on hit. Ranged attacks don't cause a hit animation. A few tutorial tweaks. Fixed Fencing Woodpecker. Opened up AI range check. Enemies don't slow so much when nearing for combat.
- Small Update v1.40 - 2 November 2016
Small Update v1.40 This update focused on two things AI fixes and ranged character fixes. The origin for characters have been moved so they have a better chance of finding targets. I also widened their active range, so if you see them they will likely give chase. Ranged characters can no longer damage Barracks, don't cause hit animations, and now stop on hitting any other object. This should bring the power level of ranged characters down quite a bit. Modified range for Blue Bird, Fox Tracker, and Gila Monster. Ranged attacks not effective vs Barracks. Ranged attacks stop on hit. Ranged attacks don't cause a hit animation. A few tutorial tweaks. Fixed Fencing Woodpecker. Opened up AI range check. Enemies don't slow so much when nearing for combat.
- All About Four Realms - 29 October 2016
Who doesn't like a recap show? (OK most people.) But here are some classic Four Realms devlogs plus more info for those new the the depth of Four Realms. These post have some great insights into the game for those that want look into heart of he Realms. The Making Of Get a glimpse of the start of Four Realms, it's inspirations, and some of it's biggest changes. http://www.indiedb.com/games/four-realms/news/the-making-of-four-realms-part-1 http://www.indiedb.com/games/four-realms/news/the-making-of-four-realms-part-2 http://media.indiedb.com/images/articles/1/192/191927/auto/KingCard1.png The Nature of Four Realms Nature plays a big role in the game. The animals are obvious, but here's a look at how it's affected the mechanics. http://www.indiedb.com/games/four-realms/news/nature-in-the-four-realms-part-1 http://www.indiedb.com/games/four-realms/news/nature-in-the-four-realms-part-2 http…
- All About Four Realms - 29 October 2016
Who doesn't like a recap show? (OK most people.) But here are some classic Four Realms devlogs plus more info for those new the the depth of Four Realms. These post have some great insights into the game for those that want look into heart of he Realms. The Making Of Get a glimpse of the start of Four Realms, it's inspirations, and some of it's biggest changes. http://www.indiedb.com/games/four-realms/news/the-making-of-four-realms-part-1 http://www.indiedb.com/games/four-realms/news/the-making-of-four-realms-part-2 http://media.indiedb.com/images/articles/1/192/191927/auto/KingCard1.png The Nature of Four Realms Nature plays a big role in the game. The animals are obvious, but here's a look at how it's affected the mechanics. http://www.indiedb.com/games/four-realms/news/nature-in-the-four-realms-part-1 http://www.indiedb.com/games/four-realms/news/nature-in-the-four-realms-part-2 http…
- Four Realms - Full Release! - 24 October 2016
https://youtu.be/01pQV5ZyRJo Full Release Yay! After four years it's finally done! Check it out! It's Awesome! I want to give a big thanks to all those that provided feedback and helped make this game possible. So What's New? That's right this isn't just a ceremonial moment. There are new things in the game since the last update. I focused primarily on bugs, specifically I rounded out some of the rougher edges of AI. Here's list of the random bugs that were fixed. http://media.indiedb.com/images/games/1/36/35349/EnlargeThumb.3.gif AI Changed LOS to whole target. Enemy damage doesn't damage neutral objects. Removed unneccessary floor state AI checks. Slowed characters near enemies. Miscellaneous Enlarging and shrinking moves health numbers. Help Box stays off in later tutorials. Removed Beta labeling. Blue Bird attack has less range. Fixed missing text #TutorialPart1d_Sign_ThreeSolutions…
- Four Realms - Full Release! - 24 October 2016
https://youtu.be/01pQV5ZyRJo Full Release Yay! After four years it's finally done! Check it out! It's Awesome! I want to give a big thanks to all those that provided feedback and helped make this game possible. So What's New? That's right this isn't just a ceremonial moment. There are new things in the game since the last update. I focused primarily on bugs, specifically I rounded out some of the rougher edges of AI. Here's list of the random bugs that were fixed. http://media.indiedb.com/images/games/1/36/35349/EnlargeThumb.3.gif AI Changed LOS to whole target. Enemy damage doesn't damage neutral objects. Removed unneccessary floor state AI checks. Slowed characters near enemies. Miscellaneous Enlarging and shrinking moves health numbers. Help Box stays off in later tutorials. Removed Beta labeling. Blue Bird attack has less range. Fixed missing text #TutorialPart1d_Sign_ThreeSolutions…
- The Adventure Begins! - 6 October 2016
The Adventure Begins! Four Realms is leaving Steam Early Access and entering full release on October 24! After roughly four years of development and the help of some awesome players, the game is nearing completion. Of course what's a release with out a trailer. Here is the fourth Warden trailer, the Little Spotted Kiwi! https://youtu.be/2hYqKHJ8Ucc Warden Trailer #4 The Little Spotted Kiwi - Indie DB What's Left? There are a few remaining minor bugs and handful of AI issues I want to work out. If you know of anything I've missed, please feel free to leave a note and I'll take a look at it. http://media.indiedb.com/cache/images/games/1/36/35349/thumb_620x2000/Combat.gif What's Missing? I look back at what is in the game and what was on the initial content list, and I've got to say, wow! About 75% of the planned content made it in. While some stuff didn't make it, many new features got ad…
- The Adventure Begins! - 6 October 2016
The Adventure Begins! Four Realms is leaving Steam Early Access and entering full release on October 24! After roughly four years of development and the help of some awesome players, the game is nearing completion. Of course what's a release with out a trailer. Here is the fourth Warden trailer, the Little Spotted Kiwi! https://youtu.be/2hYqKHJ8Ucc Warden Trailer #4 The Little Spotted Kiwi - Indie DB What's Left? There are a few remaining minor bugs and handful of AI issues I want to work out. If you know of anything I've missed, please feel free to leave a note and I'll take a look at it. http://media.indiedb.com/cache/images/games/1/36/35349/thumb_620x2000/Combat.gif What's Missing? I look back at what is in the game and what was on the initial content list, and I've got to say, wow! About 75% of the planned content made it in. While some stuff didn't make it, many new features got ad…
- Update 0.2.38 Polish Pass 2 - 3 October 2016
Polish, Polish, Polish Another round of polish has been added to Four Realms. While there are a lot of small tweaks and fixes in this build, there is one thing in particular I want to point out. Mid Mission saving! Stuck in that long mission. Well, now you can save when you want and continue the journey at your leasure! http://media.indiedb.com/images/games/1/36/35349/MissionSaving.gif Miscellaneous Removed "Solulable" mechanic. Characters and Spells can no longer be cast into walls. Particle effect from landing. Fade in Attack text on switch, no more effects. Updated Call visuals. Removed lagging crate arrow in the tutorial. Round Armor on Info Board. Menu Highlights straightened. Equipment no longer shrinks when closing menu. New hat for Metal Heads (Bucket Heads). Medium Air Barracks placed higher in Generated Levels. Adjusted moving platforms to be better timed. Reload spell info on…
- Update 0.2.38 Polish Pass 2 - 3 October 2016
Polish, Polish, Polish Another round of polish has been added to Four Realms. While there are a lot of small tweaks and fixes in this build, there is one thing in particular I want to point out. Mid Mission saving! Stuck in that long mission. Well, now you can save when you want and continue the journey at your leasure! http://media.indiedb.com/images/games/1/36/35349/MissionSaving.gif Miscellaneous Removed "Solulable" mechanic. Characters and Spells can no longer be cast into walls. Particle effect from landing. Fade in Attack text on switch, no more effects. Updated Call visuals. Removed lagging crate arrow in the tutorial. Round Armor on Info Board. Menu Highlights straightened. Equipment no longer shrinks when closing menu. New hat for Metal Heads (Bucket Heads). Medium Air Barracks placed higher in Generated Levels. Adjusted moving platforms to be better timed. Reload spell info on…
- Update 0.2.37 Polish Pass 1 - 21 September 2016
Polish This build features a lot of fixes and goodies to tune up and make the game feel and look better. Level Generator Generated levels get a spruce up to be more consistent looking and elemental barriers are now consistent. Generic generated level editing. (platforming fixes, etc.) Generated Levels Door, Stones, Environment Platforms now have proper sway and Armor. Background Tint Generated Levels not matches Night/Day. Walls on Water Generated Levels. http://media.indiedb.com/images/games/1/36/35349/GeneratedWall.png Combat Combat gets a few annoying features trimmed and a few fixes for consistent damage. No more Fire/Water damage ailments. Knockback can damage after animation, but no knockback for a period. Thrown attacks can now reach their target. Neutral Characters can now be damaged by enemies. Fire Salamander maintains distance in combat. Miscellaneous http://media.indiedb.com…
- Update 0.2.37 Polish Pass 1 - 21 September 2016
Polish This build features a lot of fixes and goodies to tune up and make the game feel and look better. Level Generator Generated levels get a spruce up to be more consistent looking and elemental barriers are now consistent. Generic generated level editing. (platforming fixes, etc.) Generated Levels Door, Stones, Environment Platforms now have proper sway and Armor. Background Tint Generated Levels not matches Night/Day. Walls on Water Generated Levels. http://media.indiedb.com/images/games/1/36/35349/GeneratedWall.png Combat Combat gets a few annoying features trimmed and a few fixes for consistent damage. No more Fire/Water damage ailments. Knockback can damage after animation, but no knockback for a period. Thrown attacks can now reach their target. Neutral Characters can now be damaged by enemies. Fire Salamander maintains distance in combat. Miscellaneous http://media.indiedb.com…